Post reply

Warning - while you were reading 752 new replies have been posted. You may wish to review your post.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Andrew
« on: Today at 07:48:31 AM »

To explain what I mean about sensor capabilities I include a random selection of sensors I put on a sample ship



Aru Sensor Systems Active Search Sensor AS199-R100 (1)     GPS 32400     Range 200m km    Resolution 100

This is a long range active sensor similar to yours, at long range it will detect a 5000 ton ship at 200 million km, however it will only spot a 500 ton ship at 8 m km and a 50 ton contact (like ground forces) at 500k km. So your ship at 100m km will only detect 5000 ton or larger ships. This occures as soon as the ship is in range waiting makes no difference , you will never see smaller contacts unless they come closer

EM Sensor EM15-270 (1)     Sensitivity 270     Detect Sig Strength 1000:  129.9m km
Thermal Sensor TH15-270 (1)     Sensitivity 270     Detect Sig Strength 1000:  129.9m km
These two passive sensors are similar they will detect a signature of 1000 at very long range, they will detect a signature of 100 at about 40m km and 10 at less than that. Again time makes no difference either you have a contact or not.
For reference Earth in my current game has a thermal signature of about 50,000 and EM about 150,000. The automated mining outpost on the moon has both signatures of around 500, a simple deep space tracking outpost has around 10

ELINT Module (15)     Sensitivity 165     Detect Sig Strength 1000:  101.6m km
These work like the EM sensor for detection, but slowly if they spend a long time detecting a colony you will get occassional intelligence information(random information about colonies, systems or technology) These ELINT systems are relativly huge each of these 15 modules is 500 tons. I almost never use  ELINT so I can't help with any information on how fast they pick up things or exactly what the limits on what they find are

Hope thats helpful
Posted by: undercovergeek
« on: Today at 06:03:27 AM »

This is the ship doing the recon -

U2 class Reconnaissance Craft      8,595 tons       222 Crew       1,512.9 BP       TCS 172    TH 960    EM 0
5585 km/s      Armour 5-37       Shields 0-0       HTK 25      Sensors 180/200/0/0      DCR 1-1      PPV 0
Maint Life 1.50 Years     MSP 2,610    AFR 591%    IFR 8.2%    1YR 1,309    5YR 19,633    Max Repair 480 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 months    Morale Check Required   

Macrinus Aeromarine Magneto-plasma Drive  EP960.00 (1)    Power 960    Fuel Use 82.67%    Signature 960    Explosion 15%
Fuel Capacity 1,000,000 Litres    Range 25.3 billion km (52 days at full power)

Ortan Sensor Systems U2 Active Search Sensor AS114-R100 (1)     GPS 24000     Range 114.7m km    Resolution 100
Damiel Sensor Systems U2 Thermal Sensor TH30-180 (1)     Sensitivity 180     Detect Sig Strength 1000:  106.1m km
Ortan Sensor Systems U2 Spy Sensor EM Sensor EM25-200 (1)     Sensitivity 200     Detect Sig Strength 1000:  111.8m km

Electronic Warfare Jammers:   Sensor 2    Fire Control 2   

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Scout for auto-assignment purposes

sat 100km away from the planet
Posted by: Andrew
« on: Yesterday at 09:44:32 AM »

It sounds like you are using EM, and Thermal passives, these will never give any information other than the Thermal/EM signature of the population and ships present. Many spopilers will have no planatery EM or Thermal signature or only one of around 10. IF you have a large EM/Thermal singature in the thousands or more you have a real NPR population. To get passive intelligence gathering you need ELINT Modules with a long enough detection range against the EM Signature.
With active sensors you can get the tonnage of ships and ground forces (the ground forces tends to be an understimate if they are dug in) however it is almost certain your long range active sensors are useless. You need to be able to detect very small targets, long range sensors with high resolutions do not detect resolution 1 contacts except at point blank range. You probably do not have a Res 1 sensor with a 100 million km range if you do , please tell me how big it is and what techs you have for active sensors as I want to be impressed!
So to get the ground forces signature you have to be close.  A missile with an active sensor could spot them but I doubt it would get close enough without being shot down.
Once  you have the ground forces on Actives you will not be able to identify the amount of STO weapons until they open fire.
Posted by: Garfunkel
« on: March 27, 2024, 11:52:43 PM »

You should be getting updates in less than 12 months. But as Nuclearslurpee said, spoilers might not give you anything and even a normal NPR with a really high xenophobia will not reveal much. So wait a little longer if you're not in a hurry, otherwise invade.
Posted by: undercovergeek
« on: March 27, 2024, 11:45:19 PM »

Ah that may explain it

Close my eyes and invade?
Posted by: nuclearslurpee
« on: March 27, 2024, 09:41:08 PM »

I’m currently standing 95m km off an alien occupied planet which is in range of my passive, active and thermal scanners which can see 100m km - I’m trying to avoid his 90m km range missiles

I’ve been there 6 months now - at what point should I be receiving intel on the planet and population or do I need to get closer?

It is possible - especially if the aliens are spoilers - that you cannot gain passive intel if the alien race is sufficiently xenophobic.
Posted by: undercovergeek
« on: March 27, 2024, 07:55:40 PM »

I’m currently standing 95m km off an alien occupied planet which is in range of my passive, active and thermal scanners which can see 100m km - I’m trying to avoid his 90m km range missiles

I’ve been there 6 months now - at what point should I be receiving intel on the planet and population or do I need to get closer?
Posted by: vorpal+5
« on: March 26, 2024, 08:14:22 AM »

The change in minerals from mass driver always shows 0 for Earth, even the day after a packet arrives from a CMC. Is it normal?

EDIT: Disregard, it shows as recent for 12 hours, then disappears, so it's ok, but can look like not working if you run one day each time.
Posted by: undercovergeek
« on: March 25, 2024, 12:03:10 PM »

having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.

Ahh there’s no one on it now the survey team has left but the planet shows up in my ‘colony’ list
Posted by: Garfunkel
« on: March 25, 2024, 11:39:40 AM »

There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.
To add to this, if you can't see it, increase the number of events until you do.
Posted by: Steve Walmsley
« on: March 25, 2024, 10:48:13 AM »

having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.
Posted by: Steve Walmsley
« on: March 25, 2024, 10:46:35 AM »

is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await

You can set up an order to follow an enemy contact at a set distance. That will use fuel though, and you would need to be careful of orbital mechanics. Might be better to find a stationary location, or another body, that remains outside the required distance while remaining inside sensor range.
Posted by: undercovergeek
« on: March 25, 2024, 10:02:26 AM »

having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?
Posted by: undercovergeek
« on: March 25, 2024, 09:59:18 AM »

is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await
Posted by: db48x
« on: March 25, 2024, 09:58:20 AM »

There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.