C# Aurora > C# Bureau of Design

My first time designing military ships.

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SentientMeatbag:
I just started playing this game late last year, and have been lurking on the forums for a few months. 
I haven't actually seen combat in my game yet, but I expect to soon as I am just starting to leave sol. 
I have read a few guides/AARs and watched some videos, so I think these ships are decent (maybe?) but I'm sure there are loads of things I could improve, so criticism/advice is super welcome!

The Ethiopia class was originally designed exclusively for PPV, but has been refitted into a (hopefully) competent PD escort.

--- Code: ---Ethiopia class Destroyer Escort      6,000 tons       144 Crew       992.5 BP       TCS 120    TH 600    EM 0
5000 km/s      Armour 4-29       Shields 0-0       HTK 51      Sensors 6/0/0/0      DCR 2-3      PPV 35.36
Maint Life 2.62 Years     MSP 706    AFR 144%    IFR 2.0%    1YR 145    5YR 2,181    Max Repair 300 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 months    Morale Check Required   

Gábor & Szőcs M-ID-600 "Dusker" (1)    Power 600    Fuel Use 77.02%    Signature 600    Explosion 15%
Fuel Capacity 698,000 Litres    Range 27.2 billion km (62 days at full power)

Chit-Nanda  PDC Turret 200-17 'Kessler'  (13x8)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
Evangrson-Tófison CIWS-120 "Teflon Sheild" (1x8)    Range 1000 km     TS: 12,000 km/s     ROF 5       
Suh Systems BFC 80-16000 'Bluefield' (2)     Max Range: 80,000 km   TS: 16,000 km/s    ECCM-0     88 75 62 50 38 25 12 0 0 0

List-Brøndum Active Missile Warner AS4-R1 "Hause of Holbien" (1)     GPS 12     Range 4.8m km    MCR 430.9k km    Resolution 1
Conta-Pavlenco S-TH1.0-6.0 (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

--- End code ---

The Kazakhstan class is designed as a beam warship, it's basically the only ship capable of doing damage in my fleet right now.  (though I only have 2 classes in service as of now)

--- Code: ---Kazakhstan class Frigate      15,000 tons       481 Crew       2,364.8 BP       TCS 300    TH 1,500    EM 0
5000 km/s      Armour 7-54       Shields 0-0       HTK 99      Sensors 0/0/0/0      DCR 16-10      PPV 90
Maint Life 2.40 Years     MSP 1,640    AFR 277%    IFR 3.8%    1YR 391    5YR 5,871    Max Repair 375 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Guyukgiin-Nayangiin M-ID-750 "Sting" (2)    Power 1500    Fuel Use 68.89%    Signature 750    Explosion 15%
Fuel Capacity 1,531,000 Litres    Range 26.7 billion km (61 days at full power)

Balabanian Armaments Company 26-C3 UV Laser "Archimedes" (1)    Range 320,000km     TS: 5,000 km/s     Power 26-3     RM 40,000 km    ROF 45       
Loughran Ordnance 16-C3 UV Laser "Hi-Beam" (10)    Range 320,000km     TS: 5,000 km/s     Power 16-3     RM 40,000 km    ROF 30       
Evangrson-Tófison CIWS-120 "Teflon Shield" (1x8)    Range 1000 km     TS: 12,000 km/s     ROF 5       
Gama Warning & Control Heavy Beam FC 320-5000 "Burst" (2)     Max Range: 320,000 km   TS: 5,000 km/s    ECCM-0     97 94 91 88 84 81 78 75 72 69
Abdel Marine MMF-R-34-PB30 "Posidon" (1)     Total Power Output 33.8    Exp 15%

Sayram Electronics Industries Active Ship-Finder Search Sensor AS22-R100 "Eye of Sauron" (1)     GPS 1200     Range 22.2m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

--- End code ---

I am also planning on making a sensor frigate, Missile frigate, and AMM frigate, all based off of the Kazakhstan's hull.  then maybe a carrier of some sort, idk.

captainwolfer:
They look okay. No obvious mistakes to me, although they will probably be slower than some of the enemies you will encounter. Are the gauss cannon turrets only 1 HS guns? If so, make sure you set the fire control for the Ethiopia class to have "Ranged Defensive Fire" and unlimited shots per target, because by my estimate, you will generally need about 25 shots to kill 1 AMM, or about 40 shots to kill 1 ASM that has 2 decoys

Also, you should update your CIWS, looks like they are 1 generation of fire control speed behind what you currently have

SentientMeatbag:
Thanks for the feedback! I am about to get the next engine tech, so when I refit my ships for that, I will update the CIWS, among other things.  The gauss turrets are just 1 HS, so I have set the shots to unlimited, by the way, what gauss cannon size would you recommend? and about what percentage of your fleet tonnage is usually pd-oriented? 

captainwolfer:

--- Quote from: Sentientmeatbag on February 05, 2024, 09:23:03 AM ---Thanks for the feedback! I am about to get the next engine tech, so when I refit my ships for that, I will update the CIWS, among other things.  The gauss turrets are just 1 HS, so I have set the shots to unlimited, by the way, what gauss cannon size would you recommend? and about what percentage of your fleet tonnage is usually pd-oriented?

--- End quote ---
- Well, I usually use full size gauss, so that I can generally get about 50% hit chance against missiles. This is because the shots per target setting for PD can't be set higher than 12 without setting it to unlimited, which can be waste MSP when firing on small salvos. (because turrets can break down when firing, firing more turrets than needed means spending more MSP than needed).
-- However, MSP consumption is unlikely to be the determining factor in a battle, so I wouldn't worry about refitting your ships to use bigger gauss cannons. Its not a major factor
- As for what percentage of fleet tonnage to be PD oriented, I would say about 33%-50%, although it depends on the threat and if you outnumber them.
-- In my current game, I use 60,000 ton battlecruisers with 16.7% of their mass allocated to particle beams and particle lances, and 11.2% of their mass allocated to gauss turrets (so about 2/3 as much PD as offensive beams per ship). However, I am also now building dedicated point defense destroyers after I figured out how a nearby NPR really loves its missiles and has almost twice as much population as I do. (My planned fleet comp: 720,000 tons of 60,000 ton battlecruisers in 4 4-ship squadrons, 240,000 tons of 15,000 ton destroyer escorts in 4 4-ship squadrons, with a 1.25:1 tonnage ratio of PD turrets to offensive beams overall)

Warer:
Yeah these seem like a perfectly good pair of designs to me!

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