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  1. v1.14.0 Changes Discussion Thread
  2. The Logistics of Planetary Invasions: A Mechanistic Analysis
  3. Cost of PPV vs Police
  4. v1.14.0 Changes List
  5. Multiple Ground Unit Capabilities?
  6. Fleet organization example
  7. How to Use Mines
  8. Custom Creation bug?
  9. Economy of Missile Launchers
  10. Changing Game Settings
  11. Removing AMM
  12. How does Artillery Support Works?
  13. Ground Resupply Out-of-Combat
  14. Flag Bridge Rank Limitations
  15. Terrain modifier
  16. Parasite Maintenance Rules Clarification
  17. Automated training
  18. How to transfer ships between races
  19. C# Aurora Changes List v1.14.0 / Table of Contents
  20. v1.13.0 Changes Discussion Thread
  21. Colonize Luna
  22. Ground combat airforce design?
  23. Boarding combat so damn lethal
  24. NPR too weak
  25. Refit cost calculation
  26. 1.13.0 Changes List
  27. Tuggin
  28. Military academies names
  29. Events colors export
  30. 'puter ground forces
  31. Ruin Mechanics (We need you steve!)
  32. Ancient Constructs not showing up in the economics screen on their tab
  33. Tankers empty all fuel on colonies
  34. Diplomatic ship
  35. Colony Protectin
  36. Conventional Warfare
  37. How is albedo change calculated?
  38. Replenishment Ship problem
  39. Alien Artifacts
  40. Civilian sector infastructure
  41. Confused about MSP use
  42. Available Worker for populations by Colony Cost
  43. Ground unit upgrade
  44. Change of displayed Range of Fire controls?
  45. 1.13 No Save Game Compatible?
  46. Shipping lines
  47. Commander Tactical skill
  48. Occupation Strength
  49. Component failures whist in Overhaul at Earth
  50. Terraforming Station