Things that strike me:
1) Speed. As others have said, the ship is rather slow for something that needs to get in their face to do something. It can defend missile ships, but it won't bring the fight to an enemy of comparable tech level.
2) Populsion plant details. If I read it correctly, you use 4x20Hs engines at 1.5 power multiplier engines and 40HS of fuel. That's very slightly on the side of wasting performance for using too much fuel (theoretical ideal is 40% of your engine tonnage, for a fixed engine size). In practice you would err on the side of "bigger and less stressed engines, less fuel" because it keeps running costs down. So you could make some minor adjustments to keep your propulsion plant as compact as possible with some redundancy (4 engines seems a nice number), or go with something bigger and less stressed. At that tech and size, you could build ships 3 times as fast that are less thirsty.
3) Maintenance life. If you haven't disabled this aspect of the game, it will spontaneously explode in an embarrasing manner. Even if this is the case, you probably want the ability to repair battle damage despite heavy armour - that doesn't protect against shock damage or meson weapons. Damaged systems cost twice as much to repair than maintenance failures, so you may want more than twice your Max Repair value in MSP.
4) Passive defences. The armour seems excessive, half of what you have is still on the heavy side. I don't actually dislike the single shield. Sure it doesn't do much, but it also doesn't cost much and is enough make sure the first hit doesn't deal shock damage.
4) Active defences. CIWS protects the ship if targeted, but not others in the same location. As such, it makes sense on ships meant to operate alone, and possibly sensor vessels (which are high-priority targets). It doesn't seem like these would apply.
Regular Gauss turrets would seem more appropriate. Possibly small railguns depending on yor priorities (much less accurate against missiles on slow ships, but cheaper, stronger offensively, and requires less sophisticated fire controls).
5) Offensive weapons. Big, slow-firing railguns are not the most efficient weapons... but if that's what you want to use, you got the details right there. Size, velocity, capacitor, fire control - it's a consistent and professional-looking package. Well done.
Major probleems: One large reactor that will leave you toothless if it gets taken out, and there's the chance of a nice big explosion to boot. One fire control as another single point of failure... if you switch your point defence over to regular Gauss weapons (which require their own fire controls matched to their speed), that problem solves itself.
6) Sensors. You seem to have some, but I don't seem any.
7) Magazines, but nothing you would need them for.