New Steve AAR surely means v2.0 is nearly here!
For sure this time!!Personally I hope once this story is finished and 2.0 is out we will have a return to the NATO vs Soviet with multiple player races, it has been too long since we had a Steve AAR with multiple player races and I don't think we've had one in C# yet. Of course I will not complain about what we are now receiving!

One question though:
All spoilers active except Rakhas.
It is kind of a curious choice of spoiler to turn off since their effect on the game is so little and basically
Precursors without the ships in practical terms. Actually, I wonder if they feel too redundant to you and perhaps could use a refresh in some future update?
Interesting ship designs. The titular Galactica class looks very formidable, at first I had difficulty realizing how you could fit so much hangar space and all those weapons before I realized that you won't need magazines in this campaign.

The Valkyrie class seems likely to have a troubled history, with such a weak maintenance life plus the need to provide MSP to maintain its complement it will likely have difficulty on true deep space missions, though maybe the support from the Lokis will prove adequate to avoid any major issues.
Small note, the Atlas class Tug does not have its name bolded, missed it on the first scroll through and wondered why you had stations but no tugs. Also don't see them in the starting fleet list.

I'm very interested to see how the Colonial Marines will work out for you, since you are using ~5,000-ton battalions as your base unit type but have also doubled ground commander generation in v2.0. The thing to look for is whether such a formation size will work while building up a large enough army to actually invade planets, and having enough commanders for every formation.
Looks like the Mortis class are the first look at the revamped
Raiders. So far they do not seem too threatening although having such quick fighters even at gas-core tech probably has a lot to do with that, but I expect that is by design and we will see more force if and when they decide to make a more significant incursion. Looking forward to seeing how this goes!
In the meantime we have the promise of hostilities with the Stave... to be honest as much as I look forward to fleet battle action in a Steve AAR, this is one of my gripes with the diplomatic system as it feels too inflexible and the AI too simplistic and unyielding, so usually if you encounter a race within a few jumps (less than 3 or 4) it is nearly guaranteed that there will be hostilities, regardless of militancy or xenophobia, just because the aliens will claim every system in a certain radius of their home system and refuse to be flexible if, say, Sol happens to be one of those systems. it would be nice to see some manner of establishing mutual buffer zones or intermediate borders that both races agree to respect if neither is particularly militaristic.