View full version: C# Suggestions
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  1. Suggestions Thread for v2.4.0
  2. Shipyard Capacity - Only have Continual
  3. Fleet Haulers : Multiple Tractor Beam Ships
  4. Suggestion: Ability to turn infrastructure back into trade good
  5. Electronic Intelligence Module for buoys
  6. Suggestion: Toggle colony as Target for Automatic Overhaul
  7. Draft of an idea for a change to sensing
  8. Proposed Format For Ground Forces Air Combat Rework
  9. Proposed expansion of the economic system
  10. Ability to Reposition Waypoints
  11. The AMM Question
  12. Option for Civs to ship infrastructure but not Colonists
  13. Area Jammers
  14. A proposed fix for a preceived problem with weapon calibre
  15. Auto-assign Sector Administrators
  16. Shipyard change
  17. Export/Import ground force templates & organizations
  18. Always use componets
  19. Fast Shields, Slow Shields, More Shields
  20. Suggestions Thread for v2.0
  21. RP QoL changes
  22. Allow genetic modification for modified species
  23. A button for mass research?
  24. Fleet-Wide Targeting data sharing
  25. Self-Jump only Jump Drives
  26. Auto-assign Naval Commanders
  27. Destroy your own missiles
  28. Other uses for biology
  29. Quick summary of weapons in a fleet next to ship tonnage
  30. reserve fleet idea
  31. Race-specific passwords for better MP
  32. Suggestions for additions to Electronic Warfare
  33. Ground Force Construction Facilities Take Too Much Population
  34. Ideas for Meson Tweaks, and maybe some HPM tweaking as well.
  35. Send ship parts list directly to industry - components from Class Design.
  36. Stealth Missiles
  37. Missile Guidance, Missile Agility & Capacitor Banks
  38. Missile / Ordance Refit
  39. Ability to set New Medal Conditions
  40. Troop Compartments
  41. Colour the Components List in the Stockpile Tab
  42. Sector Commands in Economy View
  43. Panic on low training in combat
  44. Decoys.
  45. Upcoming events table for all races
  46. Tentative Suggestions for Missile Rebalancing by Tweaking Launcher Size Rules
  47. User made scenarios.
  48. Bring back PDCs
  49. Displacement tech for plasma carronades
  50. GC - a low-impact implementation of the 'flyer' archetype as a Capability