I've been messing around with small, low accuracy gauss cannons recently. One reason is because literally nothing else will fit on a proper fighter sized craft, and the other reason is because I read somewhere a forum post describing why low accuracy gauss cannons are the most efficient missile defence available (basically, less overkill per missile volley, so maybe not always useful but I wanted to try it out anyways). Designs are posted below for some smallish gauss craft. Most of these are intended to be expendable and used in very large numbers in order to be effective.
Feedback is welcome!
Wraith class Defence Satellite (P) 50 tons 1 Crew 11.4 BP TCS 1 TH 0 EM 0
1 km/s Armour 1-1 Shields 0-0 HTK 0 Sensors 0/0/0/0 DCR 0 PPV 0.5
Maint Life 26.27 Years MSP 60 AFR 10% IFR 0.1% 1YR 0 5YR 3 Max Repair 12 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 6 months Morale Check Required
NRL Gauss Cannon R400-8.00 (1x4) Range 16,000km TS: 5,000 km/s Accuracy Modifier 8.00% RM 40,000 km ROF 5 1 0 0 0 0 0 0 0 0 0
NRL Beam Fire Control R16-TS5000 (1) Max Range: 16,000 km TS: 5,000 km/s 38 0 0 0 0 0 0 0 0 0
NRL Active Search Sensor AS1-R1 (1) GPS 1 Range 1.3m km MCR 113.5k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
The Wraith is perhaps the most basic of beam combatants, featuring the smallest gauss cannon available coupled to a fire control which is barely capable of FDF engagement, all under the command of a single naval officer. While not very capable on it's own, it is extremely inexpensive and quick to manufacture, allowing it to be deployed in large numbers.
Viper class Space Superiority Fighter (P) 100 tons 2 Crew 21.3 BP TCS 2 TH 14 EM 0
7037 km/s Armour 1-1 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 0.5
Maint Life 9.70 Years MSP 20 AFR 20% IFR 0.3% 1YR 0 5YR 6 Max Repair 12 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
NRL Ion Drive EP14.00 (1) Power 14.0 Fuel Use 1223.91% Signature 14.00 Explosion 16%
Fuel Capacity 6,000 Litres Range 0.89 billion km (35 hours at full power)
NRL Gauss Cannon R400-8.00 (1x4) Range 20,000km TS: 7,037 km/s Accuracy Modifier 8.00% RM 40,000 km ROF 5 1 1 0 0 0 0 0 0 0 0
NRL Beam Fire Control R20-TS5000 (1) Max Range: 20,000 km TS: 5,000 km/s 50 0 0 0 0 0 0 0 0 0
NRL Active Search Sensor AS1-R1 (1) GPS 1 Range 1.3m km MCR 113.5k km Resolution 1
NRL Thermal Sensor TH0.1-0.5 (1) Sensitivity 0.5 Detect Sig Strength 1000: 5.6m km
NRL EM Sensor EM0.1-0.5 (1) Sensitivity 0.5 Detect Sig Strength 1000: 5.6m km
This design is classed as a Fighter for production, combat and planetary interaction
The Viper is a space superiority fighter based on the Wraith hullform. It mounts the same weapon platform but is equipped with a superior BFC, and more importantly, a large engine. It is capable of travelling moderate distances, is fast, and is difficult to detect, giving it utility as both an interceptor and scout craft. However when engaging any moderately armed foe, it is expected that several Vipers will be required to achieve any useful outcome.
I could have made both the Wraith and the Viper slightly smaller but would not be able to achieve round hull numbers, which offends my sense of OCD. Also, I cannot mount a larger BFC without exceeding my self imposed 1-2 crew limit for fighter sized craft (Viper could arguably be a better fighter with 3 crew and a faster BFC, but who ever heard of a 3 crew fighter?).
I'm working on a Battlestar Galactica style campaign at the moment which will feature a large amount of gauss cannon, railgun, and missile combat, and little else. Additionally, carriers will be one of, if not the only, capital ship used, which makes fighters much more important than would otherwise be expected. In that environment, I am hoping these ships prove interesting, if not useful.