- Built to drop an elite 15,000 Ton Assault Team, this ship's role is very offense-oriented. It's weaponry, however, is very defense-oriented. A group of six 10cm Railguns make up the vessel's primary Point Defense armament, relying on volume of fire rather than accuracy in this role. These guns are supplemented by six turreted 10cm Lasers for Area PD, while a whopping forty Class 1 Missile Launchers provide AMM support as well. These 10cm Lasers can also be used in the Anti-Fighter role, supplemented by thirty six Class 3 Missile Cells loaded with AFMs. It's dedicated anti-ship armament consists of a quartet of Class 2 Particle Beams, and is supplemented by a battery of twelve Class 3 Missile Launchers firing ASMs. All of these various roles are further enhanced by the vessel's compliment of eight Dauntless Strikefighters.
- In terms of passive defenses, the Dauntless-Class Assault Ship has very light armor and modest shields. Not a particularly fast ship, the Dauntless-Class does somewhat compensate for this by having an excellent sensors package, replete with a battery of Active Sensors, powerful passives and even a pair of ELINTs for the gathering of tactical and/or strategic information. A comprehensive battery of fire control systems allow the Dauntless-Class to effectively engage a variety of enemies simultaneously, while enabling it to better deal with swarms of enemy strike craft or FACs. Cryogenic Berths provide an effective back-up should the ship's Life Support Systems sustain damage while a quartet of Cargo Shuttle Bays allow it to retrieve it's soldiers after the battle as well as pickup survivors in a pinch. An large array of Command and Control systems afford the vessel good accuracy, efficient repairs, and effective carrier ops.