Author Topic: Trillion Credit (errr I mean Build Point) Squadron  (Read 1884 times)

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Offline sloanjh (OP)

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Trillion Credit (errr I mean Build Point) Squadron
« on: January 20, 2010, 11:39:13 PM »
I've noticed some recent postings on the board with speculation about how some of the ginormous ship designs would fare against an equal mass horde of smaller, more specialized combatants.  This reminds me of the fun I used to have  designing fleets with the Trillion Credit Squadron module of Traveller.  It occured to me this evening that it might not be that hard to put a "Trillian Credit Squadron Deathmatch" mode into Aurora.  It could be played with only two players (or more, for a triangular battle), but having a SM would make life easier.

Most of the coding would need to be in the empire setup code.  Basically you'd give a certain number of build points available for Instant OOB (actually, I just remembered that I think you've already done this).  Missiles and fighters would also need to count against the instant-OOB.  You'd also put in my suggestion about a multi-human mode, where different players could log into the DB as different races, and SM-only functions were strict.  There'd probably need to be a set-up screen for the SM to set initial tech points and build points for each player.  The SM would probably also need to be able to change the DB pw, so that players couldn't get into it directly.

In setup phase, the SM would set up the player races, give them each a system, and give them the agreed-upon tech points and build points.

He would then send the DB to each player in turn.  The player would spend tech points and BP to insta-build his squadron, specify a flagship, break it into TG (and maybe TF - the SM could then bump training levels up to an agreed-upon level when he got the DB back), and specify a set of transit times for the various TG (which might be "all TG jump at time 0" or "except for TG9 and TG10, which jump at T+5 hours).

After all the players had built their fleets, the SM would generate the "Arena" system, add jump points (with Jump Gates) to each of the player systems, and give them both Geo-Survey (but not warp survey) information about Arena.  (The reason for doing it this way is so the players can't run a copy of the database into the future to discover the Arena system before building their fleets.)  One fun trick on the part of the SM would be to put Arena in a nebula  :twisted:   The SM would move the player TG to the Arena WP in their respective systems.

The game could then be run one of two ways (Steve described one of these in a recent post, but I don't remember which):

1)  SM-Heavy:  The SM is the only one who advances Aurora and works with the DB.  Essentially, the players are admirals, and the SM is they staff.  The SM would send screen-shots and (significant) event reports to the players; the player would respond with e-mailed orders to the SM with instructions for the various TG.  One of the cool things about this is that the SM could put speed-of-light delays into communications, especially if Steve added a utility that added a "speed-of-light-event" at a system location - specially flagged ships (i.e. the players' flagships) would generate an interrupt when they hit the light-speed shere around the event and announce the event's message text.  The downside is that the SM would be the one that got to do all the fun micro-management stuff.

2)  SM-Light:  The players and SM mail the DB around between them a LOT (every time there was a significant event).  It wouldn't be worth doing lightspeed delays here, since the players would have access to their DB.  The downside of this one is that it would probably take a lot more wall-clock time, much more like PB(E)M.

I think this is doable or almost doable with Aurora as it stands now.  I think Steve would only need to make a few small modifications to get it into a really workable state.  I think it would be really interesting to see the ginormous Ogre-class leviathan battle to the death with the "clouds of fighters like stars in the sky" squadron.

Essentially, this is a suggestion for "Tactical Aurora", as an adjunct to the"Imperial Aurora" that we have now....

John

PS - I haven't discussed victory conditions.  These could be something like orbiting a specified planet for a day, or getting a ship through the enemies jump gate (which would require doing a WP survey....).
 

Offline sloanjh (OP)

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #1 on: January 20, 2010, 11:41:40 PM »
Btw, Waresky, you might be interested in this link I found while writing the above....

http://traveller.wikia.com/wiki/Classic_Traveller

John
 

Offline boggo2300

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #2 on: January 21, 2010, 12:22:29 AM »
sigh,  towel for Waresky  :D
The boggosity of the universe tends towards maximum.
 

Offline Rathos

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #3 on: January 21, 2010, 12:36:06 AM »
I like the idea of being an admiral and having the SM give you updates and then you tell him what the orders to your fleet are.
 

Offline Father Tim

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #4 on: January 21, 2010, 01:06:11 AM »
Or . . . John could offer to host (SM) a Trillion-Credit-Deathmatch for a couple (or more) players, and tell them how many RP they have to work with, and they could email him their designs.  John sets up the two squadrons in a fresh game and runs the battle.
 

Offline sloanjh (OP)

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #5 on: January 21, 2010, 08:41:47 AM »
I just realized a feature that would vastly improve multi-human mode: advancing time in multi-human should be an SM function.  That way players can mess with their fleets/orders to their hearts content, but can't run the game forward in time to find out in advance what's going to happen....

John
 

Offline sloanjh (OP)

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #6 on: January 21, 2010, 08:55:58 AM »
Quote from: "Father Tim"
Or . . . John could offer to host (SM) a Trillion-Credit-Deathmatch for a couple (or more) players, and tell them how many RP they have to work with, and they could email him their designs.  John sets up the two squadrons in a fresh game and runs the battle.

DRAT - just lost my post to a network dropout (and didn't copy it into paste buffer).

Sure - I think this would work as long as the fleets were already in contact.  I don't think it would work for the scouting phase, since that requires a lot of tactical decisions with fog-of-war enhancing it.  I also don't see how it would be much fun for the players - they'd essentially have no tactical control once they'd built their fleets (lots of fun for me though - I'd get to play with other people's toys).  Or were you just talking about the setup phase - a way to avoid mailing DB around?

I see three main functions/phases that are different and would require design and tactical choices:

1)  Scouting for contact between main bodies.

2)  Slugging it out between main batteries (which might be fighter/GB)

3)  Achieving victory conditions (which might require WP survey, or convoy escort, or....)

John
 

Offline sloanjh (OP)

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #7 on: January 21, 2010, 09:14:05 AM »
Quote from: "Father Tim"
Or . . . John could offer to host (SM) a Trillion-Credit-Deathmatch for a couple (or more) players, and tell them how many RP they have to work with, and they could email him their designs.  John sets up the two squadrons in a fresh game and runs the battle.

BTW, I'm happy to try to run a tactical game this way:  no mailing of DB around, unless it's to set up initial designs/fleets, players send me standard and contingency orders, and I send back reports/screenshots by e-mail.  It would need to set up on a weekend, though, and I don't know how long in calendar time it would take to run the battle....

John
 

Offline mavikfelna

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #8 on: January 21, 2010, 10:55:44 AM »
I think that sounds like alot of fun. I'd play.

--Mav
 

Offline sloanjh (OP)

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #9 on: January 21, 2010, 11:19:28 AM »
Quote from: "mavikfelna"
I think that sounds like alot of fun. I'd play.

--Mav

So I see two ways to work it:

1)  Someone designs a squadron and posts the tech and build points needed, inviting challengers (please round up to no more than 2 significant digits each, e.g. 750000 tech points and 13000 build points).

2)  I pick some numbers and send them.

#1 is easier for me, at least for the first few goes at it - I don't have a feel for what reasonable numbers are....

John
 

Offline Father Tim

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #10 on: January 22, 2010, 03:36:15 AM »
Quote from: "sloanjh"
Or were you just talking about the setup phase - a way to avoid mailing DB around?

John


I was thinking along the lines of the 'Admirals' comments made earlier.  Essentially, you'd cut & paste the relevent entries from the 'Events' (Ctrl-F3) window to an email to each player, and their responses into Aurora.  Mail any additional details they might ask for (such as a particular ship's current damage.  Possibly even send out a 'cleaned' copy the database, perhaps by deleting the other race and replacing any contacts with labelled Waypoints.
 

Offline Rathos

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #11 on: January 23, 2010, 09:18:17 AM »
I was thinking you could also do something like sending a database with a locked SM password to everyone, and letting them build up for say 10-100 years. Then at the end they should have assembled a "Fleet" to enter the deathmatch arena. I think it would be pretty neat to see how everyone's stuff had evolved of the course of time. Of course that adds a bit of randomness to it, and less tactics. (One person might start right beside a evil NPR and be locked in a war from the get-go while another might not run into any aliens at all and expand like mad.) Maybe the SM could "explore" using the f9 enter/explore jumphole button to make a large area of explored space, then send everyone the file from there. Then each player could change the name/picture/theme after receiving the game.
 

Offline waresky

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Re: Trillion Credit (errr I mean Build Point) Squadron
« Reply #12 on: January 27, 2010, 10:26:00 AM »
errrr.ME?:::....>>>>>>:P
Me r a "Angel Kid"..heeheh..
Trillion ahhh..how many ELDER remember..

Agree on that @Sloa and @Bog:S