View full version: C# Suggestions
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  1. Galactic map
  2. Pregenerate Unexplored Jump Points
  3. Some other Miscellaneous Suggestions
  4. C# Suggestions
  5. Pirates
  6. Rework to Ground Unit Construction
  7. Some Miscellaneous Suggestions
  8. Track individual ground combats in same system
  9. Specialized orbital support weapons
  10. Trade Update and the reasons why I need it
  11. Linux game installation
  12. Sub Fleets
  13. Engine and Reactor Names
  14. Power output on power plant design screen
  15. Move to next system requiring geo/grav survey
  16. Underground Infrastructure
  17. Better Unrest Mechanics
  18. Planetary Shield Units, like STOs, but with shields.
  19. Player-Controlled Shipping Network
  20. Automation/Advanced Computing Techline
  21. Planetart Power
  22. RE: Self-Jump Drives, Compact Jump Drives
  23. Custom Gamemaster Weapons / Armor for Ground Units
  24. Vertical & Orbital Envelopment Ground Support Missions
  25. Improved Passive Defences
  26. List of features from VB6 missing in C#
  27. Viewing Ground Forces from the Colony Window
  28. Some QoL suggestions for Ground Units
  29. Thoughts about Hospital installation
  30. When can we get the 64-bit version of C#?
  31. Naming all academys
  32. Proposal for New Event Types
  33. All kinds of exotic alien life
  34. Biology Tech Additions
  35. Small Refueling System
  36. Limit/Max Maintenance Stockpile Setting
  37. Real-World Next-Gen Tech Suggestions
  38. Carrier Operations/Interface Suggestion thread
  39. Refit cost warnings?
  40. Giving ships etc
  41. if (<CONDTION>) then GOTO <LINE X> in fleet movement
  42. Misc Installations
  43. Civilian carrying capacity indicator
  44. Display accuracy vs faster targets
  45. Granular Auto Assign
  46. Map distance
  47. Pulse Wave Microwave for anti-salvo
  48. Minor Request - Additional Medal Conditions
  49. Medal Coding Question
  50. Tidal Lock