Posted by: Garfunkel
« on: May 15, 2024, 07:29:37 PM »Not quite do because the 0.2 automines are still somewhere, possibly taking up cargo space somewhere forever! Think of the lost efficiy! 😂
Thanks, but it's okay. No fuss, I moved past this point. I edited the database to change the 8.8 facilities on Earth to 9, and everything is happily humming along now.I can check, but it was more than one year ago and the longest travel time is 4 months. And still, it would not explain the 'freeze' on current AM count when producing an extra 0.2
Attach your DB if you like. I'll send my SQL Raiders to find the missing 0.2 automines.
Just had a Stablization Ship fly through to a system with a different flag controlled race with the exclude alian controlled flag ticked on the ship.
This had happned before in this game, but I thought I had made a mistake. Seems this bug is still turning up somehow.
Doesn't help they let Swarm out of the system.
SQL Raiders
I can check, but it was more than one year ago and the longest travel time is 4 months. And still, it would not explain the 'freeze' on current AM count when producing an extra 0.2
A quirk or a bug?
I somehow managed to load then lose 0.2 auto-mines somewhere, perhaps I dumped them in the wrong place.
So Earth now has 8.8 auto-mines.
I tell myself, ok no worries, I'll adjust my ongoing order and add +0.2 to "complete back" my current amount.
I did nothing, even when the order was finished. I ended up with 8.8 AM on Earth.
Then I issued a new order, to specifically order 0.2 AM only.
Guess what, no change, the order was finished and I was still with 8.8 AM on Earth.
Some CMCs Missing from Populations List on Commanders Window
You have them set to "No Assignment" in the Governor tab.
When you jump to a Jump Point and then immediately queue a return jump followed by a move to another location, the following sequence occurs:
A message indicates that jump shock prevents further jumping.
Subsequently, no further actions take place.
This persists even after five days and several game segments. Under the current mechanics, while it is correct that the ship cannot jump back immediately due to jump shock, the subsequent orders are not cancelled.
Logic suggests that either the jump shock should cancel all subsequent orders and halt turn processing, or the game should attempt another jump at the next sub-pulse.
Some CMCs Missing from Populations List on Commanders Window