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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by paolot on Today at 10:32:37 AM »
Dear Steve, in the description of the battle for Carpathia II on March 4031, you name "the battle-hardened Janus Corps".
I am still not good at ground combat, so I wonder if being "battle-hardened" allows better performance of this unit.
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Gothic III - Conventional / Re: Gothic III - Updates Thread
« Last post by Steve Walmsley on Today at 09:16:42 AM »
On March 20th 4030, the Firestorm III class frigates Achilles, Medusa, Raven’s Spear and Thunderchild were launched from the Astaroth Shipyard. They were based on the same technology as the Dauntless III and Gothic II classes.  All four immediately began brief refits to a new Firestorm III-B class that incorporated third generation EW jammers.

Firestorm III class Frigate      15,000 tons       534 Crew       4,218.2 BP       TCS 300    TH 2,400    EM 3,570
8000 km/s    JR 3-50      Armour 3-54       Shields 119-571       HTK 99      Sensors 6/11/0/0      DCR 9-6      PPV 75
Maint Life 1.57 Years     MSP 2,081    AFR 200%    IFR 2.8%    1YR 975    5YR 14,618    Max Repair 1,200 MSP
Captain    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

RM-150-B Military Jump Drive     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3
Ravenor Drive Systems RDS-2400-MB2 (1)    Power 2400    Fuel Use 24.94%    Signature 2400    Explosion 12%
Fuel Capacity 369,800 Litres    Range 17.8 billion km (25 days at full power)
Valentinian-Stern VS-119 Void Shield (1)     Recharge Time 571 seconds (0.2 per second)

Valentinian-Ventris V12-240-B Particle Lance (2)    Range 240,000km     TS: 8,000 km/s     Power 37-5.5    ROF 35       
Astaroth Kinetics AK-30D Weapons Battery (4x4)    Range 320,000km     TS: 8,000 km/s     Power 21-5.5    ROF 20       
Astaroth Kinetics AK-10C Weapons Battery (5x4)    Range 60,000km     TS: 8,000 km/s     Power 3-3   ROF 5       
MK III Energy Weapon Fire Control (2)     Max Range: 320,000 km   TS: 8,000 km/s    ECCM-2
R-50 Tokamak Fusion Reactor (1)     Total Power Output 50.2    Exp 5%

MK III Frigate Active Augur Array (1)     GPS 7560     Range 73.3m km    Resolution 120
MK III Small Torpedo Detection Array (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
MK II Thermal Augur Array (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
MK III Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Electronic Warfare Jammers:   Fire Control 2    Missile 2   

In April 4030, an Aquila scout detected a single Necron ship, designated as Phaeron class, in orbit of the first planet of the newly discovered Bloodfall system. The two recently constructed Gothic II-B class cruisers were dispatched to Bloodfall to eliminate the threat. On approach, they came under attack from a wave of fifty-one torpedoes moving at 34,555 km/s. The cruisers killed twelve torpedoes with their point defence, along with thirty-six decoys, leaving thirty-nine torpedoes still inbound. Only fifteen hit the cruiser Invincible with strength-7 warheads, dropping her shields to 85%. The rest missed due to the speed of the cruiser or potentially due to a degradation in accuracy from its third generation missile jammer.

After two more waves, with eleven and fifteen hits respectively, the senior commander, Lord Captain Arabella Typhon, ordered her two ships to cease point defence fire, relying only on shields, speed and ECM. Four more waves arrived, without any torpedo detonations affecting the cruisers’ armour. Five million kilometres from Bloodfall I, a ground force signature of 3800 tons was detected. At 400,000 km the cruisers came under fire from a Necron battery of thirteen surface-to-orbit bombardment cannon. The Imperial warships eliminated the surface weapons without any serious shield damage then launched their Thunderhawks in a boarding assault, as the undamaged Phaeron was plainly out of torpedoes. It was captured with minimal losses.

Phaeron class Orbital Defence Base      19,325 tons       376 Crew       3,006.8 BP       TCS 386    TH 0    EM 0
1 km/s      Armour 6-64       Shields 0-0       HTK 101      Sensors 11/11/0/0      DCR 8-4      PPV 137.7
Maint Life 0.55 Years     MSP 777    AFR 373%    IFR 5.2%    1YR 1,401    5YR 21,010    Max Repair 820.3 MSP
Magazine 3,172 / 96   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 6 months    Morale Check Required   

Size 24 Decoy Launcher (4)     Decoy Size: 24    Hangar Reload 245 minutes    MF Reload 40 hours
Size 9 Missile Launcher (30.0% Reduction) (51)     Missile Size: 9    Rate of Fire 720
Missile Fire Control FC120-R123 (2)     Range 120.6m km    Resolution 123   ECCM-2

Active Search Sensor AS127-R123 (1)     GPS 23247     Range 127.9m km    Resolution 123
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
EM Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Electronic Warfare Jammers:   Sensor 2    Fire Control 2    Missile 2   

Analysis of the ship confirmed that its missile fire controls only had second generation ECCM, so the deployment by the Imperial Navy of third generation jammers would reduce Necron accuracy in the future. A month after the battle,, the 1st and 4th Cadian Regiments landed on Bloodfall I and eliminated the small Necron ground force. A survey revealed a ruined outpost.

In June, a survey of Helican, located in presumed Tau space, revealed two jump points. Emperor’s Light transited the first and discovered Belis Corona, a system with a yellow G-5V primary, six planets and sixty moons. The outermost of twelve moons orbiting Belis Corona II, a gas giant, had liquid water and a thin nitrogen – oxygen atmosphere. There were three wrecks of unknown ships types in the inner system; one in orbit of the first planet – a Venusian world – and two between the orbits of the second and third planets, on opposite sides of the system. All three were less than 7500 tons. Emperor’s Light began a survey. As she had no remaining scouts, an old Aquila II was dispatched from Black Star, which was still in Helican, to check the inner system. Two new Aquila Vs were sent from Terra to replenish the strike groups of the survey frigates.

Two weeks after the entry into Belis Corona, thirty strength-7 detonations were detected in the inner system, close to one of the existing wrecks, followed by the appearance of a new 109,000 ton wreck of unknown type. As the Necron torpedoes used strength-7 warheads, Imperium Intelligence suspected the Tau could be fighting the Necrons in Belis Corona.

A second JP in Helican, explored by Black Star, led to Anvilus, a red dwarf system with six unremarkable planets. Small Tau populations, with EM signatures of strength-65 and strength-40 were detected on two moons of the fifth planet. These were the first known Tau colonies and further indicated that Helican, and now Anvilus, were on the route to the Tau core worlds. As Black Star continued her survey, she received several suggestions to leave the system. Given the mildness of the request, plus the fact that the Imperium did not take heed of alien demands, they were ignored. Geological results from the moons of the two colonies revealed why they were or interest to the Tau. From an Imperial perspective, the moons were too large for orbital mining platforms and too cold to easily terraform, so the Tau were probably using automated mines.

Anvilus V - Moon 12 Survey Report
Duranium:   317,169   0.90
Tritanium:   4,696   0.90
Boronide:   24,688   0.90
Mercassium:   39,839   1.00
Sorium:   107,008   0.90
Gallicite:   98,129   0.80

Anvilus V - Moon 18 Survey Report
Duranium:   3,144,362   0.90
Corbomite:   2,044,230   0.90
Vendarite:   3,919,730   0.90
Uridium:   193,228   0.50
Gallicite:   3,020,123   0.70

The Aquila II detached from Black Star to aid Emperor’s Light in Belis Corona was on approach to the second planet when it detected Active emissions from a Necron Shroud class destroyer on a reciprocal course at 5672 km/s. The Shroud was known to be 9,550 tons and armed with ten torpedo launchers. Before the Aquila II could enter active sensor range of either the Shroud or the planet it was destroyed by torpedoes. Imperium Intelligence’s theory about a Necron – Tau conflict now seemed very likely.



A few weeks later, the Starhawk-R arrived in Belis Corona, armed with a pair of Augur drones, attempting to discover what the lost Aquila scout could not. The Starhawk moved to the fifth planet, then launched a drone at the twelfth moon of the second planet, the only body with a nitrogen-oxygen atmosphere. The drone detected three 28,000 ton Scarabs, three Scythe escort cruisers, four destroyers and a Cryptek class escort, before being destroyed shortly thereafter by light torpedoes.



In August 4030, a task group comprising three Gothic cruisers and a new Dauntless III light cruiser was dispatched to subdue the Necron system of Carpathia. One of the cruisers was an older Gothic-B, with AK-25B weapon batteries and the original lance batteries rather than the more recent particle lances. Carpathia was discovered in December 4018, when an Aquila class scout was lost to torpedoes. A Starhawk-R mission four years later detected Necron forces in orbit of both the second and third planets. The four Imperial warships entered the system without challenge and confirmed the Necron forces remained unchanged during the intervening eight years.

Battlefleet Carpathia
Gothic II-B class Cruiser: Holy Flame, Invincible
Gothic-B class Cruiser: Righteous Fury
Dauntless III class Light Cruiser: Vanguard

Necron Forces in orbit of Carpathia II
1x OWP Phaeron 19,324 tons
1x MDB Dirge 19,271 tons
1x ODB Deathmark 19,212 tons
12x FAC Mephrit 979 tons.

Necron Forces in orbit of Carpathia III
1x OWP Phaeron 19,324 tons
1x CLE Scythe 19,164 tons
1x DD Shroud 9,590 tons
1x DD Cartouche 9,590 tons
1x DD Khopesh 9,590 tons



As both planets had a Phaeron class base, now known to be equipped with fifty-one torpedo launchers, Battlefleet Carpathia approached Carpathia III from a direction opposite to the location of Carpathia II. At forty-eight million kilometres, the fleet faced a wave of sixty-one torpedoes, presumably from the Phaeron and one of the destroyers. To conserve their maintenance supplies, the Imperium ships used only their AK-10 batteries for point defence. Twenty-two Necron torpedoes hit, reducing the shields of Righteous Fury by a third.

A second wave arrived ten minutes later, which was the normal interval for Necron torpedoes, but the third, just fifty-one torpedoes, arrived after only a six minute gap. The obvious conclusion was that the fleet was also coming under fire from the Phaeron at the second planet. The fleet faced fourteen main waves of torpedoes over the next hour, with occasional smaller waves of ten or twenty. A total of two hundred and sixty torpedoes impacted Imperium shields during that time, but never reduced the shields of any individual warship below fifty percent. Eventually the attacks ceased as the Necron bases and destroyers exhausted their ordnance.

At 1,250,000 kilometres from Carpathia III, the fleet came under fire from the Scythe class escort cruiser, which launched salvos of 32 light torpedoes every ten seconds. The majority were shot down by point defence and those that did impact had minimal effect, due to their strength-1 warheads. At 750,000 km, the Scythe and the three destroyers broke orbit and ran, leaving the Phaeron class base in orbit. There was no sign of surface-based weapons, so Battlefleet Carpathia moved into orbit and launched a Thunderhawk II against the undamaged Phaeron. Once the space marines were on the undamaged hull and the Thunderhawk back in its hangar bay, the fleet began pursuing the fleeing Necron ships. After several broadsides, the Shroud and the Khopesh were destroyed, while the Cartouche and Scythe were disabled and boarded. After the fleet’s space marines captured all three remaining Necron ships, Thunderhawks moved in to retrieve the marines while the fleet headed for Carpathia II, which had an orbital force comprising three bases and twelve fast attack craft. The immediate follow-up against the second planet was to distract the bases from any attack against the troop recovery operations.

On approach, Battlefleet Carpathia detected a large ground force signature of 36,000 tons, indicating both surface-to-orbit weapons and a large defensive force. The Phaeron in orbit was apparently still out of ordnance, but the fleet was attacked by the Dirge, armed with 42 light launchers. Missile fire was relatively ineffective, although the older cruiser Righteous Fury was gradually losing shield strength. At 360,000 km, twenty-six bombardment cannon, estimated to be 37cm in calibre, also attacked Righteous Fury, albeit with only one hit.

The fleet continued to close, targeting the Dirge with lances and the bombardment cannon with weapon batteries. The Necron fast attack craft fled. At 180,000 km, the fleet halted. Invincible suffered three strength-10 hits from the surface batteries and numerous hits from light torpedoes. Her shield strength remained above eighty percent. Amid heavy Imperial fire, the Dirge exploded, followed by the Deathmark. The surface weapons were wiped out by massed weapon batteries. The Phaeron was no immediate threat and could be boarded, but all three of the fleet’s marine boarding platoons were being retrieved from the ships captured near Carpathia III. To ensure the safety of those marines and the captured ships, the Phaeron was targeted and destroyed before it could reload.

Once recovered, the fleet’s space marines landed unopposed on Carpathia III and captured two deep space tracking stations, a refuelling station and an ordnance transfer station. Apart from the fleeing Necron FACs and the ground force on Carpathia II, the system was now secure. A few days later, after the cruisers had departed and left Vanguard to watch over the system in anticipation of landing operations on Carpathia II, the twelve FACs were detected by the tracking stations on Carpathia III, heading back in-system. Vanguard moved out to meet them in case they were armed, or possibly trying to re-arm or refuel on Carpathia II. She intercepted them fifteen million kilometres from Carpathia II and systematically blew them apart as they tried to move past her.

On September 25th 4030, Aegis, the third Dauntless III class light cruiser, was constructed at Terra. One day later, the survey frigate Tempest investigated a jump point in Macharia, six transits from Sol via the shortest route, and discovered Cadia, a system with an orange K2-V star, three terrestrial planets, a dwarf planet and a single moon, orbiting the fourth planet. Just outside the orbit of the second planet was a strange phenomenon; a vast rift in space ten million kilometres in diameter. Imperium Intelligence designated it as an ‘Aether Rift’, as it appeared to penetrate through both known space and the Aether to somewhere beyond. The Emperor decreed that a colony would be established to monitor the rift and determine its effects. As the second planet’s orbit passed close to the rift every ninety-five days a tracking station would be emplaced there, but the main colony would be on the fourth planet.



Meanwhile, in Anvilus, Black Star detected another Tau population, this time on an asteroid in the inner system that was large enough to retain an atmosphere. Anvilus was proving to be the home of numerous useful deposits. Tau suggestions to leave continued while the Imperial survey frigate was within their sensor range.

Asteroid #2 Survey Report
Duranium:   586,017   1.00
Corbomite:   242,275   0.70
Tritanium:   189,259   0.70
Vendarite:   181,888   0.60
Uridium:   114,189   0.80
Gallicite:   489,402   0.90

In November 4030, the Firestorm II-B class frigate Night Stalker, one of eight in her class, was refitted to the first Firestorm III-XB. This new class was identical to the Firestorm III-B with two exceptions. The engines were the older, less fuel efficient version of the latest Ravenor Drive Systems RDS-2400-MB2, which reduced the range to 14.8 billion kilometres, compared to 17.8b million for the III-B, and the AK-10 weapon batteries had a maximum range 10k km less than the latest AK-10C model. However, retaining the engines and the AK-10 weapon batteries from the II-B model reduced the refit cost from 97% of a new III-B to only 59%, with only a minimal sacrifice in capabilities. The refitted Firestorm III-XBs would be almost as capable as a new construction Firestorm III-B.

Firestorm III-XB class Frigate      15,000 tons       534 Crew       4,244.2 BP       TCS 300    TH 2,400    EM 3,570
8000 km/s    JR 3-50      Armour 3-54       Shields 119-571       HTK 99      Sensors 8/11/0/0      DCR 9-6      PPV 75
Maint Life 1.57 Years     MSP 2,091    AFR 200%    IFR 2.8%    1YR 975    5YR 14,625    Max Repair 1,200 MSP
Captain    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

RM-150-B Military Jump Drive     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3
Ravenor Drive Systems RDS-2400-MB (1)    Power 2400    Fuel Use 29.93%    Signature 2400    Explosion 12%
Fuel Capacity 369,800 Litres    Range 14.8 billion km (21 days at full power)
Valentinian-Stern VS-119 Void Shield (1)     Recharge Time 571 seconds (0.2 per second)

Valentinian-Ventris V12-240-B Particle Lance (2)    Range 240,000km     TS: 8,000 km/s     Power 37-5.5    ROF 35       
Astaroth Kinetics AK-30D Weapons Battery (4x4)    Range 320,000km     TS: 8,000 km/s     Power 21-5.5    ROF 20       
Astaroth Kinetics AK-10 Weapons Battery (5x4)    Range 50,000km     TS: 8,000 km/s     Power 3-3    ROF 5       
MK III Energy Weapon Fire Control (2)     Max Range: 320,000 km   TS: 8,000 km/s    ECCM-2
R-50 Tokamak Fusion Reactor (1)     Total Power Output 50.2    Exp 5%

MK III Frigate Active Augur Array (1)     GPS 7560     Range 73.3m km    Resolution 120
MK III Small Torpedo Detection Array (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
MK III Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
MK III Thermal Augur Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
Electronic Warfare Jammers:   Fire Control 3    Missile 3   

A week later, Imperial Wrath, one of the two Gothic-B class cruisers, was refitted to the Gothic II-XB. As with the Firestorm III-XB, this was a refit to create a design very close in capability to the latest new construction class, but retaining the less fuel efficient engines, resulting in lower endurance, and the older AK-10 point defence batteries. The total cost was fifty-nine percent that of a new Gothic II-B.

On December 13th, an Aquila II class scout from the survey frigate Covenant transited a jump point in Luyten’s Star, located nine jumps from Sol on the fringe of known space. She discovered a red dwarf star with a single planet: an ideal habitable world that was almost entirely ocean, apart from sub-tropical islands covering 3% of the surface. The system was named Medusa. She detected a surface EM signature less than 10% that of Terra and a ground forces signature of 28,000 tons, but there was no sign of ships or any orbital infrastructure. The scout moved into orbit to attempt communication with the unknown alien race. Imperium Intelligence postulated that this could be a large colony, given the size of the signature, rather than a home world.

Two months later, Covenant moved into Medusa and completed a survey of the lone planet. The mineral deposits were both substantial and accessible. Those deposits would greatly assist with the Imperium shortages of Neutronium and Gallicite and also allow the distribution of mines from large colonies that existed due to the availability of one specific mineral, such as Io for Neutronium and Hesperus for Mercassium. There was still no communication from the surface, so Imperium Intelligence theorised this could be an alien race that had yet to develop Trans-Newtonian physics, making this a potentially huge opportunity for the Imperium. The Emperor ordered the Imperial Navy to develop plans for a ground invasion, once the build-up for the Carpathia invasion had been concluded.

Medusa I Survey Report
Duranium:   1,494,900   0.90
Neutronium:   541,500   1.00
Corbomite:   496,200   0.50
Tritanium:   667,800   0.60
Boronide:   244,200   0.60
Mercassium:   444,300   1.00
Vendarite:   207,300   0.50
Sorium:   265,950   0.60
Uridium:   394,200   0.90
Corundium:   201,900   0.40
Gallicite:   222,000   0.70

The Taranis colony had been built up to a population of eight million. On that basis, the Imperium declared its sovereignty over the system in January 4031 and asked the Tau Empire to leave. The Tau agreed. As this was the only known route into Imperium space for the Tau, this created some degree of short term security. Longer term, the only real security would be provided by building up a sufficient force in Taranis to push the Tau away from Imperial colonies.

On March 5th 4031, the Imperium launched the invasion of Carpathia II. The invasion force comprised the newly trained Avalon Corps with four infantry regiments, the battle-hardened Janus Corps with two Cadian and two Janus regiments and the first battle test of the 1st and 2nd super-heavy tank regiments. The total force comprised approximately 25,000 Guardsmen. 2000 Chimera light tanks and 96 Baneblade super-heavy tanks. The Necron ground force had a signature of 29,000 ton signature, which likely meant around 100,000 tons in reality due to the effects of fortification on the sensor signature. The battle lasted five days. Imperial losses were approximately one quarter of the engaged guard regiments. No super-heavy tanks were lost.

Baneblade Super-heavy Tank
Transport Size (tons) 228     Cost 41.04     Armour 108     Hit Points 144
Annual Maintenance Cost 5.1     Resupply Cost 99
Super-Heavy Anti-Vehicle:      Shots 1      Penetration 135      Damage 135
Heavy Crew-Served Anti-Personnel:      Shots 6      Penetration 22.5      Damage 15
Heavy Crew-Served Anti-Personnel:      Shots 6      Penetration 22.5      Damage 15

Two new Dauntless III-Bs, Bellerophon and Sacrament of Judgement were launched by the Alpheus Graving Dock orbital shipyard in June 4031. There were now five Dauntless III-Bs in service, along with four II-Bs and two of the original ion-engined Dauntless I. The combat arm of the Imperial Navy also included four cruisers, four light carriers and fourteen frigates. The support shipping had grown considerably over the last ten years. Thirty-six mass conveyors were in service, along with fourteen Jericho colony ships. Fifty-three fuel harvesters were in orbit of Saturn and forty-nine orbital miners were based at six different comet mining colonies. A total of sixty terraforming stations were operating at the new colony in Cadia, the research colony in Golgotha, the mining colony in Gryphonne that was the primary source of the Imperium’s Gallicite and a planet in Tigrus that would become a future source of Neutronium. A wide variety of other commercial-engined ships supported the Imperial economy or assisted in the deployment of the Imperial Navy.

Imperial Navy – June 4031
Gothic II-B class Cruiser: Holy Flame, Invincible
Gothic II-XB class Cruiser: Imperial Wrath
Gothic-B class Cruiser: Righteous Fury
Dauntless III-B class Light Cruiser: Aegis, Bellerophon, Cerberus, Sacrament of Judgement, Vanguard
Dauntless II-B class Light Cruiser: Divine Crusade, Ravenor, Unbroken Vow, Vengeful Martyr
Dauntless class Light Cruiser: Bloodhawk, Dauntless
Defiant III-B class Light Carrier: Archangel, Bellator Stoicus, Imperial Ghost
Defiant-B class Light Carrier: Defiant
Firestorm III-B class Frigate: Achilles, Medusa, Raven's Spear, Thunderchild
Firestorm III-XB class Frigate: Night Stalker
Firestorm II-B class Frigate: Cape Wrath, Destiny's Hand, Final Silence, Order Absolute, Reaver’s Dismay, Silent Fire, Triumph of Juno
Firestorm class Frigate: Firestorm, Heroic Endeavour
Tempest IV-B class Survey Frigate: Acta Sanctorum, Ascension, Black Star, Constantia, Evening Star, Morning Star, Red Dawn, Tempest, Truth Eternal, Vita Brevis
Tempest IV class Survey Frigate: Covenant, Emperor's Light
1x Daedalus class Intelligence Ship
6x Jericho III class Colony Ship
8x Jericho II class Colony Ship
10x Universe III class Mass Conveyor
12x Universe II class Mass Conveyor
14x Universe class Mass Conveyor
1x Atlas IV class Tug
3x Atlas III class Tug
2x Atlas II class Tug
1x Atlas class Tug
53x Ambrosia class Fuel Harvester Station
49x Hephaestus class Orbital Miner
60x Gaia class Terraforming Station
3x Phoenix II class Salvager
4x Gateway class Stabilisation Ship
4x Carrack IV class Freighter
12x Carrack III class Freighter
6x Orca IV class Troop Transport
4x Orca III class Troop Transport
19x Safe Harbour class Maintenance Base
4x Brigantine III class Replenishment Ship
3x Brigantine II class Replenishment Ship
1x Brigantine class Replenishment Ship
2x Empyrean II class Jump Tender
3x Empyrean class Jump Tender
2x Barque class Collier
1x Aether class Jump Tender Station
16x Raven class Intelligence Ship
3x Ambassador class Diplomatic Station
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on May 05, 2024, 02:34:32 PM »
The NPRs don't always coordinate their salvos of the same missile type from the same location. As a result of this campaign, I have added some extra AI code so that NPR ships considering launching ASMs will be aware of the reload status of other NPR ships in the same location, even if not in the same fleet, and may wait for them in order to coordinate their attacks.

This still doesn't affect AAM ships in ASM mode, but I will tackle that if the ASM change works.

It also doesn't affect situations where one or more NPR ships have longer-ranged fire controls and may fire when other ships are still out of range. However, once two ships or more are within range, they will coordinate. I decided to ignore the 'longer-ranged' firing first situation because I don't want to get into the AI deciding if firing some missiles early and then coordinating later salvos is better than saving missiles and launching together, as they would have to consider opponent weapon range, PD, chance of their own ships being destroyed, etc..
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on May 05, 2024, 07:23:31 AM »
How do you get pink lines between stars? Are they a special
 thing? I haven't had that in any of my games.

They are military-restricted jump points. You can set them on the system view.
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by unkfester on May 04, 2024, 10:54:03 AM »
How do you get pink lines between stars? Are they a special
 thing? I haven't had that in any of my games.
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by paolot on May 04, 2024, 10:22:51 AM »
The NPRs do consume fuel and have to produce it. They just don't suffer any penalty for being out of fuel except the overriding priority to refuel, so they will run out eventually.

Maybe I should modify minor races so that at some point they do develop jump capability, but not for several decades after creation.

Another option might be to have minor NPRs ignore the overriding priority for refuel, resupply, etc., either if they're out of fuel completely or at least reducing the priority of that order so they can effectively defend once they run out of resources. Since they are limited to a single system, the go-home-to-refuel behavior isn't as important from the perspective of simulation for the benefit of the player.

Another one can be every, let's say, two or three years the game regenerates minerals in the minor race system, and this triggers a (new) geosurvey to find them. This regeneration ends when the system is discovered by another race (the player or a NPRs), and the minor race can now discover/buy/steal the jump drive technology.
7
Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by nuclearslurpee on May 04, 2024, 09:55:23 AM »
The NPRs do consume fuel and have to produce it. They just don't suffer any penalty for being out of fuel except the overriding priority to refuel, so they will run out eventually.

Maybe I should modify minor races so that at some point they do develop jump capability, but not for several decades after creation.

Another option might be to have minor NPRs ignore the overriding priority for refuel, resupply, etc., either if they're out of fuel completely or at least reducing the priority of that order so they can effectively defend once they run out of resources. Since they are limited to a single system, the go-home-to-refuel behavior isn't as important from the perspective of simulation for the benefit of the player.
8
Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on May 04, 2024, 02:49:55 AM »
Now I'm wondering... with the Imperium occupied by clearing out Necron encampments and now the presence of the T'au (yet to come: Tyranids, Chaos), it seems increasingly likely that the Jotun will stick around for a while as they're too difficult to dislodge yet not a threat to anyone.

Which brings to mind a question: how do the minor NPRs handle the eventuality of running out of resources? With a normal NPR there is always the possibility of expanding to other systems to fuel the war machines, but a minor NPR lacks that option and so would eventually run out. I know NPR ships are, for uhhh reasons, not limited by a lack of fuel or MSP, but the AI pretends that it is and tries to refuel, resupply, etc. those ships - I imagine that drive could cause some difficulties if the minor race is defending their entry JP after 100 years and the refueling AI starts to override the "defend in place" AI.

The NPRs do consume fuel and have to produce it. They just don't suffer any penalty for being out of fuel except the overriding priority to refuel, so they will run out eventually.

Maybe I should modify minor races so that at some point they do develop jump capability, but not for several decades after creation.
9
Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by nuclearslurpee on May 03, 2024, 06:51:09 PM »
Now I'm wondering... with the Imperium occupied by clearing out Necron encampments and now the presence of the T'au (yet to come: Tyranids, Chaos), it seems increasingly likely that the Jotun will stick around for a while as they're too difficult to dislodge yet not a threat to anyone.

Which brings to mind a question: how do the minor NPRs handle the eventuality of running out of resources? With a normal NPR there is always the possibility of expanding to other systems to fuel the war machines, but a minor NPR lacks that option and so would eventually run out. I know NPR ships are, for uhhh reasons, not limited by a lack of fuel or MSP, but the AI pretends that it is and tries to refuel, resupply, etc. those ships - I imagine that drive could cause some difficulties if the minor race is defending their entry JP after 100 years and the refueling AI starts to override the "defend in place" AI.
10
Gothic III - Conventional / Re: Gothic III - Updates Thread
« Last post by Steve Walmsley on May 03, 2024, 10:19:29 AM »
The second invasion of Golgotha II took place on March 28th 4028 and comprised the primary invasion, plus a second, smaller wave a couple of days later, staged via a temporary base on Golgotha I.

First Wave
Janus Corps: 240 Heavy Mortar (ST/MB), 180 Departmento Munitorum Vehicle
  1st Janus Regiment: 3,200 Guardsmen – MK II Las Rifle, 240 Chimera MK II (LV/CSAP), 240 DM Section
  2nd Janus Regiment: (as above)
  3rd Janus Regiment: (as above)
  4th Janus Regiment: (as above)

1st Armoured Corps: 200 Departmento Munitorum Vehicle
  Konig Armoured Regiment: 100 Leman Russ, 2 Salamander Command Tank, 24 DMV
  Jantine Patricians: 42 Leman Russ, 49 Leman Russ MK II, 2 Salamander Command Tank, 35 DMV
  Grey Lancers: 100 Leman Russ MK II, 2 Salamander Command Tank, 24 DMV
  Arcturan Dragoons: 100 Leman Russ MK II, 2 Salamander Command Tank, 150 DM Section

Second Wave:
  1st Cadian Shock Troops: 3200 Guardsman – MK I Las Rifle, 240 Chimera MK I, 240 DM Section
  2nd Cadian Shock Troops: (as above)
  4th Cadian Shock Troops: (as above)

Almost three thousand guardsman, seventeen Leman Russ battle tanks and sixty Chimeras were lost on the first day, but the robotic Necron forces also took heavy losses, so the decision was made to press ahead with the battle. The second day, casualties were almost as high, but by the end of day three some Imperial formations began to break through the Necron lines. On day five,, the defenders broke and it was over by the end of the seventh day. Imperial casualties were nine thousand guardsmen, sixty tanks and three hundred Chimeras, which resulting in the disbanding of three of the engaged regiments. Even so, the planet was secured.

The survey of the ruined city required two months. One hundred and sixteen locations of interest were identified. Although study of the ancient construct took six months, it was an even more valuable find. The Ordo Xenos believed it would boost power and propulsion research on Golgotha II by up to ninety percent. Plans were laid to establish a colony and begin terraforming.

In September 4028, the Emperor made a decision to distribute some of Earth’s industry, in order to make use of governors specialised in different areas. Factories would be moved to Io, which already had over a hundred construction factories to match its eight hundred mines, while financial centres would be transferred to Terra’s moon, known as Luna. Shipyards and ground force training facilities would remain on Terra, along with various command and control facilities. It would take several years to build up the populations on Io and Luna and transports the required installations. Meanwhile, many of Earth’s remaining mines would be transferred to Gryphonne II, an Earth-sized world four transits from Sol. A huge terraforming effort was underway to transform Gryphonne II’s atmosphere from 0.35 atm of ammonia and 0.1 atm of nitrogen into a breathable environment.

In December 4028, the survey frigate Torchbearer was destroyed in the Necron system of Pyhrria after completing a gravitational survey. No jump points were found. The Necron ships were waiting close to the entry jump point from Lethe and attacked when she tried to exit. A month later, an Aquila class scout was destroyed by Necron surface-to-orbit weapons located on the third planet of the recently discovered system of Cypra Mundi.

On February 4th 4029, the first pair of Dauntless III light cruisers were constructed. Cerberus and Vanguard represented a significant step up from the Dauntless II-B, mounting a completely new weapons array, new shield generators, improved armour, upgraded sensors, more powerful reactors and more fuel-efficient engines. The weapons included the Astaroth Kinetics AK-30D Weapon Battery, which extended weapon range to the limit of contemporary fire control technology at 320,000 km, and the Valentinian-Ventris V12-240B Particle Lance, which was slower firing and provided less overall damage, but focused its energy to drill straight through the armour belts of enemy ships. The new void shields increased the shield strength by two-thirds, albeit with a 20% drop in armour thickness.

Dauntless III class Light Cruiser      30,000 tons       1,020 Crew       8,209.8 BP       TCS 600    TH 4,800    EM 10,710
8000 km/s    JR 3-50      Armour 4-86       Shields 357-571       HTK 191      Sensors 6/11/0/0     DCR 20-6      PPV 144
Maint Life 1.71 Years     MSP 4,420    AFR 360%    IFR 5.0%    1YR 1,830    5YR 27,452    Max Repair 1,200 MSP
Lord-Captain    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

RM-300-B Military Jump Drive     Max Ship Size 30000 tons    Distance 50k km     Squadron Size 3
Ravenor Drive Systems RDS-2400-MB2 (2)    Power 4800    Fuel Use 24.94%    Signature 2400    Explosion 12%
Fuel Capacity 749,700 Litres    Range 18 billion km (26 days at full power)
Valentinian-Stern VS-119 Void Shield (3)     Recharge Time 571 seconds (0.6 per second)

Valentinian-Ventris V12-240B Particle Lance (4)    Range 240,000km     TS: 8,000 km/s     Power 37-5.5    ROF 35       
Astaroth Kinetics AK-30D Weapons Battery (8x4)    Range 320,000km     TS: 8,000 km/s     Power 21-5.5     ROF 20       
Astaroth Kinetics AK-10C Weapons Battery (8x4)    Range 60,000km     TS: 8,000 km/s     Power 3-3    ROF 5       
MK III Energy Weapon Fire Control (3)     Max Range: 320,000 km   TS: 8,000 km/s    ECCM-2
R-50 Tokamak Fusion Reactor (2)     Total Power Output 100.3    Exp 5%

MK III Small Torpedo Detection Array (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
MK III Light Cruiser Active Augur Array (1)     GPS 17640     Range 111.9m km    Resolution 120
MK III Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
MK II Thermal Augur Array (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Electronic Warfare Jammers:   Sensor 2    Fire Control 2    Missile 2   

Another Necron system was discovered on March 11th 4029. An Aquila scout probed a jump point in Baroda, a brown dwarf system five jumps from Sol, and discovered Praetoria, a red dwarf binary with eleven planets. The 500-ton scout headed in-system and encountered a pair of Necron Jackal class ships that shadowed the Aquila at a distance. Continuing in-system, it detected active sensor emissions from two Scarab class ships, the largest known Necron design at 28,750 tons, and a 19,000 tons Phaeron, all of which were in orbit of the second planets of the primary. Before the Aquila could move within sensor range, it was destroyed by a wave of Necron  torpedoes.

Three weeks later, an Imperial squadron comprising the Gothic-B class cruiser Righteous Fury, the recently completed Dauntless III light cruisers Cerberus and Vanguard and the light carrier Defiant entered Cypra Mundi and eliminated the Necron STO battery that had destroyed an Aquila three months earlier. Two Orca class troop transports landed the remaining two Cadian regiments, consolidated after the Golgotha campaign, which quickly defeated a small Necron ground force that had presumably been acting as a guard unit for the STOs. A survey of the planet revealed a destroyed alien outpost.

The first Defiant III class light carrier, Bellator Stoicus, was launched on June 9th 4029, the fourth light carrier overall. The design incorporated the latest shields and armour and had more fuel efficient engines than its predecessors. The strikegroup comprised twelve each of the latest Starhawk and Fury design, with the Aquilas of the earlier carriers being replaced by the new Thunderhawk II assault transport.

Defiant III class Light Carrier      30,000 tons       589 Crew       5,133.1 BP       TCS 600    TH 4,800    EM 3,570
8000 km/s    JR 3-50      Armour 3-86       Shields 119-571       HTK 137      Sensors 0/0/0/0      DCR 21-7      PPV 0
Maint Life 1.64 Years     MSP 3,745    AFR 343%    IFR 4.8%    1YR 1,640    5YR 24,601    Max Repair 1,200 MSP
Hangar Deck Capacity 9,600 tons     Magazine 578 / 0   
Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Flight Crew Berths 192    Morale Check Required   

RM-300-B Military Jump Drive     Max Ship Size 30000 tons    Distance 50k km     Squadron Size 3
Ravenor Drive Systems RDS-2400-MB2 (2)    Power 4800    Fuel Use 24.94%    Signature 2400    Explosion 12%
Fuel Capacity 848,000 Litres    Range 20.4 billion km (29 days at full power)
Valentinian-Stern VS-119 Void Shield (1)     Recharge Time 571 seconds (0.2 per second)

MK III Standard Torpedo (48)    Speed: 54,000 km/s    Range: 8.7m km    WH: 16    Size: 12    TH: 237/142/71

MK III Small Torpedo Detection Array (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
MK III Light Cruiser Active Augur Array (1)     GPS 17640     Range 111.9m km    Resolution 120
Electronic Warfare Jammers:   Sensor 2    Missile 2   

Strike Group
12x Fury II-B Interceptor   Speed: 20004 km/s    Size: 6
12x Starhawk II Bomber   Speed: 16002 km/s    Size: 8
1x Thunderhawk II Assault Transport   Speed: 22801 km/s    Size: 20

Starhawk II class Bomber      400 tons       1 Crew       90.2 BP       TCS 8    TH 128    EM 0
16002 km/s      Armour 1-4       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0-0      PPV 3.6
Maint Life 1.30 Years     MSP 25    AFR 80%    IFR 1.1%    1YR 16    5YR 233    Max Repair 64 MSP
Magazine 24 / 0   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Ravenor Drive Systems RDS-128-MDB (1)    Power 128    Fuel Use 600%    Signature 128    Explosion 20%
Fuel Capacity 25,300 Litres    Range 1.9 billion km (32 hours at full power)

Fixed Torpedo Launcher (2)     Missile Size: 12    Hangar Reload 173 minutes    MF Reload 28 hours
MK III Starhawk Fire Control  (1)     Range 12.4m km    Resolution 12   ECCM-2
MK II Standard Torpedo (2)    Speed: 38,000 km/s    Range: 10.4m km    WH: 15    Size: 12    TH: 158/95/47
MK III Starhawk Augur Array (1)     GPS 252     Range 13.4m km    Resolution 120

Fury II-B class Interceptor      300 tons       1 Crew       131.2 BP       TCS 6    TH 120    EM 0
20004 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 1.65
Maint Life 1.86 Years     MSP 30    AFR 60%    IFR 0.8%    1YR 11    5YR 166    Max Repair 60 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 0.2 days    Morale Check Required   

Ravenor Drive Systems RDS-120-MDB2 (1)    Power 120    Fuel Use 1008.59%    Signature 120    Explosion 25%
Fuel Capacity 6,800 Litres    Range 0.4 billion km (5 hours at full power)

MK III Lascannon (1x2)    Range 60,000km     TS: 20,004 km/s     Power 1.5-1.5     RM 60,000 km    ROF 5       
MK III Fury Fire Control (1)     Max Range: 80,000 km   TS: 20,000 km/s    ECCM-2     88 75 62 50 38 25 12 0 0 0
R-1B Tokamak Fusion Reactor (1)     Total Power Output 1.5    Exp 15%
MK III Fury Augur Array (1)     GPS 3     Range 2.7m km    MCR 244k km    Resolution 1

Thunderhawk II class Assault Transport      1,000 tons       4 Crew       260.5 BP       TCS 20    TH 456    EM 0
22801 km/s      Armour 1-8       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 0 Years     MSP 0    AFR 199%    IFR 2.8%    1YR 154    5YR 2,313    Max Repair 228 MSP
Troop Capacity 500 tons     Boarding Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 0.3 days    Morale Check Required   

Ravenor Drive Systems RDS-456-MDB (1)    Power 456    Fuel Use 894.06%    Signature 456    Explosion 30%
Fuel Capacity 17,800 Litres    Range 0.36 billion km (4 hours at full power)
MK III Fury Augur Array (1)     GPS 3     Range 2.7m km    MCR 244k km    Resolution 1

Ground Forces
1x Space Marines - MK II Armour

On March 30th 4029, the Imperium encountered a new alien race in the Taranis system, six transits from Sol via the shortest path, although the increasing complexity of the jump network meant that several different routes could be used. Taranis was adjacent to Baroda, was which also connected to the recently discovered Necron system of Praetoria. A survey of Taranis was already underway when a troop transport bringing an Ordo Mineralis formation to investigate the second planet detected emissions from a ship of an unknown alien race. The planet around which the alien was located had previously been surveyed, so the alien had entered the system since the survey. The transport continued onward and moved within its own active sensor range. The alien ship, which Imperium Intelligence designated as Dalyth class, was 11,251 tons and had a maximum observed speed of 13,300 km/s, considerably faster than the 8000 km/s speed of Imperial warships.

Taranis was plainly not the home system of the aliens, which meant this new race was the greatest threat encountered by the Imperium. The Jotun did not seem to possess jump technology, as they made not attempt to leave their home system, while the Necrons had been encountered in eight different systems, but seemed content to guard what appeared to be the ruins of their civilization. This new race was actively exploring, which meant they could find Terra or one of its colonies. The only short-term positive was that they did not seem to be immediately hostile and the alien ship was prepared to attempt communications.

The resources of the Imperium were mobilised. A light cruiser and a light carrier were dispatched to the area, along with a second survey frigate, with replenishment ships following in their wake. Stabilisation ships were re-directed to extend the stable jump network to the area, while the three Empyrean class jump tenders were sent to provide jump capability until that network was in place. Once the Empyreans were in place, colony ships, mass conveyors and troop transports would emplace an Imperial base in Taranis, to serve as a forward outpost against this new threat. The site chosen for the new base was Taranis II, a super-terrestrial world, 21,000 km in diameter with a gravity of 1.64G gravity. The dense oxygen-nitrogen atmosphere of almost 3 atm, with 0.75 atm of oxygen, combined with the size of the planet would make terraforming very difficult, but as it was colony cost 2.00 a population could be supported with sufficient infrastructure. The dominant terrain was mountain rainforest, making it ideal for ground-based defences.





In October 4029, a jump point was detected in Taranis. An Aquila class scout dispatched to investigate found two more alien ships stationed on the jump point: a 72,600-ton Kirla and a 6,900-to Kysan. The planned colony on Taranis II was still not established, mainly due to getting the slow-moving jump tenders into position. The Aquila transited and emerged in a red dwarf system, named Helican, with seven planets, the first of which had a thin nitrogen – oxygen atmosphere. The jump point on the Helican side was stabilised, which suggested this was the route to the main part of the alien territory and also that the large alien vessel on the Taranis side of the jump point was potentially a stabilisation ship. The scout conducted a sweep of the inner planets, finding no sign of any alien presence. A month later, full communications was established. The alien race referred to itself as the Tau Empire.



On November 13th 4029 the first Gothic II class cruiser, Invincible, was launched. She was a much larger version of the Dauntless III, mounting eight Valentinian-Ventris V12-240B Particle Lances, fifteen Astaroth Kinetics AK-30D Weapon Batteries and twenty-four AK-10C Weapon Batteries. Invincible’s shields were twice as strong as a Dauntless III, but would recharge just as quickly, giving her exceptional staying power. She would be especially effective against missile attacks with an interval between salvos of ten minutes or more, such as those launched by the Necrons.

Gothic II class Cruiser      60,000 tons       2,006 Crew       15,975.8 BP       TCS 1,200    TH 9,600    EM 21,420
8000 km/s    JR 3-50      Armour 5-136       Shields 714-571       HTK 371    Sensors 6/11/0/0     DCR 42-7      PPV 303
Maint Life 1.62 Years     MSP 7,989    AFR 686%    IFR 9.5%    1YR 3,574    5YR 53,611    Max Repair 1,200 MSP
Hangar Deck Capacity 1,000 tons     
Lord-Captain    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Flight Crew Berths 20    Morale Check Required   

RM-600-B Military Jump Drive     Max Ship Size 60000 tons    Distance 50k km     Squadron Size 3
Ravenor Drive Systems RDS-2400-MB2 (4)    Power 9600    Fuel Use 24.94%    Signature 2400    Explosion 12%
Fuel Capacity 1,564,000 Litres    Range 18.8 billion km (27 days at full power)
Valentinian-Stern VS-119 Void Shield (6)     Recharge Time 571 seconds (1.3 per second)

Valentinian-Ventris V12-240-B Particle Lance (8)    Range 240,000km     TS: 8,000 km/s     Power 37-5.5    ROF 35       
Astaroth Kinetics AK-30D Weapons Battery (15x4)    Range 320,000km     TS: 8,000 km/s    Power 21-5.5    ROF 20       
Astaroth Kinetics AK-10C Weapons Battery (24x4)    Range 60,000km     TS: 8,000 km/s     Power 3-3    ROF 5       
MK III Energy Weapon Fire Control (4)     Max Range: 320,000 km   TS: 8,000 km/s    ECCM-2
R-50 Tokamak Fusion Reactor (4)     Total Power Output 200.6    Exp 5%

MK III Small Torpedo Detection Array (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
MK II Cruiser Active Augur Array (1)     GPS 30240     Range 146.5m km    Resolution 120
MK III Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
MK II Thermal Augur Array (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Electronic Warfare Jammers:   Sensor 2    Fire Control 2    Missile 2   

Strike Group
1x Thunderhawk II Assault Transport   Speed: 22801 km/s    Size: 20

A second Gothic II, Holy Flame, was completed on December 14th. At about the same time, The survey of Taranis was completed without the discovery of any further jump points. The survey frigates Black Star and Emperor’s Light moved into Helican. A month later, the Tau completed the stabilisation of the Taranis – Helican jump point.

By the end of January 4030, the implementation of the Emperor’s decision to specialise the Imperium economy was well underway. Sixty percent of construction factories had been moved to Io and eighty percent of financial centres to Terra’s moon. Io also had nine hundred and fifty mining complexes, with a further fourteen hundred mines split between five other mining colonies. Forty-two Hephaestus class orbital mining platforms with over a thousand orbital mining modules were split between five comets, all in different systems.

Terra
Population: 2,231m
Naval Shipyard Capacity: 522,216 tons
Commercial Shipyard Capacity: 3,655,309 tons
Research Facility: 118
Ground Force Construction Complex: 15
Construction Factory: 802
Ordnance Factory: 202
Fighter Factory: 204
Mine: 40
Fuel Refinery: 105
Maintenance Facility: 493
Financial Centre: 152

Duranium:   131,543   0.60
Neutronium:   3,887   0.13
Boronide:   1,621   0.11
Vendarite:   36,705   0.32
Sorium:   6,594   0.15
Corundium:   3,778   0.13
Gallicite:   8,812   0.17

Io
Population: 575m
Construction Factory: 1,261
Mine: 950
Fighter Factory: 40

Duranium:   3,598,788   0.80
Neutronium:   1,192,337   0.50
Vendarite:   194,099   0.40
Corundium:   355,147   0.60

Luna
Colony Cost 2.0.
Population: 107.62m
Financial Centre: 595

Gryphonne II
Population: 97m
Mine: 495

Duranium:   47,445,611   0.80
Corbomite:   29,091,841   0.10
Boronide:   33,623,027   0.50
Vendarite:   14,650,189   0.10
Sorium:   27,853,889   0.10
Uridium:   5,379,005   0.10
Gallicite:   29,064,684   0.90


Hesperus II
Population: 95m
Mine: 311

Duranium:   2,763,889   0.90
Corbomite:   2,394,111   0.70
Boronide:   3,202,150   0.80
Mercassium:   3,702,363   0.70

Kapteyn Base
Population: 61 m
Mine: 215

Duranium:   392,899   0.90
Tritanium:   294,591   0.90
Corundium:   294,591   0.90

Orpheus III - Moon 4
Population: 50m
Mine: 214

Duranium:   81,034   0.90
Corbomite:   59,422   0.60
Tritanium:   352,081   1.00
Sorium:   794,276   0.70
Uridium:   439,901   0.70
Gallicite:   565,009   0.90

Colchis Fleet Base
Population: 26.5m
Mine: 167
Automated Mine: 6

Duranium:   87,886   0.90
Tritanium:   279,608   0.70
Mercassium:   337,744   0.90
Vendarite:   439,016   0.90
Gallicite:   284,639   0.90

Golgotha II
Population: 22.7m
90% Power/Propulsion Construct
Research Facility: 6

Wolf 359 III
Population: 18m

Alpha Centauri-B V
Population: 15.4m

Moebius III - Moon 5
Population: 10.2m
Mine: 27
Automated Mine: 8

Duranium:   125,901   1.00
Vendarite:   155,819   0.90
Corundium:   89,003   0.90
Gallicite:   124,430   0.80

Major Orbital Mining Colonies

Sabatine Comet #2
300 Orbital Mining Modules

Neutronium:   52,726   1.00
Corbomite:   57,680   1.00
Boronide:   23,341   0.50
Mercassium:   73,278   0.60
Vendarite:   140,455   0.90
Gallicite:   143,617   0.70

Scarus Comet #1
300 Orbital Mining Modules

Duranium:   265,460   0.90
Neutronium:   92,336   0.60
Corbomite:   11,117   0.38
Uridium:   4,157   0.23
Corundium:   77,217   0.50

Kapteyn’ Star Comet #3
150 Orbital Mining Modules

Duranium:   344,994   0.80
Tritanium:   55,074   0.60
Boronide:   2,472   0.24
Corundium:   13,953   0.54
Gallicite:   31,646   0.95

Orpheus Comet #3
200 Orbital Mining Modules

Duranium:   90,453   1.00
Tritanium:   3,943   0.36
Boronide:   78,675   0.50
Gallicite:   124,871   0.90

Midgard Comet #6
100 Orbital Mining Modules

Duranium:   132,125   1.00
Tritanium:   27,654   0.70
Boronide:   256,423   1.00
Mercassium:   54,627   0.90
Vendarite:   60,713   0.70
Gallicite:   35,769   0.80
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