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Posted by: Kaiser
« on: Yesterday at 04:02:58 PM »

Have to ask, there are Troops actually aboard said ship?

Asking from experience...

Yes yes there were troops aboard  :)

I figured out the issue, I had to create a colony before, Jesus Christ.
Posted by: Pedroig
« on: Yesterday at 02:43:48 PM »

Have to ask, there are Troops actually aboard said ship?

Asking from experience...
Posted by: Kaiser
« on: Yesterday at 02:11:58 PM »

I want launch a ground invasion of Europa, my landing ship has a drop troops bay module, but for some reason I do not have the drop troops command, why?

Code: [Select]
America class Landing Craft Assault      73,025 tons       292 Crew       2,256.6 BP       TCS 1,460    TH 800    EM 0
547 km/s      Armour 2-155       Shields 0-0       HTK 89      Sensors 0/0/0/0      DCR 1-0      PPV 0
MSP 19    Max Repair 800 MSP
Troop Capacity 50,000 tons     Drop Capable   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Dang Aero Engines Commercial Nuclear Pulse Engine  EP200.00 (4)    Power 800    Fuel Use 4.74%    Signature 200    Explosion 5%
Fuel Capacity 504,000 Litres    Range 26.2 billion km (553 days at full power)

Sevilla-Hurrell Active Search Sensor AS29-R100 (50%) (1)     GPS 1600     Range 29.6m km    Resolution 100

Ground Forces
1x Brigate

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
Posted by: nuclearslurpee
« on: Yesterday at 10:23:49 AM »

2 - How do you see the details of ground units embarked in TT module? I would like to add a 100-tons TT module on each of my medium+ warships, but it seems you don't know much about the troop once it is boarded.

You can see some information in the "Transported Items" tab on the naval organization window. You can also see the entire formation detail on the Ground Forces window, OOB tab, if you check the box to show units on ships (which is off by default).

As an aside, while 100 tons is probably fine for ship's defense squads, I would probably suggest using 200 tons if you want to conduct boarding actions, as I've found in practice that 100 tons is a bit too small for most typical ship sizes you might want to capture.
Posted by: skoormit
« on: Yesterday at 09:11:43 AM »

1 - is it possible to speed up the construction of a space station with components? I see no checkbox, so I guess it's not (possible)

Not if you are building the space station with Construction Factories.
Posted by: Andrew
« on: Yesterday at 04:38:55 AM »

STO's workwith theweapon you built for them. So if you want them to use spinal mounts, then you need to design a spinal laser/plasma cannon and put it in an STOmount. I and at least some NPR's do this so it is straightforward
Posted by: vorpal+5
« on: Yesterday at 03:52:54 AM »

Ah well, Truce. I believe no-one but Steve no the fine details about it. Anyway, moving on!

1 - is it possible to speed up the construction of a space station with components? I see no checkbox, so I guess it's not (possible)

2 - How do you see the details of ground units embarked in TT module? I would like to add a 100-tons TT module on each of my medium+ warships, but it seems you don't know much about the troop once it is boarded.

3 - Do STOs benefit implicitly from the Spinal mount research? Or never ever?
Posted by: vorpal+5
« on: April 10, 2024, 12:31:32 AM »

I had setup the Truce countdown for 20 years, and 4 years after my start 2 of the NPRs in Sol (Greater China and Southern Federation) are exchanging blows. The DB is showing 0 for the truce countdown, so somehow it has been set to 0 for reason unknown.
Posted by: Ulzgoroth
« on: April 08, 2024, 06:18:34 PM »

My survey ships have ~100b range and my warships ~20-30b, what is wrong with you people??  :P
My warships mostly try to be around 30b, but my first-generation geo surveyors have 200b range and my late-gen grav surveyors are approaching double that. On the whole I usually wish they had more range rather than less.

The warships don't have more range because of the tonnage caps they're designed under. The survey ships are small enough (and the fuel fraction modest enough) that I could easily see boosting their range further, though.
Posted by: AlStar
« on: April 08, 2024, 11:29:09 AM »

I highly prioritize fuel efficiency. Heck, my newest generation of fighters can go nearly 10 billion km (up from 8 last generation).

Also, due to the quirks of my galaxy layout, it's at least a 10 billion km trip from Sol (where my shipyards are) to anywhere else. I want to move the 'yards somewhere more centrally located, but the crazy manpower requirements have stalled progress on that front until I can build up population in the colonies.

My explorer ships have deployment times of 3 years, and maintenance stores to match - they're as fire-and-forget as I can make them. Admittedly, 810 billion range is probably more than I need (they usually time out or start running low on supplies first); but they're only running with 750,000-size fuel tanks - the efficiency of 5,000 ton engines with 30% fuel efficiency and 50% power stack to a crazy degree.
Posted by: Andrew
« on: April 08, 2024, 11:16:34 AM »

I am too lazy to give my survey ships commands and they wonder the universe aimlessly until they come home to refuel and their crews see another living being, and get the prize for winning the avoiding  hostile contact lottery
Posted by: nuclearslurpee
« on: April 08, 2024, 10:47:16 AM »

My survey ships have ~100b range and my warships ~20-30b, what is wrong with you people??  :P
Posted by: Andrew
« on: April 08, 2024, 07:51:18 AM »

I thought my survey ships had a long range but they only do 350 billion km with my warships doing around 52 billion km
Posted by: AlStar
« on: April 08, 2024, 07:01:36 AM »

It's the best way to make explorer-class vessels. They need to be military, but you don't want them running out of fuel.

My current generation of Exploration Ships has ten times the range of my (similarly sized) Destroyers (810 billion km vs. 80 billion km) with the same fuel tank.
Posted by: Andrew
« on: April 08, 2024, 03:38:18 AM »

Yes you can.
The only distinction is that a commercial jump drive cannot jump ships with military engines. If you are willing to except slow warships there is no reason you cannot mount weapons on a ship with commercial engines