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Posted by: Father Tim
« on: April 01, 2019, 06:40:47 PM »

You can also create armoured missiles and if the WH of the enemy AMM is only strength 1, each hit is a 50-50 chance of killing it or not - since there is no degradation of missile armour. So a single armoured missile can possibly shrug off multiple AMMs before being destroyed. Someone did the math on what is the sweet spot for missile armour but I can't recall which sub-forum the thread is in.

The actual formula is a 1 in (1+missile armour) chance per hit, so for missiles with 1 armour, it's 50-50.  With 2 armour, it's 33-67.  With 3, 25-75, etc. per 1 dmg hit (from any weapon).
Posted by: Garfunkel
« on: April 01, 2019, 11:44:48 AM »

You cannot create specialised Chaff/Flares that would function automatically and exactly like their RL counterparts, since there are no such systems in Aurora. So you cannot drop chaff clouds to block active sensors and you cannot drop flares to fool thermal-seeking missiles.

But what Iranon and and Michael Sandy described is 100% correct - you can fool the AI into wasting their AMMs. You can also create armoured missiles and if the WH of the enemy AMM is only strength 1, each hit is a 50-50 chance of killing it or not - since there is no degradation of missile armour. So a single armoured missile can possibly shrug off multiple AMMs before being destroyed. Someone did the math on what is the sweet spot for missile armour but I can't recall which sub-forum the thread is in.

Posted by: Iranon
« on: March 28, 2019, 07:04:42 AM »

Definitely possible.

You could have a multistage missile with one stage consisting of a moderate-power engine and fuel for good range, one attack stage consisting of a high-powered short-ranged missile, and multiple decoy missiles of size one. To pinch pennies, these could have no agility, either no warhead or a 1-power one, and therefore a lower-power engine to achieve comparable speed.
I'm not sure if the AI will prioritise them in final fire beam defence if they are a tiny bit faster, and would therefore impact first in the same 5-second interval.

However, you could avoid overcomplicating things and just use small ASMs instead. Either for a uniform second stage payload or directly, depending on your range requirements.
Keep in mind that small missiles need to give up more performance for long range.
Posted by: Michael Sandy
« on: March 28, 2019, 06:07:36 AM »

Given that the AI will fire AMMs at any missile, yes it is.  You can make ridiculously cheap missiles by using .3 power engines on decoy missiles, that have billions of km range, and fire them at a waypoint near an enemy node.  And they will fire AMMs at them, even though the decoys have no warhead, and cost maybe .05 BP each.

Somewhat less cheesy, you could have a set of missiles where the 1 MSP missile launchers are .33 size while the larger missiles are .50 size, and synch up their reload rate so they fire simultaneously.
Posted by: xenoscepter
« on: March 27, 2019, 04:39:36 PM »

Is it possible to create a type of Anti-Missile Missile designed to serve as an Anti-Missile Decoy? Similar in function to current IRL Flares or Chaff?

If so, how?