Post reply

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Iceranger
« on: August 16, 2020, 06:58:12 PM »

Starting to figure enough out to play and am having lots of fun.   Reading the fiction threads / AAR’s if helping but not knowing  many of the acronyms is slowing me down.   Sure wish the Search function worked for these things.

What is “GPS” as in
Code: [Select]
MK I Light Cruiser Active Augur Array (1)     GPS 7200     Range 52.8m km    Resolution 120?

And “DCR” as in
Code: [Select]
Dauntless class Light Cruiser      15,000 tons       457 Crew       2,178.8 BP       TCS 300    TH 1,500    EM 0    5000 km/s      Armour 6-54       Shields 0-0       HTK 92      Sensors 5/6/0/0      DCR 12      PPV 72?

Thanks!

GPS is the strength of the active sensor emissions for detection purposes. I can't actually remember what it stands for :)

DCR is damage control rating.
GPS = Gravitational Pulse Strength?
Posted by: Steve Walmsley
« on: August 16, 2020, 05:41:15 PM »

Starting to figure enough out to play and am having lots of fun.   Reading the fiction threads / AAR’s if helping but not knowing  many of the acronyms is slowing me down.   Sure wish the Search function worked for these things.

What is “GPS” as in
Code: [Select]
MK I Light Cruiser Active Augur Array (1)     GPS 7200     Range 52.8m km    Resolution 120?

And “DCR” as in
Code: [Select]
Dauntless class Light Cruiser      15,000 tons       457 Crew       2,178.8 BP       TCS 300    TH 1,500    EM 0    5000 km/s      Armour 6-54       Shields 0-0       HTK 92      Sensors 5/6/0/0      DCR 12      PPV 72?

Thanks!

GPS is the strength of the active sensor emissions for detection purposes. I can't actually remember what it stands for :)

DCR is damage control rating.
Posted by: Mitchell
« on: August 16, 2020, 03:32:40 PM »

Starting to figure enough out to play and am having lots of fun.   Reading the fiction threads / AAR’s if helping but not knowing  many of the acronyms is slowing me down.   Sure wish the Search function worked for these things.

What is “GPS” as in
Code: [Select]
MK I Light Cruiser Active Augur Array (1)     GPS 7200     Range 52.8m km    Resolution 120?

And “DCR” as in
Code: [Select]
Dauntless class Light Cruiser      15,000 tons       457 Crew       2,178.8 BP       TCS 300    TH 1,500    EM 0    5000 km/s      Armour 6-54       Shields 0-0       HTK 92      Sensors 5/6/0/0      DCR 12      PPV 72?

Thanks!
Posted by: Droll
« on: June 18, 2020, 08:44:32 PM »

I think NSP (Naval Supply Points) or SSP (Space Supply Points) would be good alternatives to MSP (Maintenance Supply Points). There really isn't any form of ship supply points that factor into anything thats not maintenance plus something like NSP is easily identifiable from GSP (Ground Supply Points).
Posted by: liveware
« on: June 18, 2020, 08:25:26 PM »

I recently learned the following:

MSP == Maintenance Supply Points != Missile Size Points

Ordnance transfer systems are for transferring missiles and are rated in MSP per hour.

Ships have a MSP requirement and require maintenance supplies to function properly.

Missile supply points are not interchangeable with maintenance supply points.
Posted by: Charlie Beeler
« on: July 14, 2011, 08:01:16 AM »

I'dve said "Forward Area Resupply Point" as you tend to do more than refuel. :)

From my days in attack helicopter operations.... Forward Arming and Refueling Point.
Posted by: Erik L
« on: July 13, 2011, 04:25:08 PM »

Forward Area Refueling Point.  Extend this to any place you have set up for ships to refuel especially.  Hopefully if it near a combat front then a place that not only has fuel but maintenance and some missiles.  If I have a big empire with multiple fronts I will often establish one of these near the front and use obslete missiles in it's stockpile.  This way they can rearm in an emergency but I don't worry about the missile stockpile falling into enemy hands either as they are out of date.

Brian
I'dve said "Forward Area Resupply Point" as you tend to do more than refuel. :)
Posted by: Brian Neumann
« on: July 13, 2011, 02:42:16 PM »

FARP = ?
Forward Area Refueling Point.  Extend this to any place you have set up for ships to refuel especially.  Hopefully if it near a combat front then a place that not only has fuel but maintenance and some missiles.  If I have a big empire with multiple fronts I will often establish one of these near the front and use obslete missiles in it's stockpile.  This way they can rearm in an emergency but I don't worry about the missile stockpile falling into enemy hands either as they are out of date.

Brian
Posted by: forgottenlord
« on: July 13, 2011, 02:37:09 PM »

Experience will teach you to build FARPs. I usually build them in systems 3 jumps from home along the chains. Further FARPs are built 3 jumps from the previous ring, etc.

And a FARP can be anything that supplies. A couple of fuel harvesters marked as tankers make a good fuel resupply point.

FARP = ?
Posted by: sloanjh
« on: July 11, 2011, 08:45:01 PM »

What is the means of PPV in the class design sheet?

Protection Point Valuen (or something like that).  You planetary populations demand protection when they get above a certain size.  This is how much one unit of that class will contribute.

John
Posted by: bobterrius
« on: July 11, 2011, 08:00:44 PM »

What is the means of PPV in the class design sheet?
Posted by: sloanjh
« on: March 12, 2011, 03:21:13 PM »

I saw mentioned in the tips for new players thread the abbreviation "CF"

. . .  construction factory?

Probably.

John
Posted by: Thiosk
« on: March 12, 2011, 03:15:51 PM »

I saw mentioned in the tips for new players thread the abbreviation "CF"

. . .  construction factory?
Posted by: Sheb
« on: January 04, 2011, 10:39:10 AM »

I'm a noob myself, but here's what I understood.  Add and remove RL add or remove a research lab from the selected research project.  Useful if you just build a new lab for exemple.

TP does mean training points.  Each facility produce 100 of them a year.
Posted by: Shaostoul
« on: December 08, 2010, 09:54:31 PM »

I'm a newbie, but could we get the abbreviations in the population and productions tab?

-Research Tab-
Right now I'm stuck on Add RL and Remove RL and how it works.  I'm assuming this is meaning Research Labs.

-GUI Training-
TP I am assuming means Training Points.

Side question. . .
Is there a tutorial explaining the industry better? I read all the tutorials in the 12 Tutorials section, but it's all a bit vague still.