Drag-and-drop Ground Units for Transport
One of the current difficulties is sorting and loading numerous combat formations on a fleet. If you want specific units on specific ships, you have to move a ship out of a formation, give them an order to load specific units, then repeat the process for each ship in the fleet. While this works, it is an extremely tedious endeavour. Unless I'm missing something.
Some examples, where the current system is good and bad.
Situation A (awesome)
You're moving a garrison brigade from point A to point B, using large troop transports. With this situation, it is rather convenient with the current system. In fleet orders, you instruct the fleet of transports to load the highest level HQ and all subordinate formations. You don't care about load times, or which subordinate formations are on which ship. Just cram on there and go when ready. You're needed to bash some heads on the unruly Colony of Yap, I don't care how you get there, just get there.
Situation B (for bad)
You have units designed for specific roles, with specific Table of Equipment needs, Chain of Command, and Order of Battle, that necessitates specific units being on ships with each other during the deployment phase. If you have a Division designed to the Battalion level, or heck, an Army Corps designed to the Regimental level, you're going to be sifting through the orders and ships for a long time, to make sure that everyone is where they need to be for the cruise and deployment phase of the operation. Don't get me started on Platoon or Company sized Fleet Marine Forces (I try to make sure all of my combat ships have some contingent of Marines onboard).
My suggestion would be to add a drag-and-drop functionality somewhere in the interface (probably the ground force section), where you can drag-and-drop units onto ships in orbit (or expected to be in orbit?). This drag-and-drop functionality could then automatically generate load orders, that, when completed, would have all units loaded onto their respective ships.
Thoughts:
The load order wouldn't be a standard load unit order, the order would automatically generate a load-time based on the number (and size?), of units being transferred, and the number of ships involved in the transfer. A generic "embarkation" order would then be submitted to the fleet(s) when they next arrive in orbit of the planet where the ground units are awaiting pickup, or immediately, if the ships are already in orbit. An additional thought, this Embarkation menu would have a "submit" button. So, you could start dragging and dropping troops, to plan the load, then press a submit button. This would then queue the embarkation order for the ships involved.
This same menu could be used to deploy ground forces for invasion. By selecting a destination, the player could select which units are going to be dropped/disembarked for combat, then submit the order. As soon as the ships are in orbit, the order is given and carried out. Allowing the player to easily plan waves for their invasion.
I know there are some issues with this suggestion. Some I probably haven't even thought, or have the experience to consider. But it's been bouncing around my head for a while and I wanted to get it out before it consumes me.
There is so much room for detail in Aurora, but sometimes there aren't tools for easy handling of the details.
Alrighty, take care.
- Rook