Author Topic: Bug in Spoiler missiles?  (Read 2278 times)

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Offline IanD (OP)

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Bug in Spoiler missiles?
« on: December 08, 2021, 02:31:48 PM »
I had a survey ship approximately 13m k from a Precursor missile base. Well over a dozen 14 missile salvos failed to overwhelm a defence of 5 x 20cm lasers. which had to only intercept one missile or very occasionally two and once three, while some salvos missed entirely. This is not what I expect. My survey ship should have been destroyed several times times over, and would have in VB6. I captured one of these bases and attach it in case there is an error in the design. I do not have full specs on the missiles but they travel at 26,000+ k/s, approximately 5 x faster than my survey ship.

Napamute class Orbital Defence Base      15,168 tons       484 Crew       2,435.4 BP       TCS 303    TH 0    EM 0
1 km/s      Armour 6-54       Shields 0-0       HTK 102      Sensors 22/11/0/0      DCR 8      PPV 112
Maint Life 1.14 Years     MSP 802    AFR 230%    IFR 3.2%    1YR 622    5YR 9,334    Max Repair 604.9 MSP
Magazine 2,090   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 6 months    Morale Check Required   


Size 4 Missile Launcher (28)     Missile Size: 4    Rate of Fire 15
Missile Fire Control FC123-R131 (2)     Range 123.2m km    Resolution 131

Active Search Sensor AS130-R131 (1)     GPS 24759     Range 130.6m km    Resolution 131
Thermal Sensor TH2-22 (1)     Sensitivity 22     Detect Sig Strength 1000:  37.1m km
EM Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purpo
IanD
 

Offline Iceranger

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Re: Bug in Spoiler missiles?
« Reply #1 on: December 08, 2021, 03:04:06 PM »
What's the design of your survey ship? During the combat were there any missile hits on your ship or did the ones that evaded your PD all miss their mark?
 

Offline IanD (OP)

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Re: Bug in Spoiler missiles?
« Reply #2 on: December 08, 2021, 04:27:29 PM »
Here is the Survey vessel

Code: [Select]
Explorers class Survey Corvette      17,428 tons       424 Crew       6,350 BP       TCS 349    TH 225    EM 4,230
5379 km/s    JR 3-50      Armour 6-59       Shields 141-528       HTK 110      Sensors 8/11/6/6      DCR 8      PPV 36
Maint Life 3.42 Years     MSP 5,821    AFR 304%    IFR 4.2%    1YR 760    5YR 11,398    Max Repair 781.25 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 36 months    Morale Check Required   

J17500(3-50) Military Jump Drive     Max Ship Size 17500 tons    Distance 50k km     Squadron Size 3

Magnetic Fusion Drive  EP625.00 (3)    Power 1875    Fuel Use 18.97%    Signature 75.00    Explosion 10%
Fuel Capacity 3,500,000 Litres    Range 190.5 billion km (409 days at full power)
Xi S141 / R528 Shields (1)     Recharge Time 528 seconds (0.3 per second)

20cm C10 Soft X-ray Laser (6)    Range 600,000km     TS: 8,000 km/s     Power 10-10     RM 60,000 km    ROF 5       
Beam Fire Control R600-TS4000 (1)     Max Range: 600,000 km   TS: 4,000 km/s     98 97 95 93 92 90 88 87 85 83
Magnetic Confinement Fusion Reactor R61 (1)     Total Power Output 61.3    Exp 5%

Active Search Sensor AS13-R1 (1)     GPS 51     Range 13.3m km    MCR 1.2m km    Resolution 1
Active Search Sensor AS113-R100 (1)     GPS 17100     Range 113.6m km    Resolution 100
EM Sensor EM1.0-11.0 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Thermal Sensor TH1.0-8.0 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
Improved Gravitational Sensors (3)   6 Survey Points Per Hour
Improved Geological Sensors (3)   6 Survey Points Per Hour

Compact ECCM-5 (1)         ECM 60

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

The ship suffered zero hits, appearing to only intercept missiles those that would have hit, all the other missiles missed. Something seems broken. I am not sure but do not think I see the same effect with the size 1 missile storm, but am in no way sure as there are usually at least 88 missiles in each salvo group.
IanD
 

Offline Andrew

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Re: Bug in Spoiler missiles?
« Reply #3 on: December 08, 2021, 05:12:24 PM »
Probably the ECM-60 on your ship , that will cut the hit chance down a lot as there is no ECCM on the launchers or missiles being fired at you
 

Offline cdrtwohy

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Re: Bug in Spoiler missiles?
« Reply #4 on: December 08, 2021, 05:16:09 PM »
Probably the ECM-60 on your ship , that will cut the hit chance down a lot as there is no ECCM on the launchers or missiles being fired at you

If i remember the ECM calculations right that 60 is a 60% reduction in hit chance, id say its definitely the ECM
 

Offline nuclearslurpee

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Re: Bug in Spoiler missiles?
« Reply #5 on: December 08, 2021, 05:30:05 PM »
It's definitely the ECM. Remember that ECM is subtracted from accuracy, it is not a multiplier. NPR missiles typically have very low maneuver ratings, so even if they have 5x your ship speed their %CTH is usually only in the 50% to 60% range, and ECM-60 will subtract 60% from that leaving 0% chance to hit.
 

Offline IanD (OP)

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Re: Bug in Spoiler missiles?
« Reply #6 on: December 09, 2021, 12:59:28 PM »
OK I had assumed ECM was the same as VB6 Aurora where it reduced the range you could engage at, not the accuracy.
Sorry for the false alarm
IanD
 

Offline Gabethebaldandbold

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Re: Bug in Spoiler missiles?
« Reply #7 on: March 31, 2022, 07:16:38 AM »
OK I had assumed ECM was the same as VB6 Aurora where it reduced the range you could engage at, not the accuracy.
Sorry for the false alarm
Well it still kinda does that for beam combat....
To beam, or not to beam.   That is the question
the answer is you beam. and you better beam hard.