Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 355783 times)

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Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #855 on: December 16, 2020, 12:39:34 PM »
Me would like to get my tentacles on this list of medals  ;D
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #856 on: December 16, 2020, 04:15:18 PM »
Me would like to get my tentacles on this list of medals  ;D

If I can remember to do so I'll see about typing up a CSV and attaching a ZIP with that and the images I borrowed from Wiki.
 
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Offline TheTalkingMeowth

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #857 on: December 16, 2020, 04:27:18 PM »
Me would like to get my tentacles on this list of medals  ;D

If I can remember to do so I'll see about typing up a CSV and attaching a ZIP with that and the images I borrowed from Wiki.

I thought there was a way to export/import medals directly from the game.
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #858 on: December 16, 2020, 04:49:14 PM »
Import yes, export Soon™.
 

Offline pwhk

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #859 on: December 17, 2020, 08:55:30 AM »
On the main window, turn on spacemaster mode by clicking the lightbulb button.  Then click on the gear.  Near the bottom left of this window, there should be a "Detection Settings" field.

Default is normal detection in all systems, where NPR's follow the same rules you do everywhere.

No detection without player presence means combat can't happen without a player in the system.

Automatic detection without player presence means detection is guaranteed in systems without a player present and combat is probably to the death; you'll get a burst of 5-second increments as the NPR's kill each other, but the fight will be decisive, so you shouldn't get months of 6-hour increments.

Actually I tried this before. Apparently whatever value I set is not saved :-\

I tried editing the DB directly for this option and not working either, still having months-long 6-hour increments  :(
(crosspost in the v1.12 bug thread)
Fed up with this, I decided to try investigate myself ;)

Looks like some NPR fleets (which is construction fleet) keep jumping back and forth at a jump point, keep triggering hostile contacts for another NPR. The other NPR, not outdoing hostilities, also have another fleet jumping back and forth at the same jump point.
 
I edited the DB to take control, SM delete the offending ships, and put control back (edit DB again). This appears to fix the issue.

 

Offline pwhk

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #860 on: December 18, 2020, 05:22:55 AM »
So the enemies are in range, fire all our missiles and run!! All 21 missiles, in box launchers, are launched at once, flying towards the target...

What? Our missiles just disappeared in the thin air?

No, no nuclear detonations. Not even energy impacts. Our missiles are just gone in the middle of the empty space...

(Reload Aurora)

---

How come my missiles just disappeared in the thin air?
« Last Edit: December 18, 2020, 05:29:14 AM by pwhk »
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #861 on: December 18, 2020, 05:57:52 AM »
So the enemies are in range, fire all our missiles and run!! All 21 missiles, in box launchers, are launched at once, flying towards the target...

What? Our missiles just disappeared in the thin air?

No, no nuclear detonations. Not even energy impacts. Our missiles are just gone in the middle of the empty space...

(Reload Aurora)

---

How come my missiles just disappeared in the thin air?

If you flee leaving the missiles out of MFC range they will not be able to be guided and reach the target.
 
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Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #862 on: December 18, 2020, 07:27:42 AM »
Targets disappear, missiles vanish if they do not have sensors built into them. There are 4 reasons for this:

1. Target gets destroyed.
2. Target jumps through a JP.
3. Target goes beyond the range of the MFC guiding the missiles.
4. Target goes beyond the range of the AS seeing it.
 
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Offline pwhk

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #863 on: December 18, 2020, 08:01:53 AM »
Looks like MFC range is likely. I was firing the missiles at the edge of MFC range and immediately leaves the vicinity...
Actually after reload Aurora I moved well into range and fired the missiles, only to got shot down by enemy PD...  :( Try better next time I guess
 

Offline davidr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #864 on: December 18, 2020, 11:42:04 AM »
A couple of quick questions :-

On earth I have a Projected Usage for Gallicite of 1320 and underneath the 1320 is showing as being used for Maintenance

1) What time period is the projected usage - a month or a year ?

2) What Maintenance could the Gallicite be for ?  I am not constructing maintenance supplies , no shipyards are upgrading or in use.

DavidR
 

Offline TheTalkingMeowth

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #865 on: December 18, 2020, 12:12:39 PM »
A couple of quick questions :-

On earth I have a Projected Usage for Gallicite of 1320 and underneath the 1320 is showing as being used for Maintenance

1) What time period is the projected usage - a month or a year ?

2) What Maintenance could the Gallicite be for ?  I am not constructing maintenance supplies , no shipyards are upgrading or in use.

DavidR

Projected use time frame is 1 year. And the maintenance column shows usage for manufacturing MSP, so if it's showing something you ARE making MSP.
 

Offline davidr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #866 on: December 18, 2020, 12:53:04 PM »
TheTalkingMeowth,

Thank you for your reply. You are quite right - I had not stopped the maintenance facilities production which was 13,200 MSP per year , equating to 1320 of Gallicite , 1320 Duranium and 660 Uridium.

I have now stopped production and my Projected Usage now only shows 2222 Sorium for the Fuel Refineries.
 

Offline RougeNPS

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #867 on: December 18, 2020, 02:02:58 PM »
Would it be possible to play something similar to an BSG (The new one, not the old one.) scenario with your entire population in a fleet?
 

Offline Migi

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #868 on: December 18, 2020, 02:29:53 PM »
Would it be possible to play something similar to an BSG (The new one, not the old one.) scenario with your entire population in a fleet?
There's nothing stopping you transporting large amounts of population around in cryo-storage.
However, population needs to be on a body in order to do anything, so the population couldn't do things like building, wealth generation, maintenance or mining.
 

Offline QuakeIV

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #869 on: December 18, 2020, 02:52:01 PM »
The short answer is 'no not really'

Though my general understanding is steve is in favor of this idea he is just kindof slowly working his way towards it