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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Froggiest1982 on Today at 04:48:43 PM »
Expansionnist should be spelled expansionist

 ;D
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Development Discussions / Re: Autorefresh?
« Last post by Steve Walmsley on Today at 02:37:55 PM »
Doesn't this already exist?

It exists for some windows but is not consistent across all of them.

I added the important windows, like Tactical Map, Fleets, Economics and Events, but didn't want to get into checking every conceivable window to see if any are open and adding the refresh code to each one. Partly because its a lot of work for situations that often won't matter anyway, and partly because refreshing all open windows slows the game down a lot between increments.
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on Today at 02:34:32 PM »
The NPRs don't always coordinate their salvos of the same missile type from the same location. As a result of this campaign, I have added some extra AI code so that NPR ships considering launching ASMs will be aware of the reload status of other NPR ships in the same location, even if not in the same fleet, and may wait for them in order to coordinate their attacks.

This still doesn't affect AAM ships in ASM mode, but I will tackle that if the ASM change works.

It also doesn't affect situations where one or more NPR ships have longer-ranged fire controls and may fire when other ships are still out of range. However, once two ships or more are within range, they will coordinate. I decided to ignore the 'longer-ranged' firing first situation because I don't want to get into the AI deciding if firing some missiles early and then coordinating later salvos is better than saving missiles and launching together, as they would have to consider opponent weapon range, PD, chance of their own ships being destroyed, etc..
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Development Discussions / Re: Autorefresh?
« Last post by nuclearslurpee on Today at 02:09:00 PM »
Doesn't this already exist?

It exists for some windows but is not consistent across all of them.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by nuclearslurpee on Today at 02:08:18 PM »
2. No assignment specifically for fighters. I did not know it was an option, but does it mean you chalk off the Fighter Combat skill for all games and intent? Seems extreme too.

As far as I know, there was never implemented any case in the auto-assignment code for fighter-specific skills. It is a rather significant omission, probably worth a suggestions thread post.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 09:06:46 AM »
Sorry, civilian ...
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on Today at 07:23:31 AM »
How do you get pink lines between stars? Are they a special
 thing? I haven't had that in any of my games.

They are military-restricted jump points. You can set them on the system view.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Garfunkel on Today at 07:04:20 AM »
You can select a commercial fleet as the target of your new fighter production. It seems a 'dangerous' and totally un-necessary option to me.
Commercial carriers are a thing, for hauling replacement fighters to the frontlines. Or do you mean a civilian fleet?
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Development Discussions / Re: Autorefresh?
« Last post by Garfunkel on Today at 06:56:24 AM »
Doesn't this already exist?

Ah actually, if you tick the box "keep all windows assigned to race", then everything refreshes automatically when you switch which race you're playing. I've been doing multi-faction games for so long that I forgot that in normal play, the windows do not automatically refresh if you keep them open.
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Development Discussions / Autorefresh?
« Last post by Jeltz on Today at 05:12:08 AM »
It seems strange, but searching for a similar request yielded no results: would it be possible to implement an "autorefresh" function for open/background windows? I think it would benefit the QOL.

-J-
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