Author Topic: What's Going On In Your Empire: C# Edition  (Read 74423 times)

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Offline DFNewb

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Re: What's Going On In Your Empire: C# Edition
« Reply #60 on: May 26, 2020, 02:58:13 AM »
69 years in a conventional start game, I am warring my first NPR, I have captured 3 of their ships, about to capture a lot more now. Destroyed about 5.

My Space marines and their boarding shuttles are doing wonders. It's weird how I am ahead in tech vs the NPR even though I did a conventional start. Perhaps these are just their older tech ships and their stronger stuff is at their home base.
 

Offline vorpal+5

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Re: What's Going On In Your Empire: C# Edition
« Reply #61 on: May 26, 2020, 07:10:51 AM »
Nice sitrep :)

Can you calculate the odds it happened? If you left NPR generation chance at 30%, then how many systems did you find with colonies within acceptable limits? If you found 10, then the odd to find no one would be 0.7^10 so 2.8% I think ...

Because that's not the first report I see and if there is a bug, then it should be inspected before 1.10 is out and 1.10 is around the corner.

(..)
The only beef I can even mention is that I cant find any bad guys in this go around!  I have all but the Invaders turned on, and NPRs at the default settings, but other than a minor NPR next door to Sol that I squished right off the hop, the universe has been silent.   65 systems fully surveyed, and not a peep.   No wrecks, no ruins, nothing.   Is this normal in C#?  It seems so odd to still be flying the same two survey ships (greatly upgraded over the years) that I laid down almost 90 years ago.   In my previous games I don't think I ever upgraded my survey ships.   I just kept them flying till they ran into something that jumped out and chewed them up when they showed up in a unsuspecting spoiler system.   My battle fleets cruise around eyeing the far flung colonies, and each other, with suspicion, hoping for a chance for some action.   

Even with no baddies around, its still fun exploring, terraforming, building ships and managing my vast empire.   I cant help but hope though, that the next new system my Survey ship jumps into, it gets blasted to bits.   That doesn't make me a bad ruler does it. . . . ?
 

Offline stabliser

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Re: What's Going On In Your Empire: C# Edition
« Reply #62 on: May 26, 2020, 07:46:34 AM »
Theres a big party on Planet Shayou V.  It rained there for the first time in 1000s of years yesterday when the temperature suddenly rose from -28 to +16
Some of the popualtion had to swim from their infrastructure as the water covers nearly the whole surface, but since they no longer need infrastructure nobody(not me anyway) is too upset.

40,000 infrastructure going cheap. buyer collects...

Now for the real business: Extracting the 34m Corundium at availability 1.0  :)
 

Offline SpikeTheHobbitMage

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Re: What's Going On In Your Empire: C# Edition
« Reply #63 on: May 26, 2020, 01:33:06 PM »
Theres a big party on Planet Shayou V.  It rained there for the first time in 1000s of years yesterday when the temperature suddenly rose from -28 to +16
Some of the popualtion had to swim from their infrastructure as the water covers nearly the whole surface, but since they no longer need infrastructure nobody(not me anyway) is too upset.

40,000 infrastructure going cheap. buyer collects...

Now for the real business: Extracting the 34m Corundium at availability 1.0  :)
40k infrastructure is enough to seed 400 colonies with 100 each.  Sweet.
 

Offline ExChairman

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Re: What's Going On In Your Empire: C# Edition
« Reply #64 on: May 31, 2020, 12:04:55 PM »
Last "month" my Empire found a planet capable of supporting 21 Billion humans... :) A stretch to get it habitable but still, then in the last system there is a planet supporting 29 billions and one that support slightly over 32 billions... :o This is going to take time to fill up. ::) And checking a new unexplored wormhole there is a mountains planet that can support 62 billions...
« Last Edit: May 31, 2020, 12:07:16 PM by ExChairman »
Veni, Vedi, Volvo
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Wargame player and Roleplayer for 33 years...
 

Offline smoelf

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Re: What's Going On In Your Empire: C# Edition
« Reply #65 on: June 01, 2020, 04:51:10 AM »
On April 14th 2070 we finally made our second foray into the infested system of Van Biesbroeck. It had been nearly a decade since we lost our entire fleet and have since then dedicated almost all capacity to rebuilding. This time with 5 brand new 45 kT battleships and 8 15 kT escort cruisers with a small set of 3 7,5 kT beam frigates to hunt down stragglers. Entering the system confirmed previous reports that the fleet was sitting idle on the main planet, but not defenseless at all.

AMM systems seem to have been depleted since no nuclear contacts could be detected before impact, before their PD systems were still intact and highly efficient. No breaches could be detected even with total salvos of 100 missiles. Fire power was simply not enough, so the fleet was ordered to return to home base while a new set of offensive missile destroyers has begun development. Fortunately, our defensive systems proved their worth as we did not lose a single ship and only one battleship took structural damage. The hostile still possessed medium range missile systems, whose approximate range has now been estimated to 40-50 m km.

In other news we have uncovered our second anomaly in Ross 780. A destroyed outpost has been detected and a Sensors and Control Systems anomaly providing a 60% bonus. Unfortunately, the planet is extremely heavy with a gravity of 2,74, so we will need to build orbital habitats on site. Xeno archeology teams have already been dispatched.
Numerous deep space colonization options have been detected, though Van Biesbrock still has priority. We can't start sending people out there with such an enemy uncontested.
« Last Edit: June 01, 2020, 05:58:30 AM by smoelf »
 

Offline Ardis

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Re: What's Going On In Your Empire: C# Edition
« Reply #66 on: June 01, 2020, 09:51:57 PM »
I made a new 100-size game with 5 starting NPRs and SMed a sixth with a much larger population and maximum militancy, expansion, determination and xenophobia, so that it - hopefully - behaves like a nice, big swarm of all-consuming space bugs and makes a strong opponent to face later on. But that's far away in the future. Right now it's less than 30 years in and I'm your perfectly average,  unassuming, peaceful spacefaring race - a few systems explored, some mines set up on Mercury and Venus, and that's about as far as I got in terms of expansion. And I've just received a message that another NPR has rejected my claim on Sol.


 [peaceful exploration                   TOTAL WAR OF EXTERMINATION]
                                    \       
                                     \       
                                      \   
                                       \   
                                        \
                                          .

 [peaceful exploration                  TOTAL WAR OF EXTERMINATION]
                                   -------->  /
                                                /
                                               /
                                              /
                                             /
                                            .


;D

./~ Let's be xenophobic, it's really in this year... ./~
 
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Offline Ulzgoroth

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Re: What's Going On In Your Empire: C# Edition
« Reply #67 on: June 02, 2020, 12:44:09 AM »
15 years in, I'm starting the run-up to one of several dubious plans for an entirely unprovoked assault on a couple of what seem to be cryptic alien space stations.

Armored assault transports that can hopefully stand up to the station's point-defense artillery are designed. Next-gen infantry development will delay the jumping-off by another year or so, which I'm using to polish off a last few technologies for the upcoming military jump-ship. And to develop my battery of dreadful plans for dealing with the problem of there being two space stations...

Hopefully the transports' armor will suffice to crash in and put troops aboard both stations. But if the troops get control of one station before the other, the unconquered station will likely turn its guns on its counterpart, and point-blank beam fire might make short work of my prize. So I've got two ill-considered plans that I'm aiming to field in concert - primitive microwave beams to try to blind one of the two stations, and an armored tug to seize a captured platform and drag it out of harm's way.

Will all this be a fiasco or an anticlimax? I'll see in two or three years...
 
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Offline Borealis4x

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Re: What's Going On In Your Empire: C# Edition
« Reply #68 on: June 02, 2020, 01:27:22 AM »
I got in my first fight with aliens who had a bazillion missiles on their planet. I spent what felt like ten minutes just clicking the 5 sec. interval button waiting for them to run out. Then when I sent my 6 bomber wings to attack 6 different targets, they hit them with some more missiles. Luckily it wasn't much and I only lost a few bombers, but they only took out 1 out of six targets. I'm not sure if the other missiles even hit. And then once they got back to the Carrier, they lost their sub-fleet organization I painstakingly did and were just absorbed into the main fleet.

Kinda doubting my Carrier Fleet doctrine right now, which is a bummer...
 

Offline vorpal+5

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Re: What's Going On In Your Empire: C# Edition
« Reply #69 on: June 02, 2020, 02:05:30 AM »
I made a new 100-size game with 5 starting NPRs and SMed a sixth with a much larger population and maximum militancy, expansion, determination and xenophobia, so that it - hopefully - behaves like a nice, big swarm of all-consuming space bugs and makes a strong opponent to face later on. But that's far away in the future. Right now it's less than 30 years in and I'm your perfectly average,  unassuming, peaceful spacefaring race - a few systems explored, some mines set up on Mercury and Venus, and that's about as far as I got in terms of expansion. And I've just received a message that another NPR has rejected my claim on Sol.


 [peaceful exploration                   TOTAL WAR OF EXTERMINATION]
                                    \       
                                     \       
                                      \   
                                       \   
                                        \
                                          .

 [peaceful exploration                  TOTAL WAR OF EXTERMINATION]
                                   -------->  /
                                                /
                                               /
                                              /
                                             /
                                            .


;D

./~ Let's be xenophobic, it's really in this year... ./~

Nice! How do create a NPR so that it is more powerful than the randomly generated ones? I know the method of creating NPR and customizing them, but you have to set them on a planet, so it means usually on Sol ...
 

Offline Kashada

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Re: What's Going On In Your Empire: C# Edition
« Reply #70 on: June 02, 2020, 04:10:52 AM »
I'm playing a conventional start with research, terraforming and surveying at 10% and earth minerals boosted to 1000%

It has been 107 years since the Solar Empire discovered TN minerals and Sol system is starting to look like the home of a real space-faring civilization.  There are 7 off world colonies housing just under 600m people (which is more than earth had 100 years ago, so that is nice) and 1,320 automated mining complexes spread across 33 government outpost but oddly no civilian mining.

That said the civilian shipping is thriving with around 102 vessels transporting goods/colonist between colonies.  Added to this traffic is the 70 odd mixed government support vessels ranging from haulers to tug and 52 military vessels.

Jupiter station is up and running providing a stead supply of fuel despite the low accessibility of it's Sorium.  In addition the station is providing a good test bed for operating a naval base away from planet based maintenance facilities.

The SE's current plans are to continue expanding but building colonies on the low gravity bodies which might take a back seat after another decade or so if the theorized jump drive works as advertised.  There are also plans to deploy search & rescue stations across Sol system to provide passive sensor coverage and somewhere to launch rescue shuttles from. 

in short I'm likely super far behind anything else out there and will get trashed the second I come into contact with them but Sol doesn't feel like some undeveloped backwater.  The pace also feels nicer to me 100 years in and I'm still using nuclear pulse engines so every tech feels kinda special.
 
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Offline vorpal+5

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Re: What's Going On In Your Empire: C# Edition
« Reply #71 on: June 02, 2020, 04:35:43 AM »
Did you add NPR at start? If not, you are still alone in the universe ...
 

Offline Ardis

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Re: What's Going On In Your Empire: C# Edition
« Reply #72 on: June 02, 2020, 06:59:21 AM »
Nice! How do create a NPR so that it is more powerful than the randomly generated ones? I know the method of creating NPR and customizing them, but you have to set them on a planet, so it means usually on Sol ...
I used SM to create an additional system (took me a few rerolls to get a decent one), modified a planet to be habitable and created a race on it. I haven't reached this system yet so I don't know if it actually worked, but I followed SpaceMarine's tutorial, so I assume it did.
 

Offline skoormit

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Re: What's Going On In Your Empire: C# Edition
« Reply #73 on: June 02, 2020, 07:26:02 AM »
I'm playing a conventional start with research, terraforming and surveying at 10% and earth minerals boosted to 1000%

It has been 107 years since the Solar Empire discovered TN minerals and Sol system is starting to look like the home of a real space-faring civilization.  There are 7 off world colonies housing just under 600m people (which is more than earth had 100 years ago, so that is nice) and 1,320 automated mining complexes spread across 33 government outpost but oddly no civilian mining.

That said the civilian shipping is thriving with around 102 vessels transporting goods/colonist between colonies.  Added to this traffic is the 70 odd mixed government support vessels ranging from haulers to tug and 52 military vessels.

Jupiter station is up and running providing a stead supply of fuel despite the low accessibility of it's Sorium.  In addition the station is providing a good test bed for operating a naval base away from planet based maintenance facilities.

The SE's current plans are to continue expanding but building colonies on the low gravity bodies which might take a back seat after another decade or so if the theorized jump drive works as advertised.  There are also plans to deploy search & rescue stations across Sol system to provide passive sensor coverage and somewhere to launch rescue shuttles from. 

in short I'm likely super far behind anything else out there and will get trashed the second I come into contact with them but Sol doesn't feel like some undeveloped backwater.  The pace also feels nicer to me 100 years in and I'm still using nuclear pulse engines so every tech feels kinda special.

Awesome!
Could you post your econ stats? I'm particularly curious about how much income you generate from civilians in this situation.
 

Offline skoormit

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Re: What's Going On In Your Empire: C# Edition
« Reply #74 on: June 02, 2020, 07:29:06 AM »
Nice! How do create a NPR so that it is more powerful than the randomly generated ones? I know the method of creating NPR and customizing them, but you have to set them on a planet, so it means usually on Sol ...
I used SM to create an additional system (took me a few rerolls to get a decent one), modified a planet to be habitable and created a race on it. I haven't reached this system yet so I don't know if it actually worked, but I followed SpaceMarine's tutorial, so I assume it did.

To add on to this: the game randomly selects a strength for the new race in the usual range for new nprs (within some multiple of your own, like 0.5x to 3x), but you can modify it before the race is finalized and placed on the planet. Just change the initial population, and everything else scales with it.