Posted by: Jorgen_CAB
« on: October 11, 2022, 06:46:21 PM »--- I'd prefer something that let's you jump either to sufficiently large bodies, like Gas Giants or Superjovians, but requiring a tech, ship component (in addition to a jump drive), and or officer skill to refine how precisely you can land in an intended area as well as how near to it you can get.
--- Likewise the abiliy to have a considerable offset when jumping at points would make surveillance and mobile defense more useful without fully nullifying either the current defense strategies or making it too troublesome since they would be tied jump points.
I would agree that we would need some way to detect incoming ships and roughly where they might appear. This could also differ between detecting an entire fleet or just a single ship or small versus large ships. There could be different types of jump engines with different qualities such as stealth, accuracy etc..
Some sort of technology that can limit the size of a fleet to jump into a coherent point into an enemy territory. Perhaps some technology to jump in some station or ship that can act as a homing beacon... these structures you would normally have in system to guide traffic and movement as moving without them is both slow, dangerous and inaccurate.
I think there are many ways you can accept more free movement but not make it impossible to detect enemy ships within reasons. There could be many interesting mechanics to interact with this to make it both interesting and asymmetric.