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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by nuclearslurpee on April 21, 2024, 03:24:26 PM »Personally (and this is only my own experience/opinion), if I want to slow down colony growth I turn off the civilian shipping lines. This usually has a pretty powerful effect, especially since even if I have a large fleet of people-moving ships I may not have the fuel production to run them at 100% duty cycle.
That said, I like Andrew's suggestion which is better than what I was going to say about modding the conventional cryo units (as modding the normal ones interferes with the NPRs). This is exactly the kind of thing miscellaneous components are for, similar to how we have SM mode to expand beyond what the basic game rules allow in many cases.
That said, I like Andrew's suggestion which is better than what I was going to say about modding the conventional cryo units (as modding the normal ones interferes with the NPRs). This is exactly the kind of thing miscellaneous components are for, similar to how we have SM mode to expand beyond what the basic game rules allow in many cases.