Author Topic: Maintenance on ships off planet  (Read 1154 times)

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Offline Graymane (OP)

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Maintenance on ships off planet
« on: June 12, 2020, 01:27:31 PM »
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Victory class Space Station      626,876 tons       3,678 Crew       20,005.4 BP       TCS 12,538    TH 0    EM 0
1 km/s    JR 2-25(C)      No Armour       Shields 0-0     HTK 429      Sensors 24/24/0/0      DCR 11      PPV 0
MSP 30,019    Max Repair 2400 MSP
Hangar Deck Capacity 5,000 tons     Troop Capacity 5,000 tons     Magazine 5,000    Cargo Shuttle Multiplier 10   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Flight Crew Berths 100   
Recreational Facilities
Maintenance Modules: 40 module(s) capable of supporting ships of 160,000 tons
Refuelling Hub - Capable of refuelling multiple ships simultaneously
Ordnance Transfer Hub - Capable of transferring ordnance to multiple ships simultaneously

BE-G3 JC630K Commercial Jump Drive     Max Ship Size 630000 tons    Distance 25k km     Squadron Size 2

Fuel Capacity 5,000,000 Litres    Range N/A

BE-G3 CIWS-320 (4x10)    Range 1000 km     TS: 32,000 km/s     ROF 5       
BE-G3 Space Viper G3 AMM 120K/9M (2200)    Speed: 120,000 km/s    End: 1.2m     Range: 8.6m km    WH: 1    Size: 1    TH: 400/240/120
BE-G3 Harpoon G3 Anti-Ship Missile (300)    Speed: 23,750 km/s    End: 36.6m     Range: 52.1m km    WH: 16    Size: 4    TH: 253/152/76
BE-G3 Sidewinder G3 Anti-Ship Missile 4/9/65K/50M (300)    Speed: 65,000 km/s    End: 12.7m     Range: 49.5m km    WH: 9    Size: 4    TH: 433/260/130
BE-G3 G3 Sonar Buoy (100)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 4    TH: 0/0/0

BE-G3 Active Search Sensor AS88-R100 (1)     GPS 4800     Range 88.9m km    Resolution 100
BE-G3 Thermal Sensor TH1.0-24.0 (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km
BE-G3 EM Sensor EM1.0-24.0 (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes

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Darby class Support Vessel      199,624 tons       1,313 Crew       8,077 BP       TCS 3,992    TH 16,000    EM 0
4007 km/s    JR 2-25(C)      Armour 1-304       Shields 0-0       HTK 220      Sensors 24/24/0/0      DCR 1      PPV 0
MSP 6,025    Max Repair 600 MSP
Hangar Deck Capacity 2,000 tons     Troop Capacity 5,000 tons     Magazine 1,000    Cargo 25,000    Cryogenic Berths 10,000    Cargo Shuttle Multiplier 10    Tractor Beam     
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Flight Crew Berths 40   
Jump Point Stabilisation: 360 days
Maintenance Modules: 5 module(s) capable of supporting ships of 20,000 tons
Salvager: 1 module(s) capable of salvaging 1000 tons per day

BE-G3 JC200K Commercial Jump Drive     Max Ship Size 200000 tons    Distance 25k km     Squadron Size 2

BE-G3 Commercial Magnetic Fusion Drive  EP2000.00 (8)    Power 16000    Fuel Use 1.33%    Signature 2000    Explosion 5%
Fuel Capacity 5,000,000 Litres    Range 340 billion km (982 days at full power)
Refuelling Capability: 160,000 litres per hour     Complete Refuel 31 hours

BE-G3 CIWS-320 (4x10)    Range 1000 km     TS: 32,000 km/s     ROF 5       
BE-G3 Space Viper G3 AMM 120K/9M (240)    Speed: 120,000 km/s    End: 1.2m     Range: 8.6m km    WH: 1    Size: 1    TH: 400/240/120
BE-G3 G3 Sonar Buoy (10)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 4    TH: 0/0/0
BE-G3 Harpoon G3 Anti-Ship Missile (90)    Speed: 23,750 km/s    End: 36.6m     Range: 52.1m km    WH: 16    Size: 4    TH: 253/152/76
BE-G3 Sidewinder G3 Anti-Ship Missile 4/9/65K/50M (90)    Speed: 65,000 km/s    End: 12.7m     Range: 49.5m km    WH: 9    Size: 4    TH: 433/260/130
Ordnance Transfer Rate: 128 MSP per hour     Complete Transfer 7.8 hours

BE-G3 Active Search Sensor AS88-R100 (1)     GPS 4800     Range 88.9m km    Resolution 100
BE-G3 Thermal Sensor TH1.0-24.0 (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km
BE-G3 EM Sensor EM1.0-24.0 (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes

I have the base and support vessel above sitting on a jump point.  They are both flagged as collier/supply ship/tanker.  Together, the fleet has a Maintenance Support capacity of 180,000 tons.  On 3 Jan 180, they had a combined 36,044 MSP.  I docked a fleet of 5 destoyers of various classes (124,950 tons) with full MSP.  I didn't note the Deploy and Maint clocks when they docked, but after 1 year, they were at 0.03 and 0.67 respectively.  All the destroyers have 1 year deployment times and 4+ years maint life.  The ships didn't move the entire year.

I have two sets of this set up on 2 different jump points, same exact ship compositions.  On 3 Jan 181, exactly 1 year later, one group used 11,742 MSP and the other used 10,352 MSP.  That seems astronomical to me given my understanding of the rules.  I though each ship would average their yearly MSP draw (or 1/4 of that if being maintained which I think these ships are?).  Those numbers for the 2 fleets of destroyers are 4478 MSP per fleet total (each ship is roughly 900ish give or take).

Help me with my understanding of the game, what am I missing?
« Last Edit: June 12, 2020, 01:29:03 PM by Graymane »
 

Offline Ulzgoroth

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Re: Maintenance on ships off planet
« Reply #1 on: June 12, 2020, 01:31:50 PM »
There's no such thing as 'yearly MSP draw'. There's an estimate of how much MSP one year worth of maintenance failures will cost.

And the MSP to maintain ships is based on their build cost. http://aurorawiki.pentarch.org/index.php?title=C-Ship-Maintenance#Maintenance_Supply_Points_.28MSP.29

I can't explain why some of your ships seem to be getting only partial maintenance, though.
 
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Offline Graymane (OP)

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Re: Maintenance on ships off planet
« Reply #2 on: June 12, 2020, 01:35:29 PM »






Each fleet has 2 Tribals, 2 Paladins, a 1 London.  I thought I read in the C# rules http://aurorawiki.pentarch.org/index.php?title=C-Ship-Maintenance here that the rate is based on yearly MSP?
Code: [Select]
DD Tribal 001  (Tribal class Destroyer)      25,000 tons       913 Crew       9,320.6 BP       TCS 500    TH 8,000    EM 3,600
16000 km/s      Armour 8-76       Shields 120-300       HTK 183      Sensors 0/0/0/0      DCR 80      PPV 97.08
Maint Life 4.55 Years     MSP 11,651    AFR 100%    IFR 1.4%    1YR 914    5YR 13,717    Max Repair 2000 MSP
Captain    Control Rating 2   BRG   ENG   
Intended Deployment Time: 12 months    Morale Check Required   

BE-G3 Magnetic Fusion Drive  EP4000.00 (2)    Power 8000    Fuel Use 30.72%    Signature 4000    Explosion 16%
Fuel Capacity 2,102,000 Litres    Range 49.3 billion km (35 days at full power)
BE-G3 Omicron S60 / R300 Shields (2)     Recharge Time 300 seconds (0.4 per second)

BE-G3 35.0cm C8 X-Ray Laser/20 (7)    Range 480,000km     TS: 16,000 km/s     Power 32-8     RM 70,000 km    ROF 20       
BE-G3 Quad BE-G3 Gauss Cannon R500-17.00 Turret (4x20)    Range 50,000km     TS: 32000 km/s     Power 0-0     RM 50,000 km    ROF 5       
BE-G3 Beam Fire Control R60-TS32000 (20%) (1)     Max Range: 60,000 km   TS: 32,000 km/s     83 67 50 33 17 0 0 0 0 0
BE-G3 Beam Fire Control R480-TS24000 (1)     Max Range: 480,000 km   TS: 24,000 km/s     98 96 94 92 90 88 85 83 81 79
BE-G3 Inertial Confinement Fusion Reactor R20 (3)     Total Power Output 60.3    Exp 5%

Compact ECCM-2 (1)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
DL London 001  (London class Destroyer Leader)      24,999 tons       828 Crew       7,701.7 BP       TCS 500    TH 8,000    EM 3,600
16000 km/s    JR 7-500      Armour 6-76       Shields 120-300       HTK 163      Sensors 24/96/0/0      DCR 80      PPV 24.58
Maint Life 4.09 Years     MSP 9,627    AFR 100%    IFR 1.4%    1YR 920    5YR 13,796    Max Repair 2000 MSP
Magazine 85   
Captain    Control Rating 2   BRG   ENG   
Intended Deployment Time: 12 months    Morale Check Required   

BE-G3 J25200(7-500) Military Jump Drive     Max Ship Size 25200 tons    Distance 500k km     Squadron Size 7

BE-G3 Magnetic Fusion Drive  EP4000.00 (2)    Power 8000    Fuel Use 30.72%    Signature 4000    Explosion 16%
Fuel Capacity 2,157,000 Litres    Range 50.6 billion km (36 days at full power)
BE-G3 Omicron S60 / R300 Shields (2)     Recharge Time 300 seconds (0.4 per second)

BE-G3 Quad BE-G3 Gauss Cannon R500-17.00 Turret (4x20)    Range 50,000km     TS: 32000 km/s     Power 0-0     RM 50,000 km    ROF 5       
BE-G3 Beam Fire Control R60-TS32000 (20%) (1)     Max Range: 60,000 km   TS: 32,000 km/s     83 67 50 33 17 0 0 0 0 0

BE-G3 Size 1 Missile Launcher (30.0% Reduction)/430 (15)     Missile Size: 1    Rate of Fire 430
BE-G3 Missile Fire Control FC76-R1 (20%) (1)     Range 76.6m km    Resolution 1
BE-G3 Space Viper G3 AMM 120K/9M (85)    Speed: 120,000 km/s    End: 1.2m     Range: 8.6m km    WH: 1    Size: 1    TH: 400/240/120

BE-G3 Active Search Sensor AS177-R100 (1)     GPS 19200     Range 177.8m km    Resolution 100
BE-G3 Active Search Sensor AS54-R1 (1)     GPS 384     Range 54.2m km    MCR 4.9m km    Resolution 1
BE-G3 Thermal Sensor TH1.0-24.0 (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km
BE-G3 EM Sensor EM4.00-96.00 (1)     Sensitivity 96     Detect Sig Strength 1000:  77.5m km

Compact ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Code: [Select]
DDG Paladin 001  (Paladin class Missile Destroyer)      24,999 tons       898 Crew       7,323 BP       TCS 500    TH 8,000    EM 3,600
16000 km/s      Armour 6-76       Shields 120-300       HTK 191      Sensors 0/0/0/0      DCR 79      PPV 104.58
Maint Life 4.07 Years     MSP 8,971    AFR 102%    IFR 1.4%    1YR 865    5YR 12,979    Max Repair 2000 MSP
Magazine 235   
Captain    Control Rating 2   BRG   ENG   
Intended Deployment Time: 12 months    Morale Check Required   

BE-G3 Magnetic Fusion Drive  EP4000.00 (2)    Power 8000    Fuel Use 30.72%    Signature 4000    Explosion 16%
Fuel Capacity 2,027,000 Litres    Range 47.5 billion km (34 days at full power)
BE-G3 Omicron S60 / R300 Shields (2)     Recharge Time 300 seconds (0.4 per second)

BE-G3 Quad BE-G3 Gauss Cannon R500-17.00 Turret (4x20)    Range 50,000km     TS: 32000 km/s     Power 0-0     RM 50,000 km    ROF 5       
BE-G3 Beam Fire Control R60-TS32000 (20%) (1)     Max Range: 60,000 km   TS: 32,000 km/s     83 67 50 33 17 0 0 0 0 0

BE-G3 Size 1 Missile Launcher (30.0% Reduction)/430 (15)     Missile Size: 1    Rate of Fire 430
BE-G3 Size 4.0 Missile Launcher (20)     Missile Size: 4    Rate of Fire 10
BE-G3 Missile Fire Control FC76-R1 (20%) (1)     Range 76.6m km    Resolution 1
BE-G3 Missile Fire Control FC177-R100 (1)     Range 177.8m km    Resolution 100
BE-G3 G3 Sonar Buoy (3)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 4    TH: 0/0/0
BE-G3 Harpoon G3 Anti-Ship Missile (20)    Speed: 23,750 km/s    End: 36.6m     Range: 52.1m km    WH: 16    Size: 4    TH: 253/152/76
BE-G3 Sidewinder G3 Anti-Ship Missile 4/9/65K/50M (20)    Speed: 65,000 km/s    End: 12.7m     Range: 49.5m km    WH: 9    Size: 4    TH: 433/260/130
BE-G3 Space Viper G3 AMM 120K/9M (63)    Speed: 120,000 km/s    End: 1.2m     Range: 8.6m km    WH: 1    Size: 1    TH: 400/240/120

Compact ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline Graymane (OP)

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Re: Maintenance on ships off planet
« Reply #3 on: June 12, 2020, 01:37:13 PM »
There's no such thing as 'yearly MSP draw'. There's an estimate of how much MSP one year worth of maintenance failures will cost.

And the MSP to maintain ships is based on their build cost. http://aurorawiki.pentarch.org/index.php?title=C-Ship-Maintenance#Maintenance_Supply_Points_.28MSP.29

I can't explain why some of your ships seem to be getting only partial maintenance, though.
Actually, I read it again, it says 1/4 of the Class Cost.  I was using the 1YR value!  The expected value is then 10,197 MSP per year.  The average between the two fleets was basically 11k.  I assume the maint/deploy clocks have something to do with that.
« Last Edit: June 12, 2020, 01:44:49 PM by Graymane »
 

Offline Ulzgoroth

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Re: Maintenance on ships off planet
« Reply #4 on: June 12, 2020, 01:45:19 PM »
Which lines up pretty well with the MSP consumption you're seeing.
 

Offline davidb86

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Re: Maintenance on ships off planet
« Reply #5 on: June 12, 2020, 02:18:04 PM »
You indicated that these fleets are at jump points?  Is it possible that during the year you had additional ships at the jump point also? 

If so, then for those few hours, days, minutes (I am not sure when maintenance is checked) you had more than the 180,000 ton capacity, and all of the ships at that location would only receive partial maintenance and would thus advance the maintenance clock slightly.  So your ships passing through got a break on their clock , while your permanent stationed fleet advanced the clock a very small amount. 

As stated above the 1 year MSP is based on the cost to repair failures, while the msp used for maintenance modules to keep the clock from advancing is 1/4 of the build cost, but that 1/4 of the build cost per year is calculated each time maintenance is checked based on the tonnage currently at the location, not just the permanent defense fleet.
 

Offline Graymane (OP)

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Re: Maintenance on ships off planet
« Reply #6 on: June 12, 2020, 03:04:37 PM »
Yes, lots of ships through the year, these 2 points are gateways to my empire.  They don't stop though, just pass through on their way to various places.  The ones listed are there all year around.
 

Offline davidb86

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Re: Maintenance on ships off planet
« Reply #7 on: June 12, 2020, 03:13:11 PM »
Yes, but for whatever amount of time transiting ships are stopped at the Jump point waiting to execute the next order they appear to be considered in the maintenance calculation, which is why the maintenance clocks on you fleet are slowly going up, and why the MSP usage is variable. 

If you had a jump point with no traffic, then the maintenance clock on the ships would be zero and the MSP used would be exactly 1/4 of build cost.

Of course if the jump has no traffic you would not need a fleet there.  :D
 

Offline SpikeTheHobbitMage

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Re: Maintenance on ships off planet
« Reply #8 on: June 12, 2020, 06:07:37 PM »
Yes, but for whatever amount of time transiting ships are stopped at the Jump point waiting to execute the next order they appear to be considered in the maintenance calculation, which is why the maintenance clocks on you fleet are slowly going up, and why the MSP usage is variable. 

If you had a jump point with no traffic, then the maintenance clock on the ships would be zero and the MSP used would be exactly 1/4 of build cost.

Of course if the jump has no traffic you would not need a fleet there.  :D
Moving it 10k km in any direction should fix co-location problems if they are the cause.

In my experience it is the JPs with no expected traffic that tend to be trouble.  The busy ones tend to be between already secure systems.