Author Topic: Humanity Last Hope - AAR  (Read 3152 times)

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Offline Krictic (OP)

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Humanity Last Hope - AAR
« on: September 28, 2015, 08:16:44 PM »
Year 1 of the Offenbach Calendar
1th January
Planet Nova Esperança (Offenbach A-II)

Brazilian Technocracy Headquarters, New Recife

Techonologies Available:


Shipyard Operations: 5% Time/Cost Saving
Jump Point Theory
High Density Duranium Armour
Damage Control
Cloaking Theory
Cloak Sensor
Cloak Sensor Reduction
Thermal Reduction: Signature 75%
Thermal Reduction: Signature 50%
Thermal Reduction: Signature 35%
Minimum Cloak Size 25
Minimum Cloak Size 20
Cloaking Efficiency 3
Composite Armour
Cloaking Efficiency 4
Thermal Reduction: Signature 25%
12cm Laser Focal Size
15cm Laser Focal Size
20cm Laser Focal Size
Reduced-size Laser 0.75 Size / 4x Recharge
Reduced-size Laser 0.5 Size / 20x Recharge
Turret Tracking Speed (10% Gear) 2000 km/s
Turret Tracking Speed (10% Gear) 3000 km/s
Turret Tracking Speed (10% Gear) 4000 km/s
Visible Light Laser
Spinal Mount
Near UV Laser
UV Laser
Construction Brigade
Troop Transport Bay
Ground Unit Strengh
Small Jump gate Construction Mod
Asteroid Mining Mod.
Mining Production 12 tons
Construction Rate 12
Research Rate 240RP
Research Rate 280RP
Elecronic Hardening 1
Elecronic Hardening 2
Thermal Sensor Sensitivity 6
Gravitational Survey Sensors
Jump Drive Efficiency 4
Jump Drive Efficiency 5
Jump Drive Efficiency 6
Maximum Engine Power Mod. 1.25x
Fuel COnsumption 0.9
Fuel COnsumption 0.8
Fuel COnsumption 0.7
Fuel COnsumption 0.6
Minimum Jump Engine Size 12
Beam Fire Control Range 16000km
EM Sensor Sensitivity 6
EM Sensor Sensitivity 8
Fire Control Speed Rating 2000km/s
pebble Bed Reactor
Nuclear Pulse engine
12cm Railgun
Mining Prod. 14 tons
Fuel Storage - Large
Boat Bay

Ship Design Report:

Quote
Andorinha class Geological Survey Vessel    4 000 tons     55 Crew     446.4 BP      TCS 80  TH 48  EM 0
2500 km/s     Armour 1-22     Shields 0-0     Sensors 1/1/0/2     Damage Control Rating 1     PPV 0
MSP 70    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 1   

Moraes Megacorp 200EP/CNP Engine (1)    Power 200    Fuel Use 5.3%    Signature 48    Exp 5%
Fuel Capacity 500 000 Litres    Range 424.5 billion km   (1965 days at full power)

Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

Quote
Lattes class Gravitational Survey Vessel    4 350 tons     80 Crew     517 BP      TCS 87  TH 48  EM 0
2298 km/s     Armour 1-23     Shields 0-0     Sensors 1/1/2/0     Damage Control Rating 6     PPV 0
Maint Life 6.58 Years     MSP 446    AFR 25%    IFR 0.4%    1YR 18    5YR 267    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

Moraes Megacorp 200EP/CNP Engine (1)    Power 200    Fuel Use 5.3%    Signature 48    Exp 5%
Fuel Capacity 500 000 Litres    Range 390.2 billion km   (1965 days at full power)

Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Quote
Liberal class Jump Survey Vessel    15 250 tons     308 Crew     1329.4 BP      TCS 305  TH 96  EM 0
1311 km/s    JR 1-25(C)     Armour 1-54     Shields 0-0     Sensors 1/1/1/1     Damage Control Rating 43     PPV 0
Maint Life 15.82 Years     MSP 2343    AFR 43%    IFR 0.6%    1YR 18    5YR 264    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 1   

Casal-Girao Engines JC20K/C Jump Drive     Max Ship Size 20000 tons    Distance 25k km     Squadron Size 1
Moraes Megacorp 200EP/CNP Engine (2)    Power 200    Fuel Use 5.3%    Signature 48    Exp 5%
Fuel Capacity 1 500 000 Litres    Range 333.9 billion km   (2948 days at full power)

Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Quote
Caboclo class Colony Ship    33 750 tons     160 Crew     1775.2 BP      TCS 675  TH 96  EM 0
592 km/s     Armour 3-93     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 33    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cryogenic Berths 100000   

Moraes Megacorp 200EP/CNP Engine (2)    Power 200    Fuel Use 5.3%    Signature 48    Exp 5%
Fuel Capacity 1 250 000 Litres    Range 125.7 billion km   (2456 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

To be updated:
-Military vessels
-Ground Forces
-Inteligence on NPRs
-Construction vessels.
-And more
 

Offline Krictic (OP)

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Re: Humanity Last Hope - AAR
« Reply #1 on: September 29, 2015, 07:45:17 AM »
I´ve just discovered that playing a game with 6 other NPRs n the same body s PAINFULLY slow, i thinking about remaking the setting i was working on, im thinking of two possibilities:

1. I will create another scenario where allt he factions joined up in a single confederation.

2. I will delete all the NPRs and substitute them all with player racesm so i can control them individually.

The two have different consequences to my AAR, the first would would constitue a enourmolus change in my lore, so im hesitant, second will mean i will need to dedicate much more time to playing each of the factions (but also has the advantage of a more in-depth AAR in the end).

I would really appreciate sugestions.
« Last Edit: September 29, 2015, 07:47:58 AM by Krictic »
 

Offline CharonJr

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Re: Humanity Last Hope - AAR
« Reply #2 on: September 29, 2015, 12:57:58 PM »
How about a combination of both alternatives? Reduce the number of races to 3, 2 manually controlled adversaries and the 3rd race as NPR to add a random element.
 

Offline Krictic (OP)

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Re: Humanity Last Hope - AAR
« Reply #3 on: September 29, 2015, 03:56:29 PM »
How about a combination of both alternatives? Reduce the number of races to 3, 2 manually controlled adversaries and the 3rd race as NPR to add a random element.

This would have an impact on lore, but lessened, indeed.

I will take a look on it.