1. When refiting ships at a SY, the "Refit details" gives a count of components needed to complete a refit. This screen could do with a column showing how many components are in the planetary stockpile.
2. When a troop transport is loading troops from a planet with lots of different types, the list is very cluttered, and the "2nd Surveyor Team" comes below the "21st" through "29th Archaeology Team". The list presentation in "GU / Stockpile" is a lot better to navigate, because the unit's short designation is prefixed.
3. Not sure if you consider it cheating, but maybe an indicator for whether or not I should "Disassemble" a looted alien part. Perhaps an indicator for parts which I've already disassembled and learned nothing.
4. I would get a lot of use out of a way to push a tech to the top of the research queue without cancelling and reapplying the whole backlog.
5. Likewise, a way to push new industrial tasks to the top of the queue, without pushing the existing tasks down first. And the same for GF too I guess,
6. I don't think there's currently a way to bulk-apply STO targetting settings, which leads to a lot of clicking when setting up a new batch.
7. If a task group has only one ship, then the "Ship Combat" tab could be that ship's, removing the need to click the "+" then the ship.
8. Add controls for monthly vs yearly view to the "Mining" screen - like in the "Wealth/Trade" tab.
9. When giving a task group orders, using an "Order Template" removes the existing order queue. Instead, the template set should be applied after the existing queue with an error if the first system of the template doesn't match the last order in the queue.
10. The default order for double-clicking on a location is currently the same for every type of ship. It would save some clicks for the default order to dependant on ship type (using the same logic as auto-assignment of staff).
11. It can take around a decade to produce 10 kilotons of static, beam-armed STO ground forces. Even when the beam components are sitting around in the planetary stockpile. Maybe there are balance reasons for STO production not to draw from the planetary stockpile - but I feel like it currently takes too long to produce STO units.
12. Systems I discover get a name from the theme, but if I don't like the name, I pick another. However, each new system from then on, gets the bad name. So the name choice should be random from the theme list, instead of predetermined.
13. Tractored ships should remember which admin command they belong to, and return to it when released. Currently they stay in the tug's admin command.
14. Say I have a task group in Earth orbit. If I order them to enter overhaul, I'll get an interruption after 5s to confirm their order to enter overhaul is completed. I feel like I ought not to get the interruption for completion of the entering overhaul order, but then again I can see how it would be helpful to know that a group which has travelled far to enter overhaul has arrived.
15. Currently the ordering of the "History" tab of a task group shows the earliest dates first, and I have to scroll down to the newest dates. Because my main usage of this tab is a reminder of what these ships are up to, it would save clicks if this ordering was reversed so the most recent dates are on top.