Author Topic: Senario idea  (Read 224 times)

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Offline Norm49 (OP)

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Senario idea
« on: September 27, 2022, 03:21:05 PM »
I believe a similar subject was create but the search function of the forum didn't find any thing.

This is a place to propose scenario idea and/or sheer scenario.
The fist one is the one i am currently playing.

Scenario 1:"To the world end" Set population grow a 0.0 so i don't lose population (will be change to 4 or 5 when other planet have been colonize) and make the Earth population at 15 billion (Earth can support 12B) also Earth have no more resource to mine. I star as a conventional empire. So you have to very carefully manage the little resource you have in reserve and you could have to destroy conventional industry to gain more resource to build ship to go mine on other planet as well as fighting the unrest due to the serious over population problem.I also space mater out the space port and the deed space observatory. I also space mater the earth atmosphere to simulate climate change and had some low colonies cost to earth (eventually fixable with terraformation). I space mater some random resource on Mars and random ruin on Europa. All spoiler race are active. Research time a 100% Terraformation at 100% Survey at 20%. Player NPR generation chance at 90%. Difficulty modifier at 120%. Civilian line and harvester are off.

What are you custom scenario?
« Last Edit: Yesterday at 01:21:29 AM by Norm49 »
 

Online nuclearslurpee

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Re: Senario idea
« Reply #1 on: September 27, 2022, 09:03:37 PM »
I delete 99% of all the resources in Sol, build a bunch of ships, delete some techs, and write a ponderous AAR about it.  :P
 

Offline Sebmono

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Re: Senario idea
« Reply #2 on: September 28, 2022, 06:47:59 AM »
I delete 99% of all the resources in Sol, build a bunch of ships, delete some techs, and write a ponderous AAR about it.  :P

When you delete techs, are you doing it in the DB or in game somehow? And if I. The DB, is there a "right" way to do this? I've recently started a game on the latest version with a Battletech theme, I'm steadily developing through the Star League years and want to eventually model the Succession Wars technological decline by deleting techs while still keeping around ships and GFs that use them and wasn't sure how well the game would handle me just deleting those rows from the DB.
 

Online nuclearslurpee

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Re: Senario idea
« Reply #3 on: September 28, 2022, 07:47:13 AM »
I delete 99% of all the resources in Sol, build a bunch of ships, delete some techs, and write a ponderous AAR about it.  :P

When you delete techs, are you doing it in the DB or in game somehow? And if I. The DB, is there a "right" way to do this? I've recently started a game on the latest version with a Battletech theme, I'm steadily developing through the Star League years and want to eventually model the Succession Wars technological decline by deleting techs while still keeping around ships and GFs that use them and wasn't sure how well the game would handle me just deleting those rows from the DB.

In the game, you can go into the Research tab, view "Completed" techs, and choose to remove specific ones from the list. You may need SM mode for this, I don't remember as I always have SM mode on when I'm doing this kind of stuff anyways.

The only catch is that you cannot remove a race-designed component, ground unit, etc. which is currently "in use" (which includes being in a class/formation/etc. that is not currently built or deployed). For this you have a couple of options, the cleanest one is to design the ships with another race and transfer them to the desired faction, the easier one is to mark all of these components and units as obsolete and play by the honor rule not to build any more. I am lazy so I did the second one.  :P