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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Andrew on Yesterday at 09:44:32 AM »
It sounds like you are using EM, and Thermal passives, these will never give any information other than the Thermal/EM signature of the population and ships present. Many spopilers will have no planatery EM or Thermal signature or only one of around 10. IF you have a large EM/Thermal singature in the thousands or more you have a real NPR population. To get passive intelligence gathering you need ELINT Modules with a long enough detection range against the EM Signature.
With active sensors you can get the tonnage of ships and ground forces (the ground forces tends to be an understimate if they are dug in) however it is almost certain your long range active sensors are useless. You need to be able to detect very small targets, long range sensors with high resolutions do not detect resolution 1 contacts except at point blank range. You probably do not have a Res 1 sensor with a 100 million km range if you do , please tell me how big it is and what techs you have for active sensors as I want to be impressed!
So to get the ground forces signature you have to be close.  A missile with an active sensor could spot them but I doubt it would get close enough without being shot down.
Once  you have the ground forces on Actives you will not be able to identify the amount of STO weapons until they open fire.
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C# Mechanics / Re: Planatery Invasions
« Last post by Zap0 on Yesterday at 08:53:12 AM »
My newest drop transports have 20 layers of armor. One of my player races is quite mad

STO is just OP unfortunately, not much to be done about that. There was a reason it wasn't a thing in VB6
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C# Mechanics / Re: Planatery Invasions
« Last post by Andrew on Yesterday at 03:48:15 AM »
All of my troop transports are drop capable and have at least 5 layers of armour. The problem being that only a single salvo of the heavy STO's can kill one or more of them at close range. Unfortunately speed just minimises the number of attacks they take, usually one is enough. Even the light STO are going to be a problem on multiple drops which are needed to land a multi-million ton ground force. Fitting shields would help but that makes the transports military ships and 100,000 ton military shipyards are rare
Bombardment with beam ships is what I do to eliminate the STO. Missile bombardment gives radiation and dust , which is even worse also its expensive as the STO's will shoot down some of the missiles. My warships stand off at a range where their shields can handle the damage from the STO's and I pull them back if they start to take armour damage so its only the transports at risk
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C# Mechanics / Re: Planatery Invasions
« Last post by vorpal+5 on Yesterday at 01:44:59 AM »
Dust are generated by bombardments but what if you attack with fast armored beam ships?
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Garfunkel on March 27, 2024, 11:52:43 PM »
You should be getting updates in less than 12 months. But as Nuclearslurpee said, spoilers might not give you anything and even a normal NPR with a really high xenophobia will not reveal much. So wait a little longer if you're not in a hurry, otherwise invade.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by undercovergeek on March 27, 2024, 11:45:19 PM »
Ah that may explain it

Close my eyes and invade?
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by nuclearslurpee on March 27, 2024, 09:41:08 PM »
I’m currently standing 95m km off an alien occupied planet which is in range of my passive, active and thermal scanners which can see 100m km - I’m trying to avoid his 90m km range missiles

I’ve been there 6 months now - at what point should I be receiving intel on the planet and population or do I need to get closer?

It is possible - especially if the aliens are spoilers - that you cannot gain passive intel if the alien race is sufficiently xenophobic.
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C# Mechanics / Re: Planatery Invasions
« Last post by Xkill on March 27, 2024, 09:05:07 PM »
I have not yet managed to get to that point, I only invaded a particularly spoilery stellar body. But I read many of the discussions that go about this topic. I see two main ways you can handle this: Siege or Rush.

By sieging you do much of what you're already doing. Shoot at the STOs from afar with missiles or beams until the incoming fire is low enough that you cannot lose significant portions of your ground forces on the approach.

By rushing you aim either to put the troops on the planet as quickly as possible or as intact as possible. This means your transports go very fast or are very tough. Doing both at the same time is possible - theoretically - but very expensive.

The way I understand, the game kind of favors the rushing approach. If you want to invade rather than bomb, it means there is something of value on the planet that warrants capture. Long-range orbital bombardment is inaccurate and results in plenty of collateral damage, destroying precisely what you want to capture. Or it makes the place utterly uninhabitable. Rushing your troops in quickly avoids this and nets the greatest possible loot if you can dodge or tank the incoming. You might notice that speed is of the essence during any sort of contested landing. Using drop-capable components is a must. Even a one hour long unloading time is certain death in any situation that makes you wonder whether you should siege or rush.

This is of course, assuming that you do not want to exploit the game. I guess you could just make a big box of armor, shields and PD that masses 100k tons, park it on the planet and then rush your ships in after it.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by undercovergeek on March 27, 2024, 07:55:40 PM »
I’m currently standing 95m km off an alien occupied planet which is in range of my passive, active and thermal scanners which can see 100m km - I’m trying to avoid his 90m km range missiles

I’ve been there 6 months now - at what point should I be receiving intel on the planet and population or do I need to get closer?
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C# Mechanics / Planatery Invasions
« Last post by Andrew on March 27, 2024, 06:25:24 PM »
How do you all handle STO defenses. I seem to have 2 choices, bombard the planet until I have knocked 20-30 degrees off the tempeature with dust clouds and incidentally killed a few 10s of millions of inhabitants and some of their industry or to take massive losses in my assault transports which are unsustainable as I need to make multiple landings to get enough troops on the ground to take a homeworld.
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