Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 358903 times)

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Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2700 on: June 16, 2022, 11:21:39 PM »
Are the research costs for projects listed in db file or are they in exe?
I would want to mess with them and i dont know if its possible.

In the DB, table FCT_TechSystem. The technologies available for every race and game are listed with RaceID 0, specific race-designed component projects are given with the associated RaceID.
 
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Offline GodEmperor

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2701 on: June 17, 2022, 01:21:11 AM »
Are the research costs for projects listed in db file or are they in exe?
I would want to mess with them and i dont know if its possible.

In the DB, table FCT_TechSystem. The technologies available for every race and game are listed with RaceID 0, specific race-designed component projects are given with the associated RaceID.
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Offline nakorkren

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2702 on: June 17, 2022, 10:25:47 AM »
From the start of my current game I have been trying to lean more heavily on civilian shipping lines for my cargo needs. That had been working ok, but I find myself with a bunch of unfulfilled move orders right now. I looked at my civilian lines are all completely busy moving trade goods and colonists. While that's helpful for building up population on my colonies, is there any way to get them to be more balanced in responding to move orders too?
 

Offline Rince Wind

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2703 on: June 17, 2022, 01:49:45 PM »
IIRC they have a maximum number of jumps they will transport stuff for you and they prefer shorter trips.
I am not sure when they decide to take on cargo, so if the starting planet is a bit out of the way they might see no reason to go there.

Take all this with a grain of salt though.

There is nothing like priority contracts. I would love that as a feature (for a considerable markup, of course).
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2704 on: June 17, 2022, 03:57:27 PM »
From the start of my current game I have been trying to lean more heavily on civilian shipping lines for my cargo needs. That had been working ok, but I find myself with a bunch of unfulfilled move orders right now. I looked at my civilian lines are all completely busy moving trade goods and colonists. While that's helpful for building up population on my colonies, is there any way to get them to be more balanced in responding to move orders too?

It has always seemed to me that civilian freighters will execute an open contract before moving trade goods.
If you have a lot of unfilled contracts, make sure that you have matching supply and demand sides and that civ ships can reach both the supply and demand locations via gated jump points.

Keep in mind that civ freighters are slow. It can take quite a long time from when you issue a contract to when the first civ ships show up for it.
 
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Offline MeatyBoii

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2705 on: June 18, 2022, 03:30:28 PM »
So I want to move materials (not buildings) between my planets.  I haven't seen an option to ask civilians to do it, just the finished buildings.  Do I have to move stuff manually then?
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2706 on: June 18, 2022, 03:32:34 PM »
So I want to move materials (not buildings) between my planets.  I haven't seen an option to ask civilians to do it, just the finished buildings.  Do I have to move stuff manually then?

Yep, have fun.
 
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Offline MeatyBoii

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2707 on: June 18, 2022, 03:33:38 PM »
Quote from: nuclearslurpee link=topic=11545. msg160384#msg160384 date=1655584354
Quote from: MeatyBoii link=topic=11545. msg160383#msg160383 date=1655584228
So I want to move materials (not buildings) between my planets.   I haven't seen an option to ask civilians to do it, just the finished buildings.   Do I have to move stuff manually then?

Yep, have fun.

It's not too bad, just two systems away.  I can imagine it can become pain in the ass to move materials if there's ~20 systems inbetween.
 

Offline Voltbot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2708 on: June 18, 2022, 04:01:24 PM »
You might see me as lazy for not testing it myself, but whatever.
Around 3 days ago I started thinking about space ship, that only has hangars and a lot of armour. This could be kind of shell for JP assault. It would have enough armour to withstand these 60 second of jump shock and won't slow down fleets, once they're in system.
So 1) What do you think? Is it feasible?
and 2) This made me think. Do parasite ships suffer jump shock?
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2709 on: June 18, 2022, 04:49:39 PM »
Does anyone know how many posts you have to have before you can upload images in posts?
(Asking for a friend.)
 

Offline MeatyBoii

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2710 on: June 18, 2022, 04:50:17 PM »
Quote from: skoormit link=topic=11545. msg160388#msg160388 date=1655588979
Does anyone know how many posts you have to have before you can upload images in posts?
(Asking for a friend. )

It appears it's ten posts.
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2711 on: June 18, 2022, 04:50:38 PM »
Quote from: skoormit link=topic=11545. msg160388#msg160388 date=1655588979
Does anyone know how many posts you have to have before you can upload images in posts?
(Asking for a friend. )

It appears it's ten posts.

Are you sure?
 

Offline MeatyBoii

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2712 on: June 18, 2022, 04:52:26 PM »
Quote from: skoormit link=topic=11545. msg160390#msg160390 date=1655589038
Quote from: MeatyBoii link=topic=11545. msg160389#msg160389 date=1655589017
Quote from: skoormit link=topic=11545.  msg160388#msg160388 date=1655588979
Does anyone know how many posts you have to have before you can upload images in posts?
(Asking for a friend.  )

It appears it's ten posts.

Are you sure?
Must be, because I still can't post images.
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2713 on: June 18, 2022, 04:52:42 PM »
Quote from: skoormit link=topic=11545. msg160390#msg160390 date=1655589038
Quote from: MeatyBoii link=topic=11545. msg160389#msg160389 date=1655589017
Quote from: skoormit link=topic=11545.  msg160388#msg160388 date=1655588979
Does anyone know how many posts you have to have before you can upload images in posts?
(Asking for a friend.  )

It appears it's ten posts.

Are you sure?
Must be, because I still can't post images.
How many posts do you have?
 
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Offline MeatyBoii

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2714 on: June 18, 2022, 04:58:53 PM »
Quote from: skoormit link=topic=11545. msg160392#msg160392 date=1655589162
Quote from: MeatyBoii link=topic=11545. msg160391#msg160391 date=1655589146
Quote from: skoormit link=topic=11545.  msg160390#msg160390 date=1655589038
Quote from: MeatyBoii link=topic=11545.  msg160389#msg160389 date=1655589017
Quote from: skoormit link=topic=11545.   msg160388#msg160388 date=1655588979
Does anyone know how many posts you have to have before you can upload images in posts?
(Asking for a friend.   )

It appears it's ten posts. 

Are you sure?
Must be, because I still can't post images.
How many posts do you have?
Nine for now.
 
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