Author Topic: Warhammer 40,000: Imperial Guard  (Read 262 times)

0 Members and 1 Guest are viewing this topic.

Offline ty55101 (OP)

  • Warrant Officer, Class 2
  • ****
  • t
  • Posts: 66
  • Thanked: 5 times
Warhammer 40,000: Imperial Guard
« on: March 20, 2024, 12:51:28 AM »
As a continuation of setting up my Warhammer 40,000 scenario I have made ground forces to represent the Imperial Guard. As with the Space Marine force these were built with about 120k in tech points allocated. There are no ships included in this force as they will fall under the Imperial Navy in a separate thread. Ground Support Fighters will be included in that list.

The principles of the force is that it should be infantry heavy as the guard is and rely on artillery. Infantry are there to provide a solid base of both absorption of shots and a defensive force. Chimeras are the main APC and function as a shield for the infantry against enemy fire in combined arms forces. Tank forces will be the main linebreakers and attempt to overrun enemy forces.

The guard also will not typically reinforce regiments and regiments should be somewhat self contained forces. With that in mind, the infantry are divided into platoons of 500 tons along with some other units. Tanks will be in companies, which are 4k tons, in order to provide them with a better linebreaking ability and make it easier to adjust tonnage. Artillery will be divided up in numerous ways with heavy artillery being in regiment size, which is about 20k tons, in order to assist tank companies in breaking through enemy forces. These sizes were chosen to align with the lore of the setting as an infantry regiment is typically going to be 4k-8k soldiers.

I expect that infantry platoons will be mostly eliminated in whole which will make further organization easier. Hopefully, it will also keep morale high as a lower number of platoons are attacked. It will also make transporting of the platoons quicker with the dropships (which have yet to be designed) rather than company sized formations. If units should need fortified then the smaller platoon size will also help in speeding up fortifying a good line of defense.

Any feedback on the principles of these designs or the designs themselves further on is welcome. Without further ado here are what I have came up with.

Tech Levels
Racial Armour Strength 6
Racial Weapon Strength 8


Imperial Guard

Unit Classes

Infantry
Code: [Select]
Standard Guardsman
Transport Size (tons) 3     Cost 0.06     Armour 6     Hit Points 6
Annual Maintenance Cost 0.0075     Resupply Cost 0.25
Light Personal Weapons:      Shots 1      Penetration 4      Damage 4

Vendarite  0.06   
Development Cost  38
Code: [Select]
Heavy Bolter Team
Transport Size (tons) 12     Cost 0.24     Armour 6     Hit Points 6
Annual Maintenance Cost 0.03     Resupply Cost 6
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  0.24   
Development Cost  77
Code: [Select]
Lascannon Team
Transport Size (tons) 16     Cost 0.32     Armour 6     Hit Points 6
Annual Maintenance Cost 0.04     Resupply Cost 6
Light Anti-Vehicle:      Shots 1      Penetration 16      Damage 24

Vendarite  0.32   
Development Cost  89
Code: [Select]
Missile Team
Transport Size (tons) 20     Cost 0.4     Armour 6     Hit Points 6
Annual Maintenance Cost 0.05     Resupply Cost 2
Light Anti-Aircraft:      Shots 1      Penetration 8      Damage 16      AA Value 1

Vendarite  0.4   
Development Cost  100
Code: [Select]
Ammo Bearer
Transport Size (tons) 10     Cost 0.2     Armour 6     Hit Points 6
Annual Maintenance Cost 0.025     Resupply Cost 0
Logistics Module - Small:      Ground Supply Points 100

Vendarite  0.2   
Development Cost  70
Code: [Select]
Mortar Team
Transport Size (tons) 20     Cost 0.4     Armour 6     Hit Points 6
Annual Maintenance Cost 0.05     Resupply Cost 6
Light Bombardment:      Shots 3      Penetration 8      Damage 16

Vendarite  0.4   
Development Cost  100
Code: [Select]
Platoon Commander
Transport Size (tons) 10     Cost 0.2     Armour 6     Hit Points 6
Annual Maintenance Cost 0.025     Resupply Cost 0
Headquarters:    Capacity 500

Vendarite  0.2   
Development Cost  70
Code: [Select]
Captain
Transport Size (tons) 21.3     Cost 1.7     Armour 6     Hit Points 6
Annual Maintenance Cost 0.21     Resupply Cost 0
Headquarters:    Capacity 4,250

Vendarite  1.7   
Development Cost  206
Code: [Select]
Colonel
Transport Size (tons) 105     Cost 8.4     Armour 6     Hit Points 6
Annual Maintenance Cost 1.1     Resupply Cost 0
Headquarters:    Capacity 21,000

Vendarite  8.4   
Development Cost  458

Vehicles
Code: [Select]
Sentinel - Autocannon
Transport Size (tons) 24     Cost 0.96     Armour 12     Hit Points 18
Annual Maintenance Cost 0.12     Resupply Cost 6
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  0.96   
Development Cost  154
Code: [Select]
Sentinel - Lascannon
Transport Size (tons) 28     Cost 1.12     Armour 12     Hit Points 18
Annual Maintenance Cost 0.14     Resupply Cost 6
Light Anti-Vehicle:      Shots 1      Penetration 16      Damage 24

Vendarite  1.12   
Development Cost  167
Code: [Select]
Logistics Truck
Transport Size (tons) 62     Cost 2.48     Armour 12     Hit Points 18
Annual Maintenance Cost 0.31     Resupply Cost 0
Logistics Module:      Ground Supply Points 1,000

Vendarite  2.48   
Development Cost  248
Code: [Select]
Chimera
Transport Size (tons) 50     Cost 4     Armour 24     Hit Points 24
Annual Maintenance Cost 0.5     Resupply Cost 15
Heavy Crew-Served Anti-Personnel:      Shots 6      Penetration 12      Damage 8
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  4   
Development Cost  316
Code: [Select]
Basilisk
Transport Size (tons) 70     Cost 5.6     Armour 24     Hit Points 24
Annual Maintenance Cost 0.7     Resupply Cost 24
Medium Bombardment:      Shots 3      Penetration 12      Damage 32
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  5.6   
Development Cost  374
Code: [Select]
Engineering Team
Transport Size (tons) 180     Cost 7.2     Armour 12     Hit Points 24
Annual Maintenance Cost 0.9     Resupply Cost 6
Construction Equipment:      Construction Factory Equivalent 0.05
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  7.2   
Development Cost  424
Code: [Select]
Hydra Flak Tank
Transport Size (tons) 98     Cost 3.92     Armour 12     Hit Points 24
Annual Maintenance Cost 0.49     Resupply Cost 16
Medium Anti-Aircraft:      Shots 1      Penetration 16      Damage 32      AA Value 4
Medium Anti-Aircraft:      Shots 1      Penetration 16      Damage 32      AA Value 4

Vendarite  3.92   
Development Cost  313
Code: [Select]
Manticore Tank
Transport Size (tons) 128     Cost 10.24     Armour 24     Hit Points 24
Annual Maintenance Cost 1.3     Resupply Cost 36
Long Range Bombardment:      Shots 3      Penetration 12      Damage 32
Heavy Anti-Aircraft:      Shots 1      Penetration 24      Damage 48      AA Value 4

Vendarite  10.24   
Development Cost  505
Code: [Select]
Leman Russ Battle Tank
Transport Size (tons) 80     Cost 6.4     Armour 24     Hit Points 36
Annual Maintenance Cost 0.8     Resupply Cost 22
Medium Anti-Vehicle:      Shots 1      Penetration 32      Damage 32
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  6.4   
Development Cost  400
Code: [Select]
Tank Captain
Transport Size (tons) 76     Cost 10.88     Armour 24     Hit Points 36
Annual Maintenance Cost 1.4     Resupply Cost 9
Headquarters:    Capacity 4,000
Heavy Crew-Served Anti-Personnel:      Shots 6      Penetration 12      Damage 8

Vendarite  10.88   
Development Cost  521
Code: [Select]
BaneBlade
Transport Size (tons) 228     Cost 18.24     Armour 24     Hit Points 72
Annual Maintenance Cost 2.3     Resupply Cost 60
Heavy Bombardment:      Shots 3      Penetration 16      Damage 48
Medium Autocannon:      Shots 3      Penetration 24      Damage 16
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  18.24   
Development Cost  675

Static Units
Code: [Select]
Bunker Parts
Transport Size (tons) 32     Cost 1.92     Armour 18     Hit Points 18
Annual Maintenance Cost 0.24     Resupply Cost 9
Heavy Crew-Served Anti-Personnel:      Shots 6      Penetration 12      Damage 8

Vendarite  1.92   
Development Cost  219
Code: [Select]
Earthshaker
Transport Size (tons) 62     Cost 1.24     Armour 6     Hit Points 18
Annual Maintenance Cost 0.16     Resupply Cost 18
Long Range Bombardment:      Shots 3      Penetration 12      Damage 32

Vendarite  1.24   
Development Cost  176
Code: [Select]
Hydra Platform
Transport Size (tons) 52     Cost 1.04     Armour 6     Hit Points 18
Annual Maintenance Cost 0.13     Resupply Cost 8
Medium Anti-Aircraft:      Shots 1      Penetration 16      Damage 32      AA Value 4

Vendarite  1.04   
Development Cost  161
Code: [Select]
Hydra Platform
Transport Size (tons) 52     Cost 1.04     Armour 6     Hit Points 18
Annual Maintenance Cost 0.13     Resupply Cost 8
Medium Anti-Aircraft:      Shots 1      Penetration 16      Damage 32      AA Value 4

Vendarite  1.04   
Development Cost  161
Code: [Select]
Manticore Platform
Transport Size (tons) 72     Cost 1.44     Armour 6     Hit Points 18
Annual Maintenance Cost 0.18     Resupply Cost 18
Heavy Anti-Aircraft:      Shots 1      Penetration 24      Damage 48      AA Value 4

Vendarite  1.44   
Development Cost  189
Code: [Select]
General and Staff
Transport Size (tons) 262     Cost 120.72     Armour 18     Hit Points 18
Annual Maintenance Cost 15.1     Resupply Cost 0
Headquarters:    Capacity 100,000

Vendarite  120.72   
Development Cost  1,737
Code: [Select]
Lord General
Transport Size (tons) 262     Cost 120.24     Armour 6     Hit Points 18
Annual Maintenance Cost 15     Resupply Cost 0
Headquarters:    Capacity 300,000

Vendarite  120.24   
Development Cost  1,733

Formations

Code: [Select]
Platoon Infantry
Transport Size: 500 tons
Build Cost: 10 BP
134x Standard Guardsman
3x Heavy Bolter Team
2x Lascannon Team
1x Missile Team
1x Platoon Commander
Code: [Select]
Platoon Chimera
Transport Size: 500 tons
Build Cost: 37 BP
9x Chimera
4x Ammo Bearer
1x Platoon Commander
Code: [Select]
Platoon Mechanized
Transport Size: 499 tons
Build Cost: 28 BP
6x Chimera
43x Standard Guardsman
2x Heavy Bolter Team
1x Missile Team
1x Lascannon Team
1x Platoon Commander
Code: [Select]
Platoon Anti-Air
Transport Size: 500 tons
Build Cost: 10 BP
6x Manticore Platform
1x Hydra Platform
1x Platoon Commander
2x Standard Guardsman
Code: [Select]
Platoon Artillery
Transport Size: 500 tons
Build Cost: 39.4 BP
7x Basilisk
1x Platoon Commander
Code: [Select]
Platoon Infantry Anti-Air
Transport Size: 500 tons
Build Cost: 10 BP
24x Missile Team
1x Ammo Bearer
1x Platoon Commander
Code: [Select]
Platoon Logistics
Transport Size: 494 tons
Build Cost: 18.6 BP
7x Logistics Truck
5x Ammo Bearer
1x Platoon Commander
Code: [Select]
Platoon Manticore
Transport Size: 394 tons
Build Cost: 30.9 BP
3x Manticore Tank
1x Platoon Commander
Code: [Select]
Platoon Mortar
Transport Size: 500 tons
Build Cost: 10 BP
24x Mortar Team
1x Ammo Bearer
1x Platoon Commander
Code: [Select]
Platoon Sentinel
Transport Size: 498 tons
Build Cost: 19.3 BP
9x Sentinel - Lascannon
9x Sentinel - Autocannon
2x Ammo Bearer
1x Platoon Commander
Code: [Select]
Platoon Specialist
Transport Size: 398 tons
Build Cost: 8 BP
13x Lascannon Team
15x Heavy Bolter Team
1x Platoon Commander
Code: [Select]
Platoon Tank
Transport Size: 500 tons
Build Cost: 38.8 BP
6x Leman Russ Battle Tank
1x Ammo Bearer
1x Platoon Commander
Code: [Select]
Company Tank
Transport Size: 3,996 tons
Build Cost: 324.5 BP
49x Leman Russ Battle Tank
1x Tank Captain
Code: [Select]
Company SuperHeavy Tank
Transport Size: 3,992 tons
Build Cost: 321.8 BP
17x BaneBlade
1x Tank Captain
4x Ammo Bearer
Code: [Select]
Company Engineering
Transport Size: 4,000 tons
Build Cost: 160.5 BP
22x Engineering Team
1x Captain
1x Ammo Bearer
3x Standard Guardsman
Code: [Select]
Company Bunkers
Transport Size: 3,999 tons
Build Cost: 240 BP
124x Bunker Parts
1x Captain
1x Ammo Bearer
Code: [Select]
Company Artillery
Transport Size: 4,000 tons
Build Cost: 316.5 BP
56x Basilisk
5x Ammo Bearer
1x Captain
3x Standard Guardsman
Code: [Select]
Regiment Heavy Artillery
Transport Size: 20,243 tons
Build Cost: 412.4 BP
323x Earthshaker
1x Colonel
1x Logistics Truck
5x Ammo Bearer

The company HQ will often have a Naval Liaison in order to coordinate lance strikes from the naval vessels in orbit or local air assets.
Code: [Select]
HQ Company
Transport Size: 100 tons
Build Cost: 3.3 BP
1x Naval Liason
1x Captain
1x Ammo Bearer
3x Standard Guardsman
Code: [Select]
HQ Regiment
Transport Size: 294 tons
Build Cost: 16.2 BP
1x Colonel
1x Naval Liason
1x Hydra Platform
10x Tempestus Scion
1x Captain
2x Standard Guardsman

Organization

Infantry Regiment. Four standard companies with mostly infantry and support company with platoons for reinforcing standard companies and performing support roles.


Artillery Regiment. Designed for performing artillery support for individual platoons and providing additional bombardment fire from the support lines.


Heavy Artillery Regiment. Formation listed above. Used to provide heavy artillery support for units to assist in breakthroughs.

Mechanized Regiment. Four standard companies with mostly mechanized platoons and support company with reinforcement platoons and performing support roles. Chimeras are there to soak up lighter arms fire and infantry is there to soak up heavier arms fire. More mechanized regiments should be deployed when high amounts of infantry are encountered.


Tank Regiment. A company of superheavy tanks, two companies of battleline tanks, a manticore company, and a support company. The superheavy and battleline companies are to encourage breakthroughs. The manticores are there to provide bombardment support for other platoons and AA fire. The support company has extra artillery to provide more bombardment fire, chimeras to soak up hits and offer an offensive against infantry, and a sentinel platoon to provide more weapons fire from lighter vehicles.


Support Regiment. Provides defensive bunkers to absorb enemy attacks, engineering companies to fortify friendly units, and logistic vehicles.


Battle Group HQ. This is a formation for leading a group of three to five regiments. Should it ever encounter combat then it has the ability to call down support from not one, but two of the navy's ships in orbit.
Code: [Select]
HQ Battle Group
Transport Size: 1,000 tons
Build Cost: 157.9 BP
1x General and Staff
4x Logistics Truck
2x Naval Liason
1x Colonel
20x Tempestus Scion
1x Basilisk
3x Missile Team
1x Munitorum Adept
1x Ammo Bearer

Brigade HQ. This formation is for leading three to six Battle Groups. The anti-air will cover all subordinate units. Command bunker is included to provide protection for anything that may target the Lord General.
Code: [Select]
HQ Brigade
Transport Size: 4,000 tons
Build Cost: 510.3 BP
47x Bunker Parts
12x Hydra Platform
2x General and Staff
8x Logistics Truck
1x Lord General
4x Naval Liason
26x Tempestus Scion
5x Missile Team
1x Munitorum Official
1x Ammo Bearer
1x Tempestor

Specialists These are units that don't necessarily fit in the standard operation of the guard and exist in order to handle out of the normal functions.


Tempestus Scions.

These are units with higher amounts of armor and are often used as quick reaction forces, special forces, and shock troops. They have also been known to conduct boarding operations when needed.
Code: [Select]
Tempestus Scion
Transport Size (tons) 5     Cost 0.375     Armour 9.0     Hit Points 6
Annual Maintenance Cost 0.047     Resupply Cost 1
Personal Weapons:      Shots 1      Penetration 8      Damage 8

Boarding Combat

Vendarite  0.15   
Development Cost  96
Code: [Select]
Tempestor
Transport Size (tons) 10     Cost 1.35     Armour 9.0     Hit Points 6
Annual Maintenance Cost 0.17     Resupply Cost 0
Headquarters:    Capacity 900

Boarding Combat

Vendarite  0.54   
Development Cost  183
Code: [Select]
Tempestor Prime
Transport Size (tons) 13     Cost 3.9     Armour 9.0     Hit Points 6
Annual Maintenance Cost 0.49     Resupply Cost 0
Headquarters:    Capacity 2,600

Boarding Combat

Vendarite  1.56   
Development Cost  312
Code: [Select]
Taurox Prime
Transport Size (tons) 54     Cost 2.16     Armour 12     Hit Points 24
Annual Maintenance Cost 0.27     Resupply Cost 13.5
Light Autocannon:      Shots 3      Penetration 10      Damage 16
Crew-Served Anti-Personnel:      Shots 6      Penetration 8      Damage 8

Vendarite  2.16   
Development Cost  232

Formations

At times a scion squad may need to be separated from the regiment at large for a variety of reasons from boarding a ship to providing elite security for important officers.
Code: [Select]
Scion Squad
Transport Size: 50 tons
Build Cost: 3.8 BP
10x Tempestus Scion
Code: [Select]
Scion Squad w Taurox
Transport Size: 104 tons
Build Cost: 5.9 BP
1x Taurox Prime
10x Tempestus Scion

Often a regiment of scions is more than what is needed for a specific task and a tempestor will be sent out with a detachment from the regiment. Officially this division of the regiment does not have a title, but colloquially it is often referred to as a platoon.
Code: [Select]
Scion Platoon
Transport Size: 250 tons
Build Cost: 19.4 BP
48x Tempestus Scion
1x Tempestor
Code: [Select]
Scion Platoon w Taurox Prime
Transport Size: 500 tons
Build Cost: 28.7 BP
5x Taurox Prime
44x Tempestus Scion
1x Tempestor

The Tempestor Prime is the elite leader of a regiment of Tempestus Scions and rarely is without a decent sized detachment of the regiment.
Code: [Select]
Scion Regiment HQ
Transport Size: 248 tons
Build Cost: 21.5 BP
47x Tempestus Scion
1x Tempestor Prime

When the regiment as a whole operates together it can perform key strikes on the ground or clear large amounts of enemies within void stations.
Code: [Select]
Scion Regiment
Transport Size: 998 tons
Build Cost: 79.6 BP
191x Tempestus Scion
3x Tempestor
1x Tempestor Prime

Departmento Munitorum

The Departmento Munitorum is the organization over the Imperial Guard and responsible for ensuring the regiments are properly supplied and ready for anything. The staff of the Department Munitorum are separate from the general staff and do not interest themselves in the command of the guard, but rather the pure focus on the supply.

Given the adhoc nature of needing to supply regiments there is no official organization, but formations are created as needed with the appropriate munitorum officials.

Code: [Select]
Munitorum Adept
Transport Size (tons) 25     Cost 2     Armour 6     Hit Points 6
Annual Maintenance Cost 0.25     Resupply Cost 0
Headquarters:    Capacity 5,000

Vendarite  2   
Development Cost  223
Code: [Select]
Munitorum Official
Transport Size (tons) 100     Cost 8     Armour 6     Hit Points 6
Annual Maintenance Cost 1     Resupply Cost 0
Headquarters:    Capacity 20,000

Vendarite  8   
Development Cost  447


Code: [Select]
Fortification Equipment
Transport Size: 925 tons
Build Cost: 38 BP
5x Engineering Team
1x Munitorum Adept
More guns = more funs
 
The following users thanked this post: Akhillis, Warer