View full version: General Discussion
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  1. Help Needed!
  2. Recreation Module?
  3. Interrupt Problems
  4. Trojan Horse...?
  5. Using orbital habitats
  6. Question about the surrender mechanics
  7. Alien Contact and ELINT
  8. Materials for Shipyard Tasks
  9. Ship to Ship refueling
  10. Hardware Specs
  11. Question about point defence and beam weapons
  12. Glacial (physical) pace ...
  13. Missile Movement
  14. Is there any possibility to transfer crew?
  15. System Access issue? Security Status?
  16. Naming Help
  17. Any way to easily come up with round ship speed/size combos?
  18. What's the best method for jump point defense?
  19. Any way to practice combat?
  20. Ground Combat Logs
  21. Medals import
  22. Anyone have patterns with how they start their games?
  23. Fighter tracking speed question C#
  24. Maintenance, Overhauls & Crew training
  25. Big missiles
  26. Collection of Component Naming Options - Come add to the list!
  27. What is the number in parens in the title of the Economics window?
  28. Active Sensors and Emissions
  29. Initial Game Settings and Resulting Rate of Gameplay
  30. At which point non-missile combat fighters become again worthy?
  31. Guidelines for Sustainable Empires
  32. No Weapon Research
  33. Closed-casket funeral, I think
  34. I made some mistakes
  35. Large System
  36. Quick battle scenario
  37. Noob Question
  38. Post Annihilation observations
  39. Colony name feature
  40. Am I doing diplomacy wrong?
  41. Is there any way to get fuel harvesters to balance fuel% between them?
  42. Anti-missile hit probability
  43. Geosurvey bouys not following waypoint/planet.
  44. Some opinions on initial settings, if you please
  45. Changing ground unit templates
  46. Help interpreting species data?
  47. What's the challenge?
  48. Choosing planets to colonize
  49. Slowdown
  50. Something weird in research and production 1.12