Author Topic: Aurora Electrons - Looking Inwards  (Read 21559 times)

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Offline prunkstation (OP)

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Aurora Electrons - Looking Inwards
« on: January 10, 2021, 04:37:02 PM »
Aurora Electrons is a general purpose observation utility for Aurora 4x C#.

It reads the Aurora Database and shows information about a specific game:

- Production queue
- Warnings (inspired by AuroraMarvin)
- Mineral breakdown
- Habitability breakdown
- Empire wide aggregate information
- Tech tree explorer
- Map navigator (WIP)


You can download the executable for the current version here: https://github.com/rubybrowncoat/Aurora-Electrons/releases/tag/v0.8.10

All released versions are listed here, with rudimentary changelogs: https://github.com/rubybrowncoat/Aurora-Electrons/releases

The installation is pretty straightforward. You have two options, either drop the exe file into the Aurora 4x directory and the program will read the database file, or make a new directory for the application and copy the database file (AuroraDB.db) into the same folder. The application automatically reloads the database on save or when you copy a new database over the old one.

If you would like to contribute ideas or participate in expanding the functionality the application has a github page here: https://github.com/rubybrowncoat/Aurora-Electrons
You could also compile the application yourself, should you wish to.

I will attach a couple of screenshots to give you an idea of what Aurora Electrons looks like.
« Last Edit: March 20, 2021, 03:05:07 AM by prunkstation »
 

Offline Droll

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Re: Aurora Electrons - Looking Inwards
« Reply #1 on: January 10, 2021, 04:49:51 PM »
I'll fix the links that you've posted - anti-spam makes it impossible for people to post links for their first 10 posts.

Quote
You can download the executable for the current version here: https://github.com/rubybrowncoat/Aurora-Electrons/releases/tag/v0.5.3

Quote
If you would like to contribute ideas or participate in expanding the functionality the application has a github page here: https://github.com/rubybrowncoat/Aurora-Electrons
« Last Edit: January 11, 2021, 04:24:28 AM by Droll »
 
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Offline Erik L

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Re: Aurora Electrons - Looking Inwards
« Reply #2 on: January 10, 2021, 04:59:17 PM »
In theory, one could add it to the Downloads section too, and not need to worry about munged up links.
 
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Offline prunkstation (OP)

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Re: Aurora Electrons - Looking Inwards
« Reply #3 on: January 10, 2021, 05:01:38 PM »
I pledge to figure out this mythical Downloads section!
 

Offline prunkstation (OP)

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Re: Aurora Electrons - Looking Inwards
« Reply #4 on: January 11, 2021, 03:55:06 AM »
Version 0. 5. 3:

? Economy warnings (mining, for now)
? Splash screen on loading, startup can be slow on some systems
 

Offline alex_g

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Re: Aurora Electrons - Looking Inwards
« Reply #5 on: January 11, 2021, 04:22:10 AM »
So I just wanted to say that I just opened it up and I'm already loving it.

The warning tab is very useful and I've found some issues with my empire just by a glance through it, very intuitive and nicely categorized.
Also the transportation information is a nice tool I didn't know I want but it's great to get a feel for your logistic capabilities.

And I love the idea of the map.  Do you think you'll add a search function to it? I know when I have to search for a system in Aurora 4x I sometimes spend a few minutes to find it, I usually take a look at its jump points to try to get to a familiar system and find my way from there, maybe I'm bad with names or maybe there's a search function that I don't know of, but if there isn't in-game IMO it would be great to have such a feature in this tool.
 

Offline prunkstation (OP)

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Re: Aurora Electrons - Looking Inwards
« Reply #6 on: January 11, 2021, 05:17:32 AM »
My current idea is to add the ability to insert an origin and a destination and get a displayed route but that would have to rely on internal system distances as well which is going to take a bit.  What I can do is add an highlight selector that would make the desired system visible.  I'll see if I can cobble some ideas together.
 

Offline tobijon

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Re: Aurora Electrons - Looking Inwards
« Reply #7 on: January 11, 2021, 05:31:54 AM »
If you want a route you can use the autorouting system that is already in game, not much need for an external application.
 

Offline prunkstation (OP)

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Re: Aurora Electrons - Looking Inwards
« Reply #8 on: January 11, 2021, 05:45:57 AM »
Quote from: tobijon link=topic=12292. msg146352#msg146352 date=1610364714
If you want a route you can use the autorouting system that is already in game []

How do I display a route in-game?
« Last Edit: January 11, 2021, 05:51:11 AM by prunkstation »
 

Offline alex_g

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Re: Aurora Electrons - Looking Inwards
« Reply #9 on: January 11, 2021, 06:00:14 AM »
Quote from: tobijon link=topic=12292. msg146352#msg146352 date=1610364714
If you want a route you can use the autorouting system that is already in game, not much need for an external application.

It's not that I need a route.  The most common case is that either a geological or a gravitational vessel cannot follow standing orders because it finished surveying the current system.  I like to micro-manage so I don't use the move to system requiring survey so when a receive the message I have to find on the galactic map the system in which the survey was finished to know based on distance and importance what's the next system I want to send that survey vessel.
 

Offline tobijon

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Re: Aurora Electrons - Looking Inwards
« Reply #10 on: January 11, 2021, 06:08:43 AM »
How do I display a route in-game?

You can give a ship an order using the autoroute by system option, the entire route is then shown in the movement orders when you select a system.
 

Offline Droll

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Re: Aurora Electrons - Looking Inwards
« Reply #11 on: January 11, 2021, 06:09:24 AM »
Quote from: tobijon link=topic=12292. msg146352#msg146352 date=1610364714
If you want a route you can use the autorouting system that is already in game []

How do I display a route in-game?

Well autoroute is a checkmark on the movement screen, above the movement commands a bit to the left.

It shows a list of accessible systems for that ship based on the stabilized jump network and jump engine status of the ship.

When you click to go to a system it will automatically plot a course through what the game believes is the shortest path.
 

Offline prunkstation (OP)

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Re: Aurora Electrons - Looking Inwards
« Reply #12 on: January 11, 2021, 06:13:43 AM »
You can give a ship an order using the autoroute by system option, the entire route is then shown in the movement orders when you select a system.

When you click to go to a system it will automatically plot a course through what the game believes is the shortest path.

Ah, gotcha.
I was thinking about a way to display it on the map to easily see systems on the route and eventual branches.  There isn't anything like that, is there?

Thanks
« Last Edit: January 11, 2021, 06:27:18 AM by prunkstation »
 

Offline Droll

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Re: Aurora Electrons - Looking Inwards
« Reply #13 on: January 11, 2021, 06:17:03 AM »
Quote from: Droll link=topic=12292. msg146356#msg146356 date=1610366964
When you click to go to a system it will automatically plot a course through what the game believes is the shortest path.

Ah, gotcha.
I was thinking about a way to display it on the map to easily see systems on the route and eventual branches.  There isn't anything like that, is there?

Thanks

No there isn't anything of the sort. But the fact that such a route is calculated should hopefully help you if you want to implement that.
 
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Offline prunkstation (OP)

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Re: Aurora Electrons - Looking Inwards
« Reply #14 on: January 11, 2021, 10:30:39 AM »
New version v0.5.4:

? Highlight system on map, better map colors



Do you think you'll add a search function to it?

I added a rudimentary highlight function to the map. For now it's a simple select dropdown that highlights, zooms and centers on a system but maybe it'll be of help.
« Last Edit: January 11, 2021, 10:33:39 AM by prunkstation »
 
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