C# Aurora > C# Bureau of Design
My first time designing military ships.
SentientMeatbag:
I just started playing this game late last year, and have been lurking on the forums for a few months.
I haven't actually seen combat in my game yet, but I expect to soon as I am just starting to leave sol.
I have read a few guides/AARs and watched some videos, so I think these ships are decent (maybe?) but I'm sure there are loads of things I could improve, so criticism/advice is super welcome!
The Ethiopia class was originally designed exclusively for PPV, but has been refitted into a (hopefully) competent PD escort.
--- Code: ---Ethiopia class Destroyer Escort 6,000 tons 144 Crew 992.5 BP TCS 120 TH 600 EM 0
5000 km/s Armour 4-29 Shields 0-0 HTK 51 Sensors 6/0/0/0 DCR 2-3 PPV 35.36
Maint Life 2.62 Years MSP 706 AFR 144% IFR 2.0% 1YR 145 5YR 2,181 Max Repair 300 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
Gábor & Szőcs M-ID-600 "Dusker" (1) Power 600 Fuel Use 77.02% Signature 600 Explosion 15%
Fuel Capacity 698,000 Litres Range 27.2 billion km (62 days at full power)
Chit-Nanda PDC Turret 200-17 'Kessler' (13x8) Range 20,000km TS: 16000 km/s Power 0-0 RM 20,000 km ROF 5
Evangrson-Tófison CIWS-120 "Teflon Sheild" (1x8) Range 1000 km TS: 12,000 km/s ROF 5
Suh Systems BFC 80-16000 'Bluefield' (2) Max Range: 80,000 km TS: 16,000 km/s ECCM-0 88 75 62 50 38 25 12 0 0 0
List-Brøndum Active Missile Warner AS4-R1 "Hause of Holbien" (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
Conta-Pavlenco S-TH1.0-6.0 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
--- End code ---
The Kazakhstan class is designed as a beam warship, it's basically the only ship capable of doing damage in my fleet right now. (though I only have 2 classes in service as of now)
--- Code: ---Kazakhstan class Frigate 15,000 tons 481 Crew 2,364.8 BP TCS 300 TH 1,500 EM 0
5000 km/s Armour 7-54 Shields 0-0 HTK 99 Sensors 0/0/0/0 DCR 16-10 PPV 90
Maint Life 2.40 Years MSP 1,640 AFR 277% IFR 3.8% 1YR 391 5YR 5,871 Max Repair 375 MSP
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
Guyukgiin-Nayangiin M-ID-750 "Sting" (2) Power 1500 Fuel Use 68.89% Signature 750 Explosion 15%
Fuel Capacity 1,531,000 Litres Range 26.7 billion km (61 days at full power)
Balabanian Armaments Company 26-C3 UV Laser "Archimedes" (1) Range 320,000km TS: 5,000 km/s Power 26-3 RM 40,000 km ROF 45
Loughran Ordnance 16-C3 UV Laser "Hi-Beam" (10) Range 320,000km TS: 5,000 km/s Power 16-3 RM 40,000 km ROF 30
Evangrson-Tófison CIWS-120 "Teflon Shield" (1x8) Range 1000 km TS: 12,000 km/s ROF 5
Gama Warning & Control Heavy Beam FC 320-5000 "Burst" (2) Max Range: 320,000 km TS: 5,000 km/s ECCM-0 97 94 91 88 84 81 78 75 72 69
Abdel Marine MMF-R-34-PB30 "Posidon" (1) Total Power Output 33.8 Exp 15%
Sayram Electronics Industries Active Ship-Finder Search Sensor AS22-R100 "Eye of Sauron" (1) GPS 1200 Range 22.2m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
--- End code ---
I am also planning on making a sensor frigate, Missile frigate, and AMM frigate, all based off of the Kazakhstan's hull. then maybe a carrier of some sort, idk.
captainwolfer:
They look okay. No obvious mistakes to me, although they will probably be slower than some of the enemies you will encounter. Are the gauss cannon turrets only 1 HS guns? If so, make sure you set the fire control for the Ethiopia class to have "Ranged Defensive Fire" and unlimited shots per target, because by my estimate, you will generally need about 25 shots to kill 1 AMM, or about 40 shots to kill 1 ASM that has 2 decoys
Also, you should update your CIWS, looks like they are 1 generation of fire control speed behind what you currently have
SentientMeatbag:
Thanks for the feedback! I am about to get the next engine tech, so when I refit my ships for that, I will update the CIWS, among other things. The gauss turrets are just 1 HS, so I have set the shots to unlimited, by the way, what gauss cannon size would you recommend? and about what percentage of your fleet tonnage is usually pd-oriented?
captainwolfer:
--- Quote from: Sentientmeatbag on February 05, 2024, 09:23:03 AM ---Thanks for the feedback! I am about to get the next engine tech, so when I refit my ships for that, I will update the CIWS, among other things. The gauss turrets are just 1 HS, so I have set the shots to unlimited, by the way, what gauss cannon size would you recommend? and about what percentage of your fleet tonnage is usually pd-oriented?
--- End quote ---
- Well, I usually use full size gauss, so that I can generally get about 50% hit chance against missiles. This is because the shots per target setting for PD can't be set higher than 12 without setting it to unlimited, which can be waste MSP when firing on small salvos. (because turrets can break down when firing, firing more turrets than needed means spending more MSP than needed).
-- However, MSP consumption is unlikely to be the determining factor in a battle, so I wouldn't worry about refitting your ships to use bigger gauss cannons. Its not a major factor
- As for what percentage of fleet tonnage to be PD oriented, I would say about 33%-50%, although it depends on the threat and if you outnumber them.
-- In my current game, I use 60,000 ton battlecruisers with 16.7% of their mass allocated to particle beams and particle lances, and 11.2% of their mass allocated to gauss turrets (so about 2/3 as much PD as offensive beams per ship). However, I am also now building dedicated point defense destroyers after I figured out how a nearby NPR really loves its missiles and has almost twice as much population as I do. (My planned fleet comp: 720,000 tons of 60,000 ton battlecruisers in 4 4-ship squadrons, 240,000 tons of 15,000 ton destroyer escorts in 4 4-ship squadrons, with a 1.25:1 tonnage ratio of PD turrets to offensive beams overall)
Warer:
Yeah these seem like a perfectly good pair of designs to me!
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