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C# Aurora
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C# Suggestions
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A Few QoL suggestions
Galactic map
Idea for "battle damage estimate dashboard"
Deactivating and mothballing warships
Modular space stations
Wishlist: Background color + font
Order construction of missing ground unit elements
RE: Research & Space Master
Alien orbital strike
Fighter crews and deployment time crew effects
Nicknaming foreign active sensor contacts
Scroll Bar Possible?
Underground Infrastructure
Change to handling of survivors
Suggestion: Plasma Carronade technology: Direct feed
Some Miscellaneous Suggestions
Orbital Mass Driver
The (Admittedly Small) Problem With Gauss Cannon Size
Enhanced Radiation Warheads for Naval Bombardment of Ground Forces
Ships Design Notes
Change to infrastructure costs
Pirates
Variable Minerals Spawn
Fleet orders & dormant Sub-fleet orders to decrease micro of fleet operations
Pregenerate Unexplored Jump Points
Some other Miscellaneous Suggestions
Track individual ground combats in same system
Specialized orbital support weapons
Trade Update and the reasons why I need it
Linux game installation
Sub Fleets
Engine and Reactor Names
Power output on power plant design screen
Move to next system requiring geo/grav survey
Better Unrest Mechanics
Planetary Shield Units, like STOs, but with shields.
Player-Controlled Shipping Network
Automation/Advanced Computing Techline
Planetart Power
RE: Self-Jump Drives, Compact Jump Drives
Custom Gamemaster Weapons / Armor for Ground Units
Vertical & Orbital Envelopment Ground Support Missions
Improved Passive Defences
Viewing Ground Forces from the Colony Window
Some QoL suggestions for Ground Units
Thoughts about Hospital installation
When can we get the 64-bit version of C#?
Naming all academys
Proposal for New Event Types
All kinds of exotic alien life
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