Posted by: exdeathbr
« on: June 19, 2022, 09:04:00 AM »Talking about A, what could be done is to include features he said would included at next vbs version, but that were then included at C# (and not vbs) because he stopped working with vbs.
I have a suggestion for a QoL improvement that doesn't even exist in C# aurora.I'd say this would be more useful that most of the stuff I've suggested so far.
Mineral shipping civilian contracts. Bonus points if you could set the demand to use reserve levels.
As an aside it would also be nice to have the new "load minerals until full" order which is actually in C#.
Ok this is a bit of an extensive list, however a lot aren't radical gameplay changes. Just some SM mode tools useful for running the game.
The ability to manually set ruins level without continually rerolling.
The ability to spawn wrecks or defenders without spawning ruins.
The ability to remove ruins, Anomalies, and wrecks.
The ability to roll Anomalies.
A DB table with all of the anomalies and their properties so they can be modded.
An SM menu to add a Lagrange Point or body.
An SM option to add body with no properties in deep space.
The ability to delete bodies, JPs, and LPs.
When connecting a JP, it'd be nice if the list of options contained the JP's number and not just its position.
The ability to teleport fleets to waypoints.
The ability to move & construct ground troops using SM mode.
The ability to create empires on planets that cannot support life (can already do this by terraforming then un terraforming bodies).
A way to force communications between two races that have not encountered each other yet.
A dummy component with adjustable mass.
A way to un research tech.
When comparing techs a way to transfer all instead of manually transferring over dozens of techs.
A order to wait for N amount of time.
An option for system names to always be fixed.
An option for body names to always be fixed
The ability to force fleets to move faster than they actually can using SM mode.
A SM tool that terraforms to the indicated colony cost.
A SM mode screen for editing a planets parameters.
If the PD modes table had a adjustable percentage modifier to accuracy and a count of the number of missiles launched at a target.
The ability to adjust precursor, star swarm, and ruin spawnrate.
[VERY IMPORTANT] Backup DB once button.
The holy grail of features though would be to save / load ship & component designs from a file.
However I can see how that'd get a bit complicated.
Could somebody explain tracking speed to me?
Some times id like to send fleets with certain mission parameters have them perform as well as they can and retirn. I would only learn what happened when they return to an habitated system. One can onlu dream