Author Topic: Ship Design Checklist  (Read 3436 times)

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Offline Zook (OP)

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Ship Design Checklist
« on: April 11, 2016, 09:03:30 PM »
I've added a checklist to the wiki to help new players avoid the most common mistakes:
http://aurorawiki.pentarch.org/index.php?title=Ship_Design_Checklist

I'm sure there must be more, so feel free to comment.
 

Offline 83athom

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Re: Ship Design Checklist
« Reply #1 on: April 11, 2016, 09:11:28 PM »
Magazines on ships with missile launchers. Weapons on warships.  At least 1 FC per weapon type.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Zook (OP)

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Re: Ship Design Checklist
« Reply #2 on: April 11, 2016, 09:19:15 PM »
Thanks, I'll add the magazines. But I'd like to leave out the errors that the game itself checks for.
 

Offline MarcAFK

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Re: Ship Design Checklist
« Reply #3 on: April 11, 2016, 10:05:10 PM »
TBH anything the game doesn't check for it should. Into the suggestions thread!
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
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Offline Starmantle

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Re: Ship Design Checklist
« Reply #4 on: April 16, 2016, 08:52:46 PM »
This is great.

Oh, you'll want cargo handling on troop transports too.
 

Offline Rich.h

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Re: Ship Design Checklist
« Reply #5 on: April 17, 2016, 08:34:33 AM »
This is great.

Oh, you'll want cargo handling on troop transports too.

Including any ships that act as a carrier for a boarding craft, loading a boarding craft from a carrier works the same as loading from a planet.