Posted by: Stormtrooper
« on: June 04, 2021, 06:52:27 PM »Hey, you're late indeed, but thanks a lot and I'm psotitvely surprised someone still reads it at this point, long since the final update. Comments like these is what makes it worth writing despite at a time struggling with late game lag no amount of npr purging would fix and losing track of all the fleets sent everywhere, bazillion of colonies and everything happening at once. Though for detail I'd argune nuclearslurpee's Duranium Legion is far more detailed, but it's simply different, focusing on the navy more than anything, listing each commander together with personality, naming every ship and not just class and battle reports consisting of amount of individual missile hits and armor damage patterns and exact range at which fire was opened and all the other stuff I blatantly ignored through my entire playthrough . So if you like detail, check this out if you haven't already, it's good in what it attempts to do and includes a very different style from mine.
Through this AAR I tried to take another approach and picture an interstellar civilisation not only as it makes new ships that go pew pew and establishes mining operations, but as a whole, that including a spectrum of all technologies developed, not only the ones that make pew pew or kboom but stuff like quantum computer ,Dyson sphere or artificial photosynthesis too, the fabric of society and how it operates, what the different classes and their interests are and what kind of problems it faces, its mental and physical condition alike, everything from governmental structures to insignificant workforce, how interstellar expansion affects it, what mysteries does the universe hide, how does alien life, sentient and non-sentinet, look like, what strange worlds are out there, what civilisations rise and fall and what their culture and motives are and ultimately why does universe work in this way and not the other...
That was a hell of a challenge, but judging by your overwhelmingly positive reaction I guess I suceeded at least partially. Also glad you like the DLC. If you have any thoughts regarding how Groaxians try to survive the Dark Forest, feel free to drop them down in the comments thread, always happy to see a new satisfied reader.
Through this AAR I tried to take another approach and picture an interstellar civilisation not only as it makes new ships that go pew pew and establishes mining operations, but as a whole, that including a spectrum of all technologies developed, not only the ones that make pew pew or kboom but stuff like quantum computer ,Dyson sphere or artificial photosynthesis too, the fabric of society and how it operates, what the different classes and their interests are and what kind of problems it faces, its mental and physical condition alike, everything from governmental structures to insignificant workforce, how interstellar expansion affects it, what mysteries does the universe hide, how does alien life, sentient and non-sentinet, look like, what strange worlds are out there, what civilisations rise and fall and what their culture and motives are and ultimately why does universe work in this way and not the other...
That was a hell of a challenge, but judging by your overwhelmingly positive reaction I guess I suceeded at least partially. Also glad you like the DLC. If you have any thoughts regarding how Groaxians try to survive the Dark Forest, feel free to drop them down in the comments thread, always happy to see a new satisfied reader.