Author Topic: Suggestions Thread for v2.0  (Read 84348 times)

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Offline Steve Walmsley (OP)

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Suggestions Thread for v2.0
« on: August 06, 2022, 05:01:36 AM »
Please add suggestions in this thread for releases starting with v2.0
« Last Edit: December 18, 2023, 11:15:46 AM by Steve Walmsley »
 
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Offline Kiero

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Re: Suggestions Thread for v2.0
« Reply #1 on: August 06, 2022, 05:51:06 AM »
I know that Aurora is heavily leaning toward a strategic/tactical game. But I would love to see some more diplomatic options.

Like with signed treaties:
Exp.
A request for a military presence with PPV as a measurement...
Ability to get mining rights on a specific body or establish a colony.
Demilitarised systems...
Ability to trade minerals with aliens (trading outposts as a source and destination of a trade route? located in an alien border system)

Hull Numbers - it would be useful if we could specify a starting hull number for a ship design. So all newly build ships would start from it.
« Last Edit: August 06, 2022, 08:28:30 AM by Kiero »
 

Offline nuclearslurpee

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Re: Suggestions Thread for v2.0
« Reply #2 on: August 06, 2022, 07:27:08 AM »
I would like to second the motion. A treaty system would be huge, not only for the obvious uses (treaties) but also because it would give some way for player/NPR relations to be more clear and have expectations - for example, being able to clarify where each race thinks their border should be instead of just hoping that the "suggest leave" messages don't escalate into a surprise attack.
 
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Offline King-Salomon

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Re: Suggestions Thread for v2.0
« Reply #3 on: August 06, 2022, 10:03:56 AM »
Research tab:

Option "Matching Scientists only" preselected
 
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Offline bankshot

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Re: Suggestions Thread for v2.0
« Reply #4 on: August 06, 2022, 06:53:43 PM »
Bring back the "equalize fuel" order for fleets of tankers.  If all ships in a fleet have a fuel transfer system or fuel hub they should be able to move fuel around to equalize their tanks.  This order would take some time, calculated as how long it would take to transfer fuel from the ship with the highest surplus above equal to the one with the greatest deficit below equal.  It would normally be used when you join new (nearly empty) harvester/tankers to an existing fleet of harvester/tankers on station at a gas giant.  It could also be used when one harvester is generating fuel much faster than the others due to the presence of an officer with high mining skill.   
 
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Offline Marski

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Re: Suggestions Thread for v2.0
« Reply #5 on: August 07, 2022, 07:40:38 AM »
Please consider adding a game option to prevent combat in Sol for multi-NPR earth starts, which doesn't apply to non-sol NPR, to simulate treaties and to greatly extend the average lifespan of earth NPR factions.
« Last Edit: August 07, 2022, 07:43:26 AM by Marski »
 

Offline somebody1212

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Re: Suggestions Thread for v2.0
« Reply #6 on: August 07, 2022, 09:12:04 AM »
Couple of small requests:

Currently, if you set an explosion chance / explosion quantity on any component that does not normally have an explosion chance (e.g. a weapon or sensor) in FCT_ShipDesignComponents, it will not explode when hit (since this type of component would not normally explode in Aurora). It would be quite nice if this was implemented, though obviously not critical since this is not something that will ever occur in vanilla Aurora.

Secondly, currently there is a button for SM-repairing every damaged component on a ship, but no way of SM-repairing a specific component. There's been a couple of bugs I've encountered in the past (most notably damaged fire controls continuing to fire) where being able to SM-repair and SM-damage specific components would have been extremely useful for fixing the issue without needing to modify the database (in this case, SM-repair the fire control, manually order it to cease fire and unassign the weapons, then SM-damage the fire control again).
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Offline Zhukov

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Re: Suggestions Thread for v2.0
« Reply #7 on: August 07, 2022, 06:57:34 PM »
Research tab:

Allow 'sort by date completed' option to be default once selected.
 

Offline Scnaeg

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Re: Suggestions Thread for v2.0
« Reply #8 on: August 08, 2022, 03:07:52 AM »
Standing orders for salvage fleets would be great. Like: If "Cargo bay full" then "Unload all minerals and ship components at colony"
 
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Offline Jorgen_CAB

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Re: Suggestions Thread for v2.0
« Reply #9 on: August 08, 2022, 05:19:42 AM »
I would love a second pass on the ground combat mechanics, especially an overview of air combat is certainly needed.

The one other thing I would like is some sort of combat width system so you can't engage with ALL of your forces against a much smaller force. This should also be based on colony type and the size of the civilian population. I also think that civilian infrastructure should be part of the ground combat more, defending in the cities and colonies of a planet needs to be harder to attack than if you defend the whole planet.

A small colonial moon with a few million population could still be very difficult to take if the defence is concentrated in the civilian population centres rather than the planet itself. So there should be a choice by the defender if they want to defend the colonies (populations centres) or strategically defend the planet. If the colonies are only defended then the attacker should be able to deploy their forces to the planet without much combat and it would become more of a siege than pure conflict.

Something along those lines... and the air warfare needs to be looked at... currently I just ignore that as it is wat too micro intensive and not worth the resources using.
 
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Offline Jeltz

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Re: Suggestions Thread for v2.0
« Reply #10 on: August 08, 2022, 05:37:35 AM »
Zoom+Pan in Galactic Map

-J-
 
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Offline Black

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Re: Suggestions Thread for v2.0
« Reply #11 on: August 08, 2022, 09:13:46 AM »
I am not sure if I should post this here or in the bug forum.

For Administrators, Ground Construction skill is above Colony Administration skill in Commanders window. Would it be possible to move it bellow it?

SJW: Added for v2.1
« Last Edit: August 08, 2022, 10:30:55 AM by Steve Walmsley »
 
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Offline Iceranger

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Re: Suggestions Thread for v2.0
« Reply #12 on: August 08, 2022, 09:31:54 AM »
It is more of a QoL suggestion. Is it possible to make the tactical map center in the window properly when the window is resized? Right now it is always centered in a position as if the window is full screen even after resizing. This is extremely painful on ultrawide monitors...
 
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Offline Aloriel

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Re: Suggestions Thread for v2.0
« Reply #13 on: August 08, 2022, 09:34:54 AM »
Some sort of graphs and charts so that we can better track our gains and losses over time of various things, such as minerals and wealth.
Sarah
Game Developer in Unity and UE4 and 5
 
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Offline bankshot

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Re: Suggestions Thread for v2.0
« Reply #14 on: August 08, 2022, 11:11:59 AM »
Create (or allow stabilization of) LaGrange points for secondary stars in a system.  They are created for super-jovians automatically so should logically be created for dwarf stars as well. 
 
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