Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 355646 times)

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Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #255 on: July 26, 2020, 10:26:27 PM »
Question: is there any way to refit space stations to a new design that are constructed through Construction Factories (i. e.  not via shipyards)?

No, right now the only way to refit is with a shipyard.
Even though you made the station with factories, if you have a large enough yard you can use it to refit them.
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #256 on: July 26, 2020, 11:07:00 PM »
Question: is there any way to refit space stations to a new design that are constructed through Construction Factories (i. e.  not via shipyards)?

No, right now the only way to refit is with a shipyard.
Even though you made the station with factories, if you have a large enough yard you can use it to refit them.

The build of the station from Factories simulates the built of sections which are launched and consequentially assembled in space, which I find completely correct. You don't land the whole ISS to refit it, you have to do it in space.

Offline Dawa1147

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #257 on: July 27, 2020, 06:05:13 AM »
Yes, check "assign all" in the top right.
That just assigns all Missiles to one MFC when I drag and drop them. It helps for the last 30 Missiles from the last MFC, but thats kinda it
 

Offline Dawa1147

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #258 on: July 27, 2020, 06:43:45 AM »
Has any one seen an NPR surrender yet? If so, what does it look like (Event Message? Do you gian control of their ships?...)
Ive met 3 NPRs (that arent Spoilers), and none of them have yet to surrender AFAIK.
 

Offline Black

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #259 on: July 27, 2020, 08:29:40 AM »
I had individual commercial ships surrender after I opened fire on them. I also had ships surrender to me after I captured planet they were orbiting. But even after I conquered their homeworld and they had no colonies left, there still were hostile ships I had to hunt down.
 

Offline Dawa1147

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #260 on: July 27, 2020, 11:52:04 AM »
I had individual commercial ships surrender after I opened fire on them. I also had ships surrender to me after I captured planet they were orbiting. But even after I conquered their homeworld and they had no colonies left, there still were hostile ships I had to hunt down.

Did you get an Event like "Alien Communication/Combat Summary": "XX Example 001 has surrendered" or something to that effect?
Did you gain control over the surrendered ships?
 

Offline Black

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #261 on: July 27, 2020, 11:55:10 AM »
I don't remember exact wording of the mesage but it was something like that - XX Example 001 has surrendered. You will get fleet with the ship in your Naval Organization and you can give it normal orders. You also get design of the ship in your Class Design tab.
 

Offline Dawa1147

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #262 on: July 27, 2020, 12:12:01 PM »
I don't remember exact wording of the mesage but it was something like that - XX Example 001 has surrendered. You will get fleet with the ship in your Naval Organization and you can give it normal orders. You also get design of the ship in your Class Design tab.
Awesome, thanks! Then its just my NPRs being stubborn...
 

Offline Black

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #263 on: July 27, 2020, 12:17:24 PM »
I would say that chance of surrender is relatively low, or maybe they die too fast. You would have to try to ping them with something like single gauss cannon to try to force more of them to surrender before you damage them too much and they explode.

At the end it is not really worth it IMO. They will most likely not fit with your existing designs anyway. Only thing that may be useful is to get colony ship with colonists, so you can start second species in your empire.

I sometimes capture ships by boarding them but you need good speed advantage for your marines not to die during the assault.
« Last Edit: July 27, 2020, 12:22:05 PM by Black »
 

Offline Barkhorn

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #264 on: July 27, 2020, 12:25:39 PM »
Beam weapons have a 1% chance of breaking every time they fire.  Is that per increment or per shot?  Like will a railgun actually roll against 3% since it fires 3 shots per increment?
 

Offline Jorgen_CAB

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #265 on: July 27, 2020, 12:36:35 PM »
Beam weapons have a 1% chance of breaking every time they fire.  Is that per increment or per shot?  Like will a railgun actually roll against 3% since it fires 3 shots per increment?

It is per increment when a weapon fires... so 4 shots equal 1% chance for a weapon failure on a railgun.
 

Offline Rince Wind

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #266 on: July 27, 2020, 12:39:41 PM »
Yes, check "assign all" in the top right.
That just assigns all Missiles to one MFC when I drag and drop them. It helps for the last 30 Missiles from the last MFC, but thats kinda it

Unless those are AMMs you'll have to designate the target for each fire control by hand as well I think. And unless you want to fire on 200 different targets there isn't really a point to giving each launcher a fire control. You can save a lot of space ... for more launchers!
 

Offline Barkhorn

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #267 on: July 27, 2020, 02:27:18 PM »
In VB6, I would have a fuel harvester station parked at a gas giant, with a tanker transferring fuel back and forth from the harvester to Earth.  I don't see an "Unload fuel at colony" order anymore.  Is this not possible in C#?
 

Offline Rince Wind

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #268 on: July 27, 2020, 02:30:24 PM »
Does the colony have a fuel transfer system or a spaceport? And does the tanker have a fuel transfer module?
 

Offline Barkhorn

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #269 on: July 27, 2020, 02:46:14 PM »
Forgot the fuel transfer module, thanks for the heads up.  Do colonies need spaceports or fuel transfer systems if the tanker has cargo shuttles?