Author Topic: Gas Mining Ship Can't Mine Gas  (Read 2250 times)

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Offline Borealis4x (OP)

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Gas Mining Ship Can't Mine Gas
« on: May 06, 2016, 04:25:34 PM »
Rodney class Fuel Harvester    7,000 tons     52 Crew     245. 3 BP      TCS 140  TH 150  EM 0
1071 km/s     Armour 1-32     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 22    Max Repair 50 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Cargo Handling Multiplier 20   
Fuel Harvester: 2 modules producing 96000 litres per annum

150 EP Commercial Ion Drive (1)    Power 150    Fuel Use 10. 61%    Signature 150    Exp 5%
Fuel Capacity 250,000 Litres    Range 60. 6 billion km   (654 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

So I thought this design would enable any task force it was in to mine gas from gas giants.  However, despite already surveying Saturn I do not get an option to send this ship out to harvest anything.  What gives?
 

Offline TT

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Re: Gas Mining Ship Can't Mine Gas
« Reply #1 on: May 06, 2016, 06:16:04 PM »
There isn't a special order for fuel harvesting.  If you have surveyed Saturn and it has sorium, just give your fuel harvester a move order and it will harvest fuel once it gets there.
 

Offline Mastik

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Re: Gas Mining Ship Can't Mine Gas
« Reply #2 on: May 06, 2016, 07:39:35 PM »
In the task group window, special orders tab, you can set default orders to "Move to nearest gas giant with sorium".  When tanks are full, Under condition A you can assign it to unload 90% fuel at nearest colony.
 

Offline Borealis4x (OP)

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Re: Gas Mining Ship Can't Mine Gas
« Reply #3 on: May 06, 2016, 08:24:00 PM »
Very good, but by gas tanks do you mean cargo? Cause I don't think I saw any modual specifically for gas storage. 

Also, I won't have to manually collect resources myself forever, will I?
 

Offline Mastik

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Re: Gas Mining Ship Can't Mine Gas
« Reply #4 on: May 06, 2016, 10:36:45 PM »
Very good, but by gas tanks do you mean cargo? Cause I don't think I saw any modual specifically for gas storage. 

The fuel harvesters will convert the sorium into fuel, and store it in the fuel tanks.

Quote
Also, I won't have to manually collect resources myself forever, will I?

If you set up your ships and orders correctly, the fuel harvesters will work without your input.
 

Offline Borealis4x (OP)

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Re: Gas Mining Ship Can't Mine Gas
« Reply #5 on: May 07, 2016, 12:08:05 AM »
Thanks guys.

Now can you look at my mineral mining ship? I'm concerned at the 10 tons per annum rate of extraction.  Does that mean only 10 tons per year or 10 tons per 5 days?

Semmes class Fuel Harvester    69,450 tons     200 Crew     938. 4 BP      TCS 1389  TH 1440  EM 0
1036 km/s     Armour 1-150     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 120 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cargo 50000    Cargo Handling Multiplier 5   
Asteroid Miner: 1 module(s) producing 10 tons per mineral per annum

180 EP Commercial Ion Drive (8)    Power 180    Fuel Use 9. 9%    Signature 180    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 26. 2 billion km   (292 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
 

Offline Ostia

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Re: Gas Mining Ship Can't Mine Gas
« Reply #6 on: May 07, 2016, 06:09:00 AM »
Now can you look at my mineral mining ship? I'm concerned at the 10 tons per annum rate of extraction.  Does that mean only 10 tons per year or 10 tons per 5 days?

10 tons per Year, and also subject to Accessibility. Just like a normal mine. (An AM Module counts as a single mine for game purposes. Functional only on Asteroids, Comets. )

And for the design itself:
Drop the cargo space. I prefer to use small cargo modules, and use 5 Miners together to bring a Mass Driver along.
You can also reduce the amount of fuel, Miners stand around a lot.
« Last Edit: May 07, 2016, 06:14:55 AM by Ostia »
 

Offline Vandermeer

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Re: Gas Mining Ship Can't Mine Gas
« Reply #7 on: May 07, 2016, 06:14:09 AM »
It is per year indeed, and yes, asteroid mining is really underwhelming considering the costs to set it up. You are probably better of making some "mining modules" which you tow to a place, because those will never need any upgrades later on then, and are essentially manufactured orbital mines.
Towing is then done with otherwise useful specialized tow designs, or tankers, and once the mining side fills you just come around with a casual freighter fleet to get the spoils like everywhere else. (...or to deliver mass drivers if possible)

I have done complete mining ships like yours very often nonetheless, but just know that those are more for flavor and fantasy rather than efficient play styles.


Other notes to the design:
- still classed "fuel harvester"
- too much cargo even for a mobile miner design (needs about 200 years to fill even on a all-resource, all-avail.-1 asteroid. ..which don't exist :P )
- even civil ships should have enough MSP to do the maximum component repair once. This is important, because otherwise you will be incapable of repairing such ship outside of gigantic hangars bays should it ever somehow receive damage.(e.g.: rescuing survivors)
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy