Author Topic: How Engineering and Maintenance Storage work  (Read 21632 times)

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Offline Droll

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Re: How Engineering and Maintenance Storage work
« Reply #30 on: August 27, 2020, 11:48:16 PM »

As to fuel efficiency?

TN is umm, non-newtonian. 

Alright, so I've probably forgotten a lot of lore, but if TN drives are not traditionally plumed (which iirc they are not, it would hardly make any sense) then the intuition/calculation for cooperative drives does not work on a simple power to weight ratio which nixes the FE argument about smaller drives anyway.

As to AFR/IFR

Consider access.

A server array is built of relatively small modular components that can be swapped & repaired as individual components.  The server array is not one giant processor or storage component, but dozens or . .  of smaller components contributing to a whole with greater capacity.

This is, I think, a relatively clear example of why a large system of small components is easier to build & maintain than one large item.  Nobody builds single processor storage units 100m cubed because it's insane.
The individual components are easier to design, make & maintain & once the design philosophy of the matrix is adopted they can be adapted using new components. 

Not precisely contiguous, but it should be intuitive that a device or set of tools custom built to work a given problem are better at that role than devices that are designed to compromise efficiency in favor of multiple uses or .  As we're on scifi - consider comprehensive designs of self-evolving/repairing ships where the whole is the components in a more real sense, eg nanotech.  versus a design philosophy where the components are


As to armour.

In order to repair an item one must have access to it, a user having access to a thing probably means that item is more exposed to the enemy and the environment also.  In order to protect components from damage one emplaces armor or overengineers components, which then have to be grappled with to perform not just repairs & maintenance, but everyday operations.  The more armour/emphasis on protection - the harder they are to access/repair when that protection has been compromised. .  indeed there
are literally hundreds of design examples of military equipment that show that often armor placements even without combat damage make repair or utility impractical.

The problem here one supposes is that the difference in design philosophy is not always evident in a singular field without expert knowledge, because industry standards have already adopted what makes most sense in that application.  For earth moving one big vehicle is preferred over many small ones.


Idk if this helped or hindered, but. . yeh.

"versus a design philosophy where the components are", did you forget to finish this sentence? Feels like there should be more there
 

Offline IanD

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Standing Orders
« Reply #31 on: October 12, 2020, 10:45:30 AM »
Just started a v1.12 game, selected Refuel, Resupply & Overhaul in Standing Orders for my first survey ships.

Find they overhaul OK but so far do not refuel or resupply before entering overhaul.

Is this unique to my set up?

Edit: A longer observation reveals the error codes:-

1.12.0 Function #730: Object not set to an instance of an object.

Followed by :-

1.12.0 Function #722: Object reference not set to an instance of an object.

These two error messages occur as the ship defaults to its standing order to Refuel, Resupply & Overhaul .

Ian


Sorry! Posted here in error now posted in bug reports delete if you want.
« Last Edit: October 14, 2020, 08:27:00 AM by IanD »
IanD
 

Offline TheTalkingMeowth

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Re: How Engineering and Maintenance Storage work
« Reply #32 on: October 12, 2020, 12:54:59 PM »
This should go in the V1.12 bug thread.
 

Offline Froggiest1982

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Re: Standing Orders
« Reply #33 on: October 12, 2020, 02:16:09 PM »
Just started a v1.12 game, selected Refuel, Resupply & Overhaul in Standing Orders for my first survey ships.

Find they overhaul OK but so far do not refuel or resupply before entering overhaul.

Is this unique to my set up?

Edit: A longer observation reveals the error codes:-

1.12.0 Function #730: Object not set to an instance of an object.

Followed by :-

1.12.0 Function #722: Object reference not set to an instance of an object.

These two error messages occur as the ship defaults to its standing order to Refuel, Resupply & Overhaul .

Ian

Yes please, post in bug section. Also please add the condition you using for the order to trigger.