The changes to the civilian hangar sounds great so far. Will there be changes to military hangars as well now? I was thinking of them as some sort of missile launcher with reusable craft. Missile launchers are purpose build for missiles of a certain size and they improve with tech, which is a thing hangars sadly do not.
What came to my mind was the following:
Players can create hangars for parasites of a certain HS and add refueling tech, MSP transfer tech, ammunition transfer tech and deck armor of their choice. Those military hangars would not carry 1000 tons of parasites like they do now, but they would have bays in them with a certain maximum tonnage capacity. Say 2 500 ton bays as an example. This would allow you to store 2 500 ton craft in it or 2 smaller craft, like 300 ton fighters. You would not be able to bring 3 though.
The total displacement of a flight deck would be something like this:
intended HS * (1.25 + optional refueling + optional rearming + optional maintenance +...) = HS of ONE fighter bay
fighter bays could then be coupled to hangar decks and get efficiency bonuses like shield generators get now. A 1 bay deck would have the full displacement, a 10 bay deck 90% and so on.
The transfer rate of fuel and MSP would have to be scaled with the intended parasite HS to make large parasites viable.
PS: Now you can roast me.