Triumph- class Battlecruiser 28,000 tons 858 Crew 3,843.6 BP TCS 560 TH 2,520 EM 0
4500 km/s Armour 8-82 Shields 0-0 HTK 146 Sensors 6/0/0/0 DCR 24 PPV 160.4
Maint Life 2.56 Years MSP 2,059 AFR 261% IFR 3.6% 1YR 441 5YR 6,609 Max Repair 420 MSP
Hangar Deck Capacity 1,000 tons Magazine 216
Captain Control Rating 3 BRG AUX CIC
Intended Deployment Time: 3 months Flight Crew Berths 20 Morale Check Required
NG60-840 Warship Impeller Drive (3) Power 2520 Fuel Use 75.74% Signature 840 Explosion 14%
Fuel Capacity 1,918,000 Litres Range 16.3 billion km (41 days at full power)
15cm Near Ultraviolet Laser Mk1 (16) Range 180,000km TS: 4,500 km/s Power 6-3 RM 30,000 km ROF 10
100mm Point Defense Autocannon Mk 2 (16x4) Range 30,000km TS: 4,500 km/s Power 3-3 RM 30,000 km ROF 5
AN/CAT-3a Beam Fire Control System (2) Max Range: 192,000 km TS: 4,500 km/s 95 90 84 79 74 69 64 58 53 48
AN/CDT-3a Point Defense Fire Control System (2) Max Range: 96,000 km TS: 4,500 km/s 90 79 69 58 48 38 27 17 6 0
Rukes MFR-48 Gaseous Fission Reactor (2) Total Power Output 96.2 Exp 5%
HLS-6 Solarian Horizontal Launch Cell System (36) Missile Size: 6 Hangar Reload 122 minutes MF Reload 20 hours
AN/CAT-3a Missile Fire Control System (3) Range 13m km Resolution 10
Mark 6A Cruiser Weight Missile (36) Speed: 17,933 km/s End: 9.4m Range: 10.1m km WH: 9 Size: 6 TH: 95/57/28
AN/SSL-3a Ship Tracking Array (1) GPS 1680 Range 24.9m km Resolution 140
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SPG-3a Gravitic Detection Array (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Strike Group
2x Ares Pinnace Speed: 7013 km/s Size: 9.98
AN/SSL-3c Ship Tracking Array (1) GPS 16800 Range 78.6m km Resolution 140
AN/SML-3b Missile Tracking Array (1) GPS 48 Range 9.6m km MCR 861.7k km Resolution 1
AN/SPG-3b Gravitic Detection Array (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
AN/SPE-3b Emissions Detection Array (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Manticore class Heavy Cruiser 18,620 tons 533 Crew 2,557.7 BP TCS 372 TH 1,680 EM 0
4511 km/s Armour 8-62 Shields 0-0 HTK 106 Sensors 6/0/0/0 DCR 19 PPV 75.4
Maint Life 3.22 Years MSP 1,731 AFR 146% IFR 2.0% 1YR 252 5YR 3,785 Max Repair 420 MSP
Hangar Deck Capacity 500 tons Magazine 325
Captain Control Rating 3 BRG AUX CIC
Intended Deployment Time: 6 months Flight Crew Berths 10 Morale Check Required
NG60-840 Warship Impeller Drive (2) Power 1680 Fuel Use 75.74% Signature 840 Explosion 14%
Fuel Capacity 1,416,000 Litres Range 18.1 billion km (46 days at full power)
15cm Near Ultraviolet Laser Mk1 (6) Range 180,000km TS: 4,511 km/s Power 6-3 RM 30,000 km ROF 10
15cm Energy Torpedo Launcher (4) Range 60,000km TS: 4,511 km/s Power 6-3 RM 10,000 km ROF 10
100mm Point Defense Autocannon Mk 2 (5x4) Range 30,000km TS: 4,511 km/s Power 3-3 RM 30,000 km ROF 5
AN/CAT-3a Beam Fire Control System (1) Max Range: 192,000 km TS: 4,500 km/s 95 90 84 79 74 69 64 58 53 48
AN/CDT-3a Point Defense Fire Control System (1) Max Range: 96,000 km TS: 4,500 km/s 90 79 69 58 48 38 27 17 6 0
Rukes MFR-24 Gaseous Fission Reactor (2) Total Power Output 49.1 Exp 5%
Mod 6a Missile Launcher (6) Missile Size: 6 Rate of Fire 735
AN/CAT-3a Missile Fire Control System (1) Range 13m km Resolution 10
Mark 6A Cruiser Weight Missile (54) Speed: 17,933 km/s End: 9.4m Range: 10.1m km WH: 9 Size: 6 TH: 95/57/28
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SSL-3a Ship Tracking Array (1) GPS 1680 Range 24.9m km Resolution 140
AN/SPG-3a Gravitic Detection Array (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Strike Group
1x Ares Pinnace Speed: 7013 km/s Size: 9.98
Kodiak class Heavy Cruiser 18,650 tons 508 Crew 2,567.4 BP TCS 373 TH 1,680 EM 0
4504 km/s Armour 8-62 Shields 0-0 HTK 102 Sensors 6/0/0/0 DCR 19 PPV 71.6
Maint Life 3.07 Years MSP 1,634 AFR 146% IFR 2.0% 1YR 260 5YR 3,906 Max Repair 420 MSP
Hangar Deck Capacity 500 tons Magazine 509
Captain Control Rating 3 BRG AUX CIC
Intended Deployment Time: 6 months Flight Crew Berths 10 Morale Check Required
NG60-840 Warship Impeller Drive (2) Power 1680 Fuel Use 75.74% Signature 840 Explosion 14%
Fuel Capacity 1,422,000 Litres Range 18.1 billion km (46 days at full power)
15cm Near Ultraviolet Laser Mk1 (4) Range 180,000km TS: 4,504 km/s Power 6-3 RM 30,000 km ROF 10
100mm Point Defense Autocannon Mk 2 (6x4) Range 30,000km TS: 4,504 km/s Power 3-3 RM 30,000 km ROF 5
AN/CAT-3a Beam Fire Control System (1) Max Range: 192,000 km TS: 4,500 km/s 95 90 84 79 74 69 64 58 53 48
Rukes MFR-24 Gaseous Fission Reactor (1) Total Power Output 24.5 Exp 5%
Rukes MFR-9 Gaseous Fission Reactor (1) Total Power Output 9.3 Exp 5%
Mod 6a Missile Launcher (14) Missile Size: 6 Rate of Fire 735
AN/CAT-3a Missile Fire Control System (2) Range 13m km Resolution 10
Mark 6A Cruiser Weight Missile (84) Speed: 17,933 km/s End: 9.4m Range: 10.1m km WH: 9 Size: 6 TH: 95/57/28
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SSL-3a Ship Tracking Array (1) GPS 1680 Range 24.9m km Resolution 140
AN/SPG-3a Gravitic Detection Array (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Strike Group
1x Ares Pinnace Speed: 7013 km/s Size: 9.98
Casey class Light Cruiser 10,250 tons 274 Crew 1,325 BP TCS 205 TH 924 EM 0
4507 km/s Armour 5-42 Shields 0-0 HTK 65 Sensors 6/0/0/0 DCR 10 PPV 35.6
Maint Life 3.59 Years MSP 807 AFR 84% IFR 1.2% 1YR 97 5YR 1,448 Max Repair 231 MSP
Magazine 147
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
NG42-462 Efficent Impeller Drive (2) Power 924 Fuel Use 49.54% Signature 462 Explosion 11%
Fuel Capacity 751,000 Litres Range 26.6 billion km (68 days at full power)
15cm Energy Torpedo Launcher (2) Range 60,000km TS: 4,507 km/s Power 6-3 RM 10,000 km ROF 10
10cm Near Ultraviolet Laser Mk1 (2) Range 90,000km TS: 4,507 km/s Power 3-3 RM 30,000 km ROF 5
100mm Point Defense Autocannon Mk 2 (4x4) Range 30,000km TS: 4,507 km/s Power 3-3 RM 30,000 km ROF 5
AN/CAT-3a Beam Fire Control System (1) Max Range: 192,000 km TS: 4,500 km/s 95 90 84 79 74 69 64 58 53 48
Rukes MFR-24 Gaseous Fission Reactor (1) Total Power Output 24.5 Exp 5%
Rukes MFR-9 Gaseous Fission Reactor (1) Total Power Output 9.3 Exp 5%
Mod 4a Missile Launcher (6) Missile Size: 4 Rate of Fire 600
AN/CAT-3a Missile Fire Control System (1) Range 13m km Resolution 10
Mark 4A Light Warship Missile (36) Speed: 18,200 km/s End: 9.3m Range: 10.2m km WH: 6 Size: 4 TH: 91/54/27
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SSL-3a Ship Tracking Array (1) GPS 1680 Range 24.9m km Resolution 140
AN/SPG-3a Gravitic Detection Array (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Donnelly class Light Cruiser 10,800 tons 294 Crew 1,452.9 BP TCS 216 TH 972 EM 0
4500 km/s Armour 4-43 Shields 0-0 HTK 71 Sensors 6/0/0/0 DCR 10 PPV 37.2
Maint Life 4.24 Years MSP 840 AFR 93% IFR 1.3% 1YR 75 5YR 1,124 Max Repair 162 MSP
Magazine 337
Commander Control Rating 3 BRG AUX CIC
Intended Deployment Time: 12 months Morale Check Required
NG27-324 Light Warship Impeller Drive (3) Power 972 Fuel Use 76.80% Signature 324 Explosion 12%
Fuel Capacity 1,014,000 Litres Range 22 billion km (56 days at full power)
100mm Point Defense Autocannon Mk 2 (6x4) Range 30,000km TS: 4,500 km/s Power 3-3 RM 30,000 km ROF 5
AN/CDT-3a Point Defense Fire Control System (1) Max Range: 96,000 km TS: 4,500 km/s 90 79 69 58 48 38 27 17 6 0
Rukes MFR-24 Gaseous Fission Reactor (1) Total Power Output 24.5 Exp 5%
Mod 4a Missile Launcher (12) Missile Size: 4 Rate of Fire 600
AN/CAT-3a Missile Fire Control System (1) Range 13m km Resolution 10
Mark 4A Light Warship Missile (84) Speed: 18,200 km/s End: 9.3m Range: 10.2m km WH: 6 Size: 4 TH: 91/54/27
AN/SLL-3a LAC Tracking Array (1) GPS 360 Range 17.9m km Resolution 10
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SPG-3a Gravitic Detection Array (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Salamander class Destroyer 7,200 tons 216 Crew 966.3 BP TCS 144 TH 648 EM 0
4500 km/s Armour 4-33 Shields 0-0 HTK 48 Sensors 0/0/0/0 DCR 6 PPV 33.6
Maint Life 4.29 Years MSP 603 AFR 69% IFR 1.0% 1YR 53 5YR 790 Max Repair 162 MSP
Magazine 147
Lieutenant Commander Control Rating 2 BRG AUX
Intended Deployment Time: 3 months Morale Check Required
NG27-324 Light Warship Impeller Drive (2) Power 648 Fuel Use 76.80% Signature 324 Explosion 12%
Fuel Capacity 502,000 Litres Range 16.3 billion km (42 days at full power)
100mm Point Defense Autocannon Mk 2 (8x4) Range 30,000km TS: 4,500 km/s Power 3-3 RM 30,000 km ROF 5
AN/CDT-3a Point Defense Fire Control System (1) Max Range: 96,000 km TS: 4,500 km/s 90 79 69 58 48 38 27 17 6 0
Rukes MFR-24 Gaseous Fission Reactor (1) Total Power Output 24.5 Exp 5%
Mod 4a Missile Launcher (6) Missile Size: 4 Rate of Fire 600
AN/CAT-3a Missile Fire Control System (1) Range 13m km Resolution 10
Mark 4A Light Warship Missile (36) Speed: 18,200 km/s End: 9.3m Range: 10.2m km WH: 6 Size: 4 TH: 91/54/27
AN/SSL-3a Ship Tracking Array (1) GPS 1680 Range 24.9m km Resolution 140
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
Gallant class Destroyer 7,200 tons 214 Crew 973.5 BP TCS 144 TH 462 EM 0
3208 km/s Armour 4-33 Shields 0-0 HTK 50 Sensors 18/0/0/0 DCR 6 PPV 33.6
Maint Life 4.04 Years MSP 607 AFR 69% IFR 1.0% 1YR 59 5YR 892 Max Repair 231 MSP
Magazine 147
Lieutenant Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
NG42-462 Efficent Impeller Drive (1) Power 462 Fuel Use 49.54% Signature 462 Explosion 11%
Fuel Capacity 602,000 Litres Range 30.4 billion km (109 days at full power)
10cm Near Ultraviolet Laser Mk1 (4) Range 90,000km TS: 3,208 km/s Power 3-3 RM 30,000 km ROF 5
100mm Point Defense Autocannon Mk 2 (4x4) Range 30,000km TS: 3,208 km/s Power 3-3 RM 30,000 km ROF 5
AN/CAT-3a Beam Fire Control System (1) Max Range: 192,000 km TS: 4,500 km/s 95 90 84 79 74 69 64 58 53 48
Rukes MFR-24 Gaseous Fission Reactor (1) Total Power Output 24.5 Exp 5%
Mod 4a Missile Launcher (6) Missile Size: 4 Rate of Fire 600
AN/CAT-3a Missile Fire Control System (1) Range 13m km Resolution 10
Mark 4A Light Warship Missile (36) Speed: 18,200 km/s End: 9.3m Range: 10.2m km WH: 6 Size: 4 TH: 91/54/27
AN/SLL-3a LAC Tracking Array (1) GPS 360 Range 17.9m km Resolution 10
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SPG-3b Gravitic Detection Array (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Amphitrite class Frigate 5,000 tons 129 Crew 652.7 BP TCS 100 TH 462 EM 0
4620 km/s Armour 2-26 Shields 0-0 HTK 31 Sensors 18/18/0/0 DCR 3 PPV 13.8
Maint Life 4.08 Years MSP 744 AFR 67% IFR 0.9% 1YR 72 5YR 1,075 Max Repair 231 MSP
Magazine 32
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 24 months Morale Check Required
NG42-462 Efficent Impeller Drive (1) Power 462 Fuel Use 49.54% Signature 462 Explosion 11%
Fuel Capacity 471,000 Litres Range 34.2 billion km (85 days at full power)
100mm Point Defense Autocannon Mk 2 (3x4) Range 30,000km TS: 4,620 km/s Power 3-3 RM 30,000 km ROF 5
AN/CDT-3b Point Defense Fire Control System (1) Max Range: 96,000 km TS: 4,800 km/s 90 79 69 58 48 38 27 17 6 0
Rukes MFR-9 Gaseous Fission Reactor (1) Total Power Output 9.3 Exp 5%
Mod 4ax External Missile Rail (8) Missile Size: 4 Hangar Reload 100 minutes MF Reload 16 hours
AN/CAT-3a Missile Fire Control System (1) Range 13m km Resolution 10
Mark 4A Light Warship Missile (8) Speed: 18,200 km/s End: 9.3m Range: 10.2m km WH: 6 Size: 4 TH: 91/54/27
AN/SSL-3b Ship Tracking Array (1) GPS 6000 Range 49.7m km Resolution 100
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SPG-3b Gravitic Detection Array (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
AN/SPE-3b Emissions Detection Array (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Pathfinder class Survey Cruiser 12,000 tons 313 Crew 1,551.7 BP TCS 240 TH 768 EM 0
3200 km/s JR 3-50 Armour 1-46 Shields 0-0 HTK 68 Sensors 6/6/2/2 DCR 12 PPV 0
Maint Life 4.02 Years MSP 1,669 AFR 96% IFR 1.3% 1YR 165 5YR 2,482 Max Repair 396.8 MSP
Lieutenant Commander Control Rating 2 BRG AUX
Intended Deployment Time: 30 months Morale Check Required
J12000.0(3-50) Military Wormhole Transit Device Max Ship Size 12000 tons Distance 50k km Squadron Size 3
NG48-384 High Efficiency Impeller Drive (2) Power 768 Fuel Use 20.90% Signature 384 Explosion 8%
Fuel Capacity 1,013,000 Litres Range 72.7 billion km (262 days at full power)
AN/SML-3a Missile Tracking Array (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
AN/SPG-3a Gravitic Detection Array (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
AN/SPE-3a Emissions Detection Array (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Geological Survey Sensors (2) 2 Survey Points Per Hour
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
Ares class Pinnace 500 tons 2 Crew 51.2 BP TCS 10 TH 70 EM 0
7013 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 16 5YR 244 Max Repair 35 MSP
Troop Capacity 250 tons Boarding Capable
Lieutenant (SG) Control Rating 1
Intended Deployment Time: 1 days Morale Check Required
NG3.5-70 Pinnace Impeller Drive (1) Power 70 Fuel Use 764.95% Signature 70 Explosion 20%
Fuel Capacity 10,000 Litres Range 0.47 billion km (18 hours at full power)
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Troop Transport for auto-assignment purposes
Anzio class Troop Transport 45,000 tons 275 Crew 1,101.4 BP TCS 900 TH 1,800 EM 0
2000 km/s Armour 1-112 Shields 0-0 HTK 103 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 15 Max Repair 80 MSP
Troop Capacity 25,000 tons Cargo Shuttle Multiplier 1
Lieutenant (SG) Control Rating 1 BRG
Intended Deployment Time: 3 months
NG60-300 Commercial Impeller Drive Power 1800 Fuel Use 5.77% Signature 300 Explosion 5%
Fuel Capacity 295,000 Litres Range 20.4 billion km (118 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
For those of us who have to find to time to play, not to mention, customize systems, would one be willing to share their starting db for the Honorverse?
Campaign SetupAll Spoilers except Invaders
At the moment there are no NPRs active. For a similar game I ran in 1.13, I added the Andermani Empire and Republic of Haven as NPRs, but I am debating having at least one of them be player controlled this time. Either way, I will add some NPRs soon.
Campaign Background and System Information
That all changed in 1543 when the Earth based megacorporation Axelrod of Terra dispatched a small mercenary army to subjugate the system. Axelrod had been reviewing old survey data searching for signs of newly theorized "wormholes" that would allow instantaneous transit between distant points in space. While wormholes appeared to be fairly common, what they found in Manticore's survey data was something else entirely: a dense cluster of wormholes, no more than 1 billion kilometers apart. Axelrod's scientists theorized that this "Wormhole Junction" might allow ships to travel from one side of the explored galaxy to the other in mere days rather than years or decades. So, the megacorporation attempted to conquer the remote technologically and socially backward system to gain control of this resource for its shareholders.
(http://rainydaygaming.com/posts/aars/starkingdom/assets/ManticoreSystem.PNG)
Author's Note: Aurora limits the distance jump points can exist from the star, so the Manticore Wormhole Junction is slightly closer to Manticore A than depicted in the source material. This setup has the JPs between 4 and 6 billion kilometers, which was the maximum distance allowed. This will be slightly detrimental to early expansion but should provide ample opportunities to play with the new DSP and freighter transshipment features.
The Royal Manticoran Navy of 1585
Author's Note: Realistic sizes of Honorverse ships present a problem in Aurora, but not as much as you might think due to the difference between the source material using loaded mass and Aurora using hydrogen displacement tons. Jayne's Intelligence Review: The Royal Manticoran Navy states that the average density of a fully loaded Honorverse ship is 0.25. From this we can get a rough estimate of their volume and thus displacement based on the provided masses. Using this method on HMS Casey gives an Aurora size of ~20433 dtons. There are certainly people who build light cruisers that size in Aurora, but my preference is to start with somewhat smaller ships and let them grow organically over the course of the campaign, so I divided this value in half and made the Casey 10250 dtons. From there, it was a matter of keeping the relative sizes between the various RMN classes roughly lore appropriate. I checked myself where numbers were available, such as the Triumph class, which in the lore is about 2.6x the mass of Casey. My version came out at 28k dtons which is pretty close. Overall, this means that later in the campaign small ships could reach lore appropriate sizes. The real problem comes at the huge jump between battlecruisers and capital ships. Keeping this at lore accurate scale puts BBs around 200k dtons, which isn't impossible, but not practical for the smallest capital ships. I will probably make battleships 2x the size of battlecruisers rather than 5x and work up from there.
Historically, the Royal Manticoran Navy has adhered to the traditional balanced weapons mix of missiles for long range combat, energy weapons for close combat and autocannon for point defense. Other than a questionable flirtation with Energy Torpedoes on small combatants, both locally built and refitted surplus hulls tended to follow the collective wisdom of the galaxy’s premier naval establishments. After the Battle of Manticore, however, King Edward began to advocate for much heavier missile broadsides at the expense of energy armament. Manticore’s recent construction takes this philosophy to questionable extremes.
Likewise, point defense capabilities have always been designed with a “mirror” combat in mind as ships are intended to engage with opponents in the same weight class. This has rendered missiles largely useless in such duels as neither side can deal appreciable damage to the other until they reach energy range. Manticore has taken a much more aggressive approach to missile combat. The phrase “eggshells armed with hammers” comes to mind. Few of Manticore’s modern ships can stand up to their own missile broadsides. It remains to be seen whether this gambit will succeed or prove to be the RMN’s tactical Achilles heel.
Kodiak-class Heavy Cruiser
Her success in the Battle of Manticore, where she destroyed a battlecruiser three times her size at close quarters, was down to the unexpected and, frankly, irrational presence of capital grade Energy Torpedoes on a light cruiser. The RMN itself decided this was probably a bad idea and removed two of the torpedo generators in the second flight HMS Locatelli to make room for additional missile launchers and magazine space.
Gallant-class Destroyer
Here at last, someone in the RMN Bureau of Ships has managed to produce something like a reasonably balanced design. Their latest destroyers, alternatively known as Gallants or G class, are intended to serve as escorts for the commercial traffic that may soon be flowing through the Manticore Wormhole Junction. It has a lower top speed than their other warships but a long endurance and range.
This is stupidly awesome.
RMMC Regiment
Transport Size: 12,499 tons
I like your conversion concept from Weber to Walmsley on tonnage.
I've added a database containing just the custom system to my Manticore Assets Pack post which can be found here: http://aurora2.pentarch.org/index.php?topic=13074.msg162036#msg162036
If you want the whole starting setup, I do have a database backup with everything and would be happy to send it to you.
Looks like a huge amount of research and effort has gone into this!
Interesting! It is about time that we had an Honorverse AAR around here, not only is it a key inspiration for Aurora (IIRC) but more importantly this means we finally have an AAR which will feature a heavy dose of missile warfare.
Still don't understand why people turn off Invaders but leave Rakhas on. At least the former provide salvage, the latter just exist to annoy people.
On thing I've tried is unchecking the "New Races Generate as NPRs" option...so the game grows into a multi-faction game over time...that way you don't have to spend months doing several custom faction setups all in one go.
A very interesting setup that you don't see in normal Aurora games!
Usually, my approach has been to get the components approximately right and then worry about tonnage. This can work fairly well, for example, in a WH40K setup if you take some licenses and use "batteries" rather than number of guns as the balancing metric. Usually with the Aurora component mechanics this ends up leading to a reasonably workable tonnage mark while preserving most of the essential flavor.
It might take a while (probably requires multiple player factions to really test), but I want to see this get to a point where the box launcher "meta" becomes the dominant strategic flavor and factions race to develop effective counters. Mainly I think there is a lot of unexplored space here as players usually shy away from such "exploitative" tactics.
Extensive use of reduced-size launchers? ;D ;D ;D
Cowards
These are likely to be the first ships to engage the new spoiler race, so it will be interesting to see how that plays out...
This being said, with only 50,000 tons of regiments to begin (plus STOs and boarding platoons) the RMN will be very hard pressed to carry out any actual ground combat operations anytime soon.
especially if someone, someday figures out how to import old DB saves into new versions as this is a very neat scenario with a lot of work put in
Also can't wait to see how you handle the Nikes, the part of Aurora I interact with most is the ship design. On that note the reason I think most people prefer beams to missiles these days, beyond all the changes to beams that everyone wanted to play with, as opposed to all stripe of missile launchers is the ammo problem, especially with box launchers. If a box launcher ship fires off all its missiles and doesn't win then you either have maintenance ships and colliers along to reload or back 10b+ kilometers to the nearest colony with enough of both to rearm them, or maybe if they're small enough stick them in a commercial carrier-collier? With reloadable missile launchers I think its the fear that the ""low"" number of launchers won't be able to penetrate the enemies PD, at which point your ships a glorified bowling ball I suppouse.
Perhaps twenty missiles was a bit excessive. The bean counters at BuShips would surely try to rake him over the coals for “unnecessary ordnance expenditures.” It would be worth it though. Dunne had finally gotten to shoot something. The whole reason he’d joined the Navy in the first place.
Dunne looked down at his display. At the center of the expanding cloud of debris sat the wreck of a light cruiser.
(http://rainydaygaming.com/posts/aars/starkingdom/assets/MysteriousVisitor.PNG)
Countess New Dijon of the Progressive Party
These reports taken together made the Navy’s planners appear incompetent at best, or dangerously negligent at worst.
The Royal Manticoran Marine Corps evaded Parliament’s ire and continued steady growth throughout the year.
Manticore Defiant: Interlude One
Author's Note: A little bonus chapter today. I know things have been going slow so far, but I promise next week's Manticore update is... explosive. I've added a couple new player races and a couple human NPRs to spice things up, but it's taking a while for them to meet. Manticore's development has been slow since they started with such limited jump tech and the new research option. Things have actually been a lot more exciting for the Andermani.
I like this Captain Dunne, he will go far. Or at least, he would go far in any Navy I ever ran.
That's... a lot of cloaking tech. Bit scary honestly.
I've noticed something similar in my own AAR. Starting with very limited jump and survey resources makes for a rather slow start - which of course mandates an interesting starting setup to generate some early-game interest, which you've got in spades here
It is seeming like the Aldermani Empire will be rather aggressive and thus a likely opponent in battle once some wormhole path is found between the two nations. Not sure if this is a good or bad thing, since Manticore being overwhelmed by massive battleships might be a tad desultory of an ending. But if they win...
Keep it coming, time is always a bit short but I do try to keep up with this one!
Indeed. We will be seeing much more of Captain Dunne and HMS Kodiak in the coming chapters.
Well, they have to defy something. It's in the title. I'm hoping for a bit more colonial struggle on the frontier and less full-on battleship invasion, but, you know, a lot depends on where and how they end up connecting and whether Parliament hurts the Emperor's feelings with nasty notes or a lack of light refreshments. ;D It's a bit concerning because the Empire gained a large population boost through this conquest. If they can industrialize the Leif, it might snowball their economy and put Manticore in a tough spot if it comes to blows.
I really like the "first jump into the unknown" flavor of starting scenario but it does make early expansion slower. Lack of jump capability has been a real struggle. Particularly with the Limited Research Administration (love it, by the way, I usually limited myself to ~5ish labs per project so the new setting is somewhat familiar but *really* makes you appreciate a good scientist). I am pretty desperate for a bigger jump drive and higher efficiency. Not to mention all the other jump drive niceties. Or Ion Engines. Or engine boost. It's agonizing at times. I've also had a horrible shortage of C/P scientists which is why fuel harvesters are taking most of a decade to get online.
but, you know, a lot depends on where and how they end up connecting and whether Parliament hurts the Emperor's feelings with nasty notes or a lack of light refreshments. ;D
It's a bit concerning because the Empire gained a large population boost through this conquest. If they can industrialize the Leif, it might snowball their economy and put Manticore in a tough spot if it comes to blows.
Countess New Dijon of the Progressive PartyBy any argument the original Dijon was one too many, so I have absolutely no sympathy for Manticore on this. They chose to ignore the warnings and start a New Dijon so cannot complain about the predictably awful consequences?
she would not watch while her nephew’s advisers turned the star nation she’d fought for into another Spanish or Belgian Empire. That would not happen here. Not while she was breathing.Well quite, given the choice not breathing does indeed seem the superior alternative.
I must admit after that update I am absolutely rooting for the aliens, looking at the Manitcore political scene nuking the planet from orbit appears the only way to be sure. ;)
I must admit after that update I am absolutely rooting for the aliens, looking at the Manitcore political scene nuking the planet from orbit appears the only way to be sure. ;)
I must admit after that update I am absolutely rooting for the aliens, looking at the Manitcore political scene nuking the planet from orbit appears the only way to be sure. ;)
Well, I suppose this mirror books to some extent as at certain phases I think most readers were rooting for Havenite characters. :)
Weber unfortunately uses the books to give his political views. Liberals are mealy-mouthed idiots who want to slash military budgets in the face of imminent war when they aren’t outright cowards. Conservatives are power-hungry and corrupt when they aren’t outright traitors. Only the cleverness and steely-eyed determination of Crown loyalists save the Kingdom (over and over) because an enlightened dictator is the best method of rule.
Well, I suppose this mirror books to some extent as at certain phases I think most readers were rooting for Havenite characters. :)
Weber unfortunately uses the books to give his political views. Liberals are mealy-mouthed idiots who want to slash military budgets in the face of imminent war when they aren’t outright cowards. Conservatives are power-hungry and corrupt when they aren’t outright traitors. Only the cleverness and steely-eyed determination of Crown loyalists save the Kingdom (over and over) because an enlightened dictator is the best method of rule.
Sounds about right. But this story isn't like that at all, for one the Loyalists just imploded and the primary liberal character New Dijon is the best character.
Weber unfortunately uses the books to give his political views. Liberals are mealy-mouthed idiots who want to slash military budgets in the face of imminent war when they aren’t outright cowards. Conservatives are power-hungry and corrupt when they aren’t outright traitors. Only the cleverness and steely-eyed determination of Crown loyalists save the Kingdom (over and over) because an enlightened dictator is the best method of rule.
From a literary perspective, there are some significant advantages in writing about monarchial governments, of course. It allows the writer to focus more directly on individual strong characters whose decisions have immediate impact and who become personally responsible for the outcomes of those decisions. It's clearly not impossible to come up with characters and situations where both that focus and that responsibility can also be achieved in non-monarchial systems, and I've done that, too.
The initial draft of this chapter covered 3 years, but it ended up incredibly long
I decided to split the manuscript in half
I promise you won't have to wait six years for the rest.
Lady Suzanne Descroix, Countess New Dijon,
He had a vague memory of his father telling him once never to trust anyone with an empty workspace.
New Dijon grunted, stood up and crossed to the window, gazing out at Landing’s skyline. Her voice was icy when she finally spoke. “You’ve already admitted that 50% of our warship tonnage is useless for offensive operations and now you’re telling me 25% are nothing more than glorified defense platforms?”
“Yes, I suppose that’s one way to put it.”
Swiftsure class Jump Battlecruiser
New Dijon leaned forward to study the text floating in the air beside the design. After a moment, a genuine smile lit her face. “I’m impressed. This is exactly the sort of outside the box thinking we need, Admiral.”
Marathon class Dispatch Boat (P)I highly recommend finding at least 10-20 tons to put some very small, basic sensors on that thing. That way when the sneaky alien attacks and destroys the pinnace, it will at least be able to spot them far enough in advance to send a panicked radio message through the wormhole before it goes kablooie.
The 1st Survey Squadron returned home after a long arduous retreat to find a Kingdom already in turmoil, and not from anything so straightforward as an alien invasion. Instead, the Queen had thrown a metaphorical hand grenade into the House of Lords with her annual Landing Day Address.
and the Royal Marines deployed another planetary defense battery to each inhabited planet in the system.
On the morning of May 23rd 1589, the Defense Minister was alone in her office when the First Space Lord barged in without an appointment. His gruff warhorse face held a grim expression as he spoke the words that had haunted both of their nightmares for so long. “They’re here.”
Author's Note: I am so sorry to leave you all with another cliff hanger.
I will try my very best to have the second half of this installment up this weekend.
I must admit after that update I am absolutely rooting for the aliens, looking at the Manitcore political scene nuking the planet from orbit appears the only way to be sure. ;)
Sounds about right. But this story isn't like that at all, for one the Loyalists just imploded and the primary liberal condiment New Dijon is the worst condiment.
I hope it's clear that my portrayal of the Star Kingdom's various political factions here are a tongue-in-cheek imitation of the source material.
Perhaps realize that in works of FICTION, tropes are used quite often. A more accurate portrayal of Weber's works would be that he writes very strong Pro-Military Bias in the political structure of his Science Fiction MILITARY works. It's almost like it moves the story and provides some internal conflict to enhance the external threats...
edit: That said, Dunne is about to solve the fleet's maintenance issue. I hope getting the Crown Prince killed doesn't throw the Kingdom into succession turmoil.
Careful analysis of the debris uncovered a shocking truth. The LACs weren’t ships at all. They were living organisms, space going creatures capable of traveling through wormholes. The Star Kingdom’s scientific community, staggered by the implications, would debate them for years to come. Meanwhile, ONI wondered what had happened to the horrifying humanoid monsters who boarded Wayfarer and slaughtered her crew.
By seniority, this placed Captain Pryce Dunne in overall command.
Two months after the initial incursion, seven more LAC sized aliens appeared. This time, their translation vector put them squarely under the guns of CruDiv 2. The heavy cruisers were slower off the mark but just as effective. This time the battle lasted forty-five seconds, and the Manticoran ships again received no damage.
Unlike in previous encounters, these intruders recovered rapidly from the transit effect and started shooting back.
ONI later concluded the creatures [...] farted
Really, this was no more unlikely than cruiser sized aliens living in vacuum.
Late that year, four Mercury-class destroyers—Mercury, Venus, Terra, and Mars—completed their builder’s trials and set out to relieve the heavy cruisers. Since the defenses seemed to be holding, Parliament declined to fund a second flight.
Mark 1 WH Probe class Sensor Platform
ONI spent several hours trying to make sense of the brief jumbled data. In the end, they determined that forty-five of the LAC sized aliens waited almost on top of the terminus. They identified three unique subspecies, all of which had been seen before.
Having the future King of Manticore as flag captain while he led the Kingdom to a glorious victory over the alien menace could only be good for his career.
Losing ships would be a tremendous blow to the Navy,
Most captains agreed a few casualties would help solidify the public’s opinion of the RMN as valiant defenders of the Kingdom. Noone expected *their* ship would be among those destroyed.
HMS Trailblazer’s CO, as a mere Lieutenant Commander, wasn’t invited to the meeting and therefore had no say in this plan.
The First Space Lord rejected the plan outright, calling it absurd and reckless.
However, Defense Minister New Dijon had become enamored with Commodore Dunne’s recent wave of successes and overruled him. The operation would go forward as planned at the Commodore’s discretion.
edit: That said, Dunne is about to solve the fleet's maintenance issue. I hope getting the Crown Prince killed doesn't throw the Kingdom into succession turmoil.
This will be complete destruction of Manticoran Expeditionary Force most likely. I wonder how this will affect the government. It was after all Countess New Dijon, who overruled First Space Lord.
Why were the aliens in Manticore? Unless… could they have spooked at the sudden arrival of vanguard force and stampeded into the wormhole? A lemming response?
Of course they were. If aliens could shoot duranium melting goo out of their butts,
why not electronics destroying microwave pulses?
Computer terminals literally exploded, showering the crew with sparks, jagged bits of plastic and scraps of molecular circuitry.
How could such stupid creatures pose such a massive threat to the Kingdom?
Dunne looked to his left where a display showed Crown Prince Michael seated on the bridge. “Your Highness, how soon can your squadron launch another missile salvo?”
“Seven minutes.”
Seven minutes might as well be eternity if the aliens changed their minds and came after his beam ships. Dunne made a note for his after action report. Weight of fire might be of paramount importance in a fight between equal tech warships, but perhaps a ten minute reload cycle was pushing reduced size launchers too far.
Miraculously, HMS Casey and her consorts were unharmed. Confused, but who wasn’t?
Despite the high honors bestowed upon him, Dunne remained uncharacteristically subdued throughout the presentation, contemplating the high price his people had paid in blood.
Author's Notes: The Osterman Cross is the highest award given to enlisted personnel in the RMN and always comes with a commission. This is only the second time it has been handed out to date. The original was after the First Battle of Manticore. Anyway, I figured with all the highfalutin noble Admirals and Captains making a right mess of the Navy, this story could use its very own mustang Sharpe character to straighten them all out. ;D
Sad to see you all had such low expectations for Commodore Dunne. Shame.
Or you all very much overestimated the AI in C# which is still dumb as bricks.
Sadly, the Navy's budget problems will continue unabated.
To directly contrast, I enjoy rainyday's Countess New Dijon because while she starts with the Liberal base point of scrap the expensive fleet ships, she's then shown to have good, cognizant reasons to want to do so - the battlecruisers are expensive hanger queens that are only useful if Manticore itself is under direct threat as their range, lack of jump capability and short deployment times strictly limit their effectiveness.
We need a suitable in-universe name for these baddies. Naturally I assume that they will become known as "the swarm" due to whispered rumors amongst the rank and file crew members as is tradition.
At some point, one begins to suspect that these ships may not be transit-addled, but rather unarmed
For roleplay reasons, you could probably get away with putting a minimum-size jump drive on this thing
OOC: It is a persistent flaw in the game's tactical AI, simply put the AI has no ability at all to consider any threat it cannot actually see unless the Danger Rating™ for a system is sufficiently high enough to give it a clue, if even then. Notably, it has no idea about things like "the enemy might be defending this wormhole we have not yet attacked through" or "the enemy fleet destroyed the last 7 frigate squadrons we sent with no losses, but the 8th will do the job for sure!"
Here, the RMN's inexperience in the ways of space warfare are showing themselves.
In our collective defense, he is a damn lucky bastard as no one had predicted that his foolhardy jump point assault plan would be preempted by an even stupider one.
One other small thing that would make battles with the Swarm in particular absolutely devastating is if they detached damage ships. I really don't understand why the AI doesn't do this when it's automatic for the player (even when I don't want it). They could have inflicted way more damage on me if they had actually engaged my ships and not sat around at 1 km/s for most of the battle. I learned this in my previous 2.x game. It doesn't matter if there are 45 of them when you only need to hit one to make them all stop moving.
Amazing writing and an amazing story.
Dunne is a hot headed officer who is having massive luck so far.
None of the crews slept easy during the two weeks it took the collier RMAS Apollo to arrive with reloads.
Anyway, he was off in Hennesy, while the First Space Lord and Defense Minister were both available and more politically expedient punching bags.
Defense Minister New Dijon
Privately, the Conservatives questioned her math skills. The outrageous price tag attached to new missiles could put a lot of peasants through Casey-Rosewood’s bootcamp. Saying that out loud, however, would be political suicide in the Commons.
In the aftermath of the two battles, they ran stories on the mysterious “Swarm” and the brave naval officers who opposed them.
But she figured if another 20-year-old noble brat turned up his nose when she entered a room, she might break it, and that would ruin everything, promised commission or no
On July 4th, the frigate detected a small population signature including 3800 tons of ground forces. With great trepidation, she crept into orbit and her crew breathed a collective sigh of relief when no shots came. They expected pirates or smugglers, but found roughly two thousand bipedal lizard-like aliens in a settlement on the planet’s southern continent. It appeared to be a military force with modern, high-tech weaponry. However, the Manticoran sensors saw no signs of space flight capability and it was unclear how the soldiers had gotten here.
While HMS Amphitrite attempted to communicate with the oblivious natives,"Wait, but why? Just invade them already!" - some Andermani general, probably
Third, a full-blown invasion against the Swarm’s home would outrage a small portion of the population and likely cause protests just in time for the Commons elections.
“Korvettenkapitän,” she only stumbled a little over the word. “I am Lieutenant Commander Alexander of Her Majesty’s Ship Wanderer. You’ve arrived in the neutral system of Hyperion.”
Time to toss the dice. She unmuted the microphone. “As are we, Korvettenkapitän. And I would love to see yours.”
The remainder of this AAR will be a slightly-above-average rom-com with political elements. That's right, people, we're starting in on the Star Wars prequels now.
Enjoyable as always, rainyday, keep it up, only at a reasonable pace of course. ;)
“It is an excellent vintage,” Fiedler said, pouring more into his own glass. “If you choose to explore beyond Sachsen, the Empire will not protest. However, we would consider bringing armed ships through a stabilized wormhole a violation of Andermani territory and respond in force.”
Alexander blinked at him. “A what?”
(http://rainydaygaming.com/posts/aars/starkingdom/assets/ManticoreHyperion.png)
Meanwhile, the Admiralty settled on a refit plan for the remaining Triumph-class battlecruisers. The RMN needed powerful close range energy weapons platforms, so the R92 specification sacrificed missile cells for increased endurance and a battery of 20cm Energy Torpedo generators. A minor upgrade, it should take about a month per ship and BuShips planned to have them converted mid-year.
Prince Richard Winton-Serisburg wondered yet again why his mother picked someone with so little backbone for the Kingdom’s most important political role. Unless utter dysfunction in the Lords was her goal.
“That makes it okay? It’s our fault? Because we tried talking to them?”
“And exploiting their minerals.”
New Dijon
Winter Mount
“‘The genocide was expedient.’ - Suzanne Descroix, Defense Minister, Star Empire of Manticore.”
The government had to announce the massacre to the media, but provided few details. Public opinion split with some groups condemning the expedition to an inhabited planet and others condemning the lack of response to the murders. Crown Prince Michael fanned the flames of the latter with several appearances on popular talk programs where he presented images from HMS Wayfarer and Hyperion II as evidence of the threat posed by aliens and castigated the Liberals for being too soft in their approach to the problem.
HMS Arete stayed in formation with the survey cruisers, while Andromeda broke off to drive the Arbalest away. The mysterious ship fled and the Manticoran frigate gave chase. With only a few hundred km/s advantage, she would need several days to bring the target into missile range. Just before that happened, the Arbalest vanished, despite being well inside Andromeda’s sensor envelope. The frigate failed to reestablish contact even after a thorough search of the area. Eventually, she left to rejoin her squadron.
Eight full marine regiments, a small army of almost ten-thousand personnel and five hundred heavy weapons,
The 24th checks in... ;)
The 24th checks in... ;)
Well, I didn't say the 12th of which month. ;)
The 24th checks in... ;)
Well, I didn't say the 12th of which month. ;)