Author Topic: Weapon/missile loadout bug  (Read 4324 times)

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Offline coldsteel (OP)

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Weapon/missile loadout bug
« on: September 17, 2006, 02:35:37 PM »
Latest version of SA. When selecting the loadout for a carrier, the F5 screen drops out fighter ECM, ECCM, fighter decoys, and fFk. You can select it, but the info disappears, and isn't counted for the amount of msp space used.
« Last Edit: December 31, 1969, 06:00:00 PM by coldsteel »
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Offline Kurt

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« Reply #1 on: September 17, 2006, 04:12:17 PM »
This is similar, and probably related to the known bug that drops AFM2 and AFMc from Magazine loadouts.

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline Charlie Beeler

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« Reply #2 on: September 18, 2006, 07:59:37 AM »
IIRC this is a table setup issue.  May be a setting in Ordinance or Tech Systems.  Steve?
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
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Offline Steve Walmsley

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« Reply #3 on: September 18, 2006, 10:41:11 AM »
I believe its because the appropriate entries are missing from the Weapon table and I think I have already added them for the next version. The last WeaponID I have in my database is 379. What is the last one for the released version?

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Charlie Beeler

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« Reply #4 on: September 18, 2006, 11:44:44 AM »
366 ADMc (Mg)
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Steve Walmsley

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« Reply #5 on: September 20, 2006, 11:40:00 AM »
Quote from: "Charlie Beeler"
366 ADMc (Mg)


Hmm I have only added BAM and kinetic weapons since then so that may not be the problem

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »