Does this do realtime or set interval updates? As far as I can tell I need to rescan the db file to update. The problem being I only have these things flags up in Marvin as I forgot to do them, but then I forget to rescan Marvin. . . . . .
An idea: I find the coloring of the minerals difficult to read. Some colors are very close together and one really doesn't know which mineral is which chart. Differentiating the colors more would be nice. Also a mouseover function which thickens the line and marks which mineral it is also in thick letters could help reading this chart.That's a very good idea. I'll change the colours and check if I can implement something like a mouse over function. Thanks!
Have you thought about options for the overview?I've thought about it but was too lazy to implement it ;D I'll see what I can do.
Do you think of a combined graph of all minerals in the resource tab of AuroraMarvin or would you like to have something like the "Empire Mining" tab of the Economics view in the game itself?
Do you think of a combined graph of all minerals in the resource tab of AuroraMarvin or would you like to have something like the "Empire Mining" tab of the Economics view in the game itself?What Jorgen wrote would be nice, but I don't know if you could extract that information from the game. I would guess one would need constant data from each production cycle for that... .
I would like something more in line with an Empire overview of mining. Something like a yearly income versus consumption comparison of each mineral.
A new tab like the overall mineral overview would be nice - just for the total amount of (projected) mineral mining as well as for each mineral. So you can see if you loose or gain for a certain mineral and can begin steering to relocate mines etc.
An idea for a new warning: Mineral Harvesting Ships can move anywhere - but they can't mine on all planetary bodies, i.e. only up to a certain size. Could you add a warning for Harvesters stationed on bodies that they can't mine? Something like: Mineral Harvesters stationed at xxx are not mining anything.
Also: Fuel inside large tankers is not counted in the fuel tab. Would it be possible to show that value also? Overall fuel reserves including all tankers?
"Notes" is a nice feature but it is global. Could you make it individual for each game and all nations within one game? So you have one note page for each player/nation.
Any idea why Marvin links this research to a different person than Aurora does? I also checked: there is no personnel in my entire staff with that name.
(https://i.ibb.co/0Y4n5K2/Research-Mismatch.jpg) (https://ibb.co/YfnNgXQ)
Database here:
https://drive.google.com/file/d/1P_wlNVvlJLKrDNZwUh-J-15im_Pbvuks/view?usp=sharing
Looks like there is an imposter in your ranks. Your empire is in danger from within! ;DWe've found the final Cylon ;D
Just a small thing: A shipyard that is tooled for an obsolete ship class but which is already undergoing retooling is marked as "being tooled for an obsolete ship class". Technically correct but maybe you can clear those entries which are already scheduled for retooling?
The warning that a system is not fully explored could also use a qualifier. If a ship with active geo or grav tasks is in that system, maybe the warning should not be shown... . What do you think?
Also: if you have flagged a system as claimed by another race, it doesn't make much sense to get a warning about that system not being fully explored.
There appears to be a bug in the "Orbital miner X of fleet Y orbiting Z is idle: No minerals on body left" detection. Note the first two have been there a while, but the third one (Asteroid #13) appeared as soon as I dropped the OM on it and hasn't gone away.
Edit: Album link instead of embeds. https://imgur.com/a/v3yEX0m
Hi,
a new idea for managing bigger empires. Once you have more than one base planet for construction it would be nice if you could see the mineral statistic dependent upon those planets or bases to see if a local system runs out of specific minerals. So any way to be able to "split" the resource view on a specific selection of planet(s) or base(s) could come in handy that way.
Same with fuel, supplies etc.
Tug Calculator: The one annoying thing with tugging space stations around is that you cannot see the max moving distance of the object to move. You can have a tug that can move on its own around 900bkm, but having a million t space station attached that max range can fall dramatically - and you eventually will run out of fuel with a not carefully planned tugging action.
So a tugging calculator would be nice. You can select your tug and that overview screen shows you the max tugging distance for all ships in your fleet which have no armor.
For SpaceMasters who manage more than one empire, it would be nice if the overview screen could display all messages sorted by empire. For select race you could add "SpaceMaster" and get an overview like this:
Greater Union
=========
Known aether rift growth rate reduction: 10%
Purchase minerals from Lalande Resource Group but no mass driver destination is set
System Artemis is not fully geo surveyed. Bodes: 112. Surveyed bodes: 59
Space Alliance
=========
Wreck of ship class Galaxy Mk.2 located in System Barnards Star
Ship Iceland 001 of fleet Encke Space Station has only 0% of MSPs left
System Beowulf is not fully geo surveyed. Bodes: 409. Surveyed bodes: 88
Also: you can select those messages but not copy the text to an external text editor. Would be a nice QoL ;D
There appears to be a bug in the "Orbital miner X of fleet Y orbiting Z is idle: No minerals on body left" detection. Note the first two have been there a while, but the third one (Asteroid #13) appeared as soon as I dropped the OM on it and hasn't gone away.
Edit: Album link instead of embeds. https://imgur.com/a/v3yEX0m
Would it be possible to upload your database somewhere so I can take a look at it?
System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
à System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
à AuroraMarvin.AuroraMarvinController.GetFreeConstructionFactories() dans C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinController.cs:ligne 555
à AuroraMarvin.AuroraMarvinController.GetData() dans C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinController.cs:ligne 173
à AuroraMarvin.AuroraMarvinView.RaceSelector_SelectedIndexChanged(Object sender, EventArgs e) dans C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinView.cs:ligne 347
à System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
à System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
à System.Windows.Forms.ComboBox.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Hello, I ran into an error when using your tool:Code: [Select]System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
à System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
à AuroraMarvin.AuroraMarvinController.GetFreeConstructionFactories() dans C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinController.cs:ligne 555
à AuroraMarvin.AuroraMarvinController.GetData() dans C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinController.cs:ligne 173
à AuroraMarvin.AuroraMarvinView.RaceSelector_SelectedIndexChanged(Object sender, EventArgs e) dans C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinView.cs:ligne 347
à System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
à System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
à System.Windows.Forms.ComboBox.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Here is my DB:
https://drive. google. com/file/d/1sH1klU22Z8RtKRz80-9Mp7PAoAokydZF/view?usp=sharing
I hope you'll be able to debug it :)
Is it possible to mix up statistical data in the marvin.db if you connect it to different, independent aurora.dbs which have created new games that have the same game-ids?
That explains the weird data I got. Thanks.Is it possible to mix up statistical data in the marvin.db if you connect it to different, independent aurora.dbs which have created new games that have the same game-ids?
Yes, if the GameID and RaceID are identical and a save action is detected (AuroraDB.db has changed) the statistical data will be written to AuroraMarvin.db even if the previous data are from a different game.
Feature request: Hide low MSP warnings for craft that have 0 MSP by design.
(I design fighters without engineering spaces all the time.)
If you're still willing to update this, would it be possible to have 'human readable' values for the graph X axis?
At the moment I think they are in seconds, if you divide by 31536000 (i.e. 60x60x24x365) you should get the value in years (or close enough, I don't know what Aurora does about leap years) which is much easier to understand.
I also find some of the colours quite difficult to see against the white background, specifically Boronide and Mercassium, and to a lesser extent Sorium. If you could make them a bit darker that would be great.
Feature request: Hide low MSP warnings for craft that have 0 MSP by design.
(I design fighters without engineering spaces all the time.)
If you're still willing to update this, would it be possible to have 'human readable' values for the graph X axis?
At the moment I think they are in seconds, if you divide by 31536000 (i.e. 60x60x24x365) you should get the value in years (or close enough, I don't know what Aurora does about leap years) which is much easier to understand.
I also find some of the colours quite difficult to see against the white background, specifically Boronide and Mercassium, and to a lesser extent Sorium. If you could make them a bit darker that would be great.
Unfortunately it took longer then expected. What about the colour and X axis values like in the attached picture?
SHA512 (artifacts.zip) = 963be57c4b907f46415fd376c8cf3aa8252bf86a3cd005bc295f55f89f5e68e388b3894413c85030711ba838aeaa58dcee7eb1afd027d854b306a6139880b4b2
I just noticed that if I save my game twice without advancing time, Marvin records those data points twice in the database.
Which gives the graphs inaccurate peaks.
Not sure the best way to handle it.
Maybe check if a record with the same GameTime exists before inserting, and if so, update that record instead. Or delete the existing and insert the new one.
SHA512 (artifacts.zip) = 4bcc2f917bc4b6faafc1e2438c1598e8c8ea25adc0bd20f97f5695cb2782a0e93e057e2b7b13dd761c382b7c464c951d5d0ad21a419ecdfd7f4bba380e3f2b72
A new preview release has been released:
Changes:
- Do not save duplicate resource data for identical timestamps as reported by skoormit
Minor note:
After posting about the duplication, I noticed that it was happening every time I saved--not just when I saved twice with the same timestamp.
This version fixes the problem. By checking for duplicate timestamps, the second save is apparently averted.
I mention it just so that you are fully aware of the behavior.
Maybe it's a mechanical problem with how you are polling the db file for changes?
...So I added an UNIQUE INDEX over "GameID", "PopulationID", "GameTime" and "RaceID". So if already existing data is stored again it will generate an exception which is caught and silenced in the background but the data is not stored twice. Not the cleanest/best/textbook solution but is seems to work for now until I have time to introduce a proper check prior to saving the data.
Hey, nice work on the utility program.
I was gonna report an issue, but it turns out that has already been fixed and the download link in the OP is just outdated.
Edit:
Just thought of a random suggestion: Maybe the "overview" tab should have a notification for idle shipyards?
Edit 2:
Same with idle ground unit construction factories.
SHA512 (artifacts.zip) = 7e950f699661c36d156e2f32e9ad43f6a3b00f8363fefb2af2f4497812f3052033dff2070269eff042d9764e74b690e4d6d4b5c4d7373e696f86262437bb62e0
SHA512 (artifacts.zip) = 2a1c9b7752c273a85d41fbdbbda3f166e9d9d4bc5eae74bf9b679e1f8d32a06fcb6edb813c96d8f116830b3a7491c91f99e96d8e484d3b0dc71af2d41f60c880
For some reason Marvin is saying my ground construction complexes are idle even though they are producing stuff.
By the way, can the file browser that starts up when you want to load up a database maybe be set to only display .db files to make it easier to see the database in the folder?
SHA512 (artifacts.zip) = c435646098e51f5c9d7fee2c38adf2c8f4b087e8dee236137802ad02b982512ced066bd65d9d274ec35063affe5c73bc78ad55a5f987f4bf728b1aec571bf56f
I have noticed that when Aurora save times become really long (like 30+ seconds) Marvin throws an exception about the database being locked whenever I save Aurora.
Doesn't seem to cause a problem. If I wait until the save completes, I can click the Continue button on the exception window and nothing seems amiss about the data.
I have noticed that when Aurora save times become really long (like 30+ seconds) Marvin throws an exception about the database being locked whenever I save Aurora.
Doesn't seem to cause a problem. If I wait until the save completes, I can click the Continue button on the exception window and nothing seems amiss about the data.
Some of my campaigns had quite large save times but I never encountered this problem.
Would it be possible to provide a db file for such a game state so I can reproduce this here?
I have noticed that when Aurora save times become really long (like 30+ seconds) Marvin throws an exception about the database being locked whenever I save Aurora.
Doesn't seem to cause a problem. If I wait until the save completes, I can click the Continue button on the exception window and nothing seems amiss about the data.
Some of my campaigns had quite large save times but I never encountered this problem.
Would it be possible to provide a db file for such a game state so I can reproduce this here?
The exception seems to always popup right around the 30-second mark after clicking the save button, which is why I suspect that Marvin's attempt to connect to the database is reaching a default connection string timeout.
...If it happens again, could you please send me the full exception so I can check the code path?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
code = Busy (5), message = System.Data.SQLite.SQLiteException (0x800007AF): database is locked
database is locked
at System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt)
at System.Data.SQLite.SQLiteDataReader.NextResult()
at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
at System.Data.Common.DbDataAdapter.FillInternal(DataSet dataset, DataTable[] datatables, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior)
at System.Data.Common.DbDataAdapter.Fill(DataTable[] dataTables, Int32 startRecord, Int32 maxRecords, IDbCommand command, CommandBehavior behavior)
at System.Data.Common.DbDataAdapter.Fill(DataTable dataTable)
at AuroraMarvin.AuroraDatabase.GetDataTableFromQuery(String query) in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraDatabase.cs:line 30
at AuroraMarvin.AuroraMarvinModel.GetPopulationResources() in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinModel.cs:line 197
at AuroraMarvin.AuroraMarvinController.SavePopulationResources() in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinController.cs:line 45
at AuroraMarvin.AuroraMarvinView.FileSystemWatcher1_Changed(Object sender, FileSystemEventArgs e) in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinView.cs:line 458
at System.IO.FileSystemEventHandler.Invoke(Object sender, FileSystemEventArgs e)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
AuroraMarvin
Assembly Version: 1.99.0.2
Win32 Version: 1.99.0.2
CodeBase: file:///C:/Dropbox/Games/Aurora/C%23/AuroraMarvin/AuroraMarvin.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.DataVisualization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll
----------------------------------------
SQLite-net
Assembly Version: 1.8.116.0
Win32 Version: 1.8.116.0
CodeBase: file:///C:/Dropbox/Games/Aurora/C%23/AuroraMarvin/SQLite-net.DLL
----------------------------------------
netstandard
Assembly Version: 2.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll
----------------------------------------
System.Data.SQLite
Assembly Version: 1.0.115.5
Win32 Version: 1.0.115.5
CodeBase: file:///C:/Dropbox/Games/Aurora/C%23/AuroraMarvin/System.Data.SQLite.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4455.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.EnterpriseServices
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Microsoft.Msagl.GraphViewerGdi
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Dropbox/Games/Aurora/C%23/AuroraMarvin/Microsoft.Msagl.GraphViewerGdi.DLL
----------------------------------------
AutomaticGraphLayout.Drawing
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Dropbox/Games/Aurora/C%23/AuroraMarvin/AutomaticGraphLayout.Drawing.DLL
----------------------------------------
AutomaticGraphLayout
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Dropbox/Games/Aurora/C%23/AuroraMarvin/AutomaticGraphLayout.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Here it is:Code: [Select]See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
code = Busy (5), message = System.Data.SQLite.SQLiteException (0x800007AF): database is locked
database is locked
at System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt)
at System.Data.SQLite.SQLiteDataReader.NextResult()
at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
at System.Data.Common.DbDataAdapter.FillInternal(DataSet dataset, DataTable[] datatables, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior)
at System.Data.Common.DbDataAdapter.Fill(DataTable[] dataTables, Int32 startRecord, Int32 maxRecords, IDbCommand command, CommandBehavior behavior)
at System.Data.Common.DbDataAdapter.Fill(DataTable dataTable)
at AuroraMarvin.AuroraDatabase.GetDataTableFromQuery(String query) in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraDatabase.cs:line 30
at AuroraMarvin.AuroraMarvinModel.GetPopulationResources() in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinModel.cs:line 197
at AuroraMarvin.AuroraMarvinController.SavePopulationResources() in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinController.cs:line 45
at AuroraMarvin.AuroraMarvinView.FileSystemWatcher1_Changed(Object sender, FileSystemEventArgs e) in C:\GitLab-Runner\builds\Scnaeg\auroramarvin\AuroraMarvinView.cs:line 458
at System.IO.FileSystemEventHandler.Invoke(Object sender, FileSystemEventArgs e)
SHA512 (artifacts.zip) = 2d56ad3f93ffd75a9037531858daa29e747b8efb665a633902a7a6b83e07915eb558b269622b7723d83789fb6969385a6f3000f8ed269d802759f55b7c11b337
Heya!
I get the following error:Off-Topic: show
Then all data just vanishes from Marvin. Can you help what might be the cause?
Thanks!
Heya!
I get the following error:Off-Topic: show
Then all data just vanishes from Marvin. Can you help what might be the cause?
Thanks!
Quote from: lordpapi link=topic=12233. msg161405#msg161405 date=1660661731Heya!
I get the following error:Off-Topic: show
Then all data just vanishes from Marvin. Can you help what might be the cause?
Thanks!
Would it be possible to provide you game database and which version of Aurora and Marvin are you using?
Thx for the reply!
Should be latest version on all.
Bear it in mind that I've played some since I posted my issue.
SHA512 (artifacts.zip) = 16077e17a98a766d3b8794f3cfac341b6e58d57fe45d6ea106bf65d10314cbc3a8539427e1872de4768de6654b97f2ed4bbb46b370a6f073618396efb996b19f
Sincere apologies if I'm missing something obvious, but all the graphs in AuroraMarvin show up entirely blank (pictures attached). What am I doing wrong here?You need the game to be saved like 3 times before these charts become useable.
Thank you for making this tool available, it's been very useful.
A question I have is how to save the ship designs, I don't see an update button like on the notes tab.
The only suggestion I have is probably too much work to ask, but find myself wishing I there was a checkbox list to hide items from the overview tab. That window can get very busy and long, the larger the empire gets.
Feature Request:
Mineral Survey Screen with a few extra bells and whistles.
As well as the default search tools (duranium > 10,000, duranium accessibility > 0. 5 etc. ), it would be nice to sort by:
total mineral amount (all added up per body)
total normalized amount (all multiplied by acessibility, added up per body) e. g 1000 duranium with 0. 5 accessibility gives a +500 to the total (then sorted by highest first total)
Can take a little while to do fuzzy maths in my head when looking for general bodies that are worth mining. The screen as is it is now is fine for finding specific minerals to mine, but doesn't really make it easy to look for "general" mining targets
SHA512 (artifacts.zip) = 43070fc25b883795616a571cc10f83e5104da5af5fba6fcd98a6dfb475016046601d3fc5a8e4b89cf54ca6955d3d88de71b941bb0b8f21005eeaf2af8fdc1b09
Hi,
any plans to update to latest version?