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C# Mechanics / Re: Planatery Invasions
« Last post by Xkill on March 27, 2024, 09:05:07 PM »I have not yet managed to get to that point, I only invaded a particularly spoilery stellar body. But I read many of the discussions that go about this topic. I see two main ways you can handle this: Siege or Rush.
By sieging you do much of what you're already doing. Shoot at the STOs from afar with missiles or beams until the incoming fire is low enough that you cannot lose significant portions of your ground forces on the approach.
By rushing you aim either to put the troops on the planet as quickly as possible or as intact as possible. This means your transports go very fast or are very tough. Doing both at the same time is possible - theoretically - but very expensive.
The way I understand, the game kind of favors the rushing approach. If you want to invade rather than bomb, it means there is something of value on the planet that warrants capture. Long-range orbital bombardment is inaccurate and results in plenty of collateral damage, destroying precisely what you want to capture. Or it makes the place utterly uninhabitable. Rushing your troops in quickly avoids this and nets the greatest possible loot if you can dodge or tank the incoming. You might notice that speed is of the essence during any sort of contested landing. Using drop-capable components is a must. Even a one hour long unloading time is certain death in any situation that makes you wonder whether you should siege or rush.
This is of course, assuming that you do not want to exploit the game. I guess you could just make a big box of armor, shields and PD that masses 100k tons, park it on the planet and then rush your ships in after it.
By sieging you do much of what you're already doing. Shoot at the STOs from afar with missiles or beams until the incoming fire is low enough that you cannot lose significant portions of your ground forces on the approach.
By rushing you aim either to put the troops on the planet as quickly as possible or as intact as possible. This means your transports go very fast or are very tough. Doing both at the same time is possible - theoretically - but very expensive.
The way I understand, the game kind of favors the rushing approach. If you want to invade rather than bomb, it means there is something of value on the planet that warrants capture. Long-range orbital bombardment is inaccurate and results in plenty of collateral damage, destroying precisely what you want to capture. Or it makes the place utterly uninhabitable. Rushing your troops in quickly avoids this and nets the greatest possible loot if you can dodge or tank the incoming. You might notice that speed is of the essence during any sort of contested landing. Using drop-capable components is a must. Even a one hour long unloading time is certain death in any situation that makes you wonder whether you should siege or rush.
This is of course, assuming that you do not want to exploit the game. I guess you could just make a big box of armor, shields and PD that masses 100k tons, park it on the planet and then rush your ships in after it.