Posted by: nuclearslurpee
« on: June 20, 2022, 11:07:32 AM »Which does not help with the issue. It creates minerals you can mine in the future but not an existing stockpile of minerals . I can't recall a method of adding already mined minerals either .
Just so you know, there's a "HW Minerals" button in the SM system view that generates appropriate minerals for a homeworld.
You can also manually alter the mineral reserves in the SM system view but again does not help if you want a stockpile of already mined minerals at the start.
It is possible to create an existing stockpile. In SM Mode, on the Mining Tab for any colony, make sure the checkbox for "Double-click Sets Reserve Amount" is unselected and then double-click the data line for any mineral, which will allow direct editing of the stockpile.
That being said, usually my go-to method for multiple player race game setup is to generate suitable systems and then create new player races on suitable home worlds in those systems, which makes much of the setup automatic (installations, mineral stockpiles, etc.) without having to move things from Sol. You can make the system creation step easier if you are comfortable editing the DB slightly: if you have several starting NPRs you can change them to player races in the DB, create new player races on the same planet, and delete the former-NPR race (this is preferable to taking over the NPR directly to avoid possible bugs in the NPR -> PR conversion and to have a fresh slate instead of the NPR-designed ship classes, ground units, etc.).