Posted by: ISN
« on: April 07, 2024, 09:40:06 PM »
After watching Star Trek for the first time recently I was inspired to play a Star Trek-based game of Aurora. This has been something of a challenge as Aurora sadly isn't really set up for a Star Trek universe, so I've had to push the game quite a bit.
I'm using Real Stars with two NPRs, Klingons and Romulans. No Rakhas, Invaders, or Precursors; Aether Raiders are reskinned as the Orion Syndicate, and the Star Swarm are reskinned as the Borg. Ruins are set at 15% and minor races at 100%; the first minor race I came across I reskinned as the Vulcans.
One compromise I made is that unlike the Federation, I need dedicated warships. Rather than have every starship serve as both an exploration vessel and a combat vessel, I have a fleet of dedicated warships plus a few exploration cruisers meant to both conduct survey missions and hold their own in a fight. These are 32.5k ton vessels with a relatively small armament of phasers (particle beams) and photon torpedoes (short-range ASMs), shields and a deflector array (Gauss cannons) for defense, a 2.5 year deployment time, some probes, two shuttles to conduct gravitational surveys, and a geological survey sensor. (I conduct most geological surveys with small, dedicated science vessels; the geological sensor is just to allow the ship to check out particularly interesting planets without waiting for them to show up, and to give the science officer something to do.) Inefficient? Absolutely. But so far I've been able to keep a handful of these in service without breaking the bank, and being able to bring them back from survey missions to serve as flagships in larger fleet battles is really fun.
What about all the alien worlds that make up the Federation? Here I've had to abuse the game a little -- sorry, Steve. I wrote a small database editing script that lets you absorb another race into your empire, transferring over populations, ships, techs, etc. I wouldn't dare running this on anything but a minor race, and it definitely has issues -- e.g. every attempt to modify the FCT_RaceJumpPointSurvey table seems to corrupt all my unexplored jump points, so I've just left that alone -- but I just successfully formed a union with Vulcan, so I'm pretty happy with it. (Steve, plz implement!)
But to give it more of the feel of Star Trek I've had to go a bit outside the boundaries of the game. Every so often when exploring a new system I'll use an AI to roleplay some sort of encounter -- an alien vessel, a strange energy reading, whatever. (Claude is a pretty good GM, even with the free tier; ChatGPT and Gemini somewhat less so but generally still passable.) I use the ship's officers' stats to make skill checks, and depending on how it goes I might use SM mode to give myself some technology, add a ruin or construct, damage the ship, kill an officer, or even spawn an alien ship and get into a fight. It's been rather fun getting to know the crews just a little bit, like the science officer with a survey skill of only 5% who I couldn't get rid of, or watching officers rise through the ranks. To some extent I'm using Aurora as a framework and building my own game around it -- and it's fantastic that Aurora is flexible enough to allow that.