Posted by: Jorgen_CAB
« on: November 06, 2021, 08:09:33 AM »If you know the location of the launching ship, and you know the range of their AMMs, and your fighters are faster than the target ship then it isn't really a problem.
You simply have your fighters enter enemy AMM range, and withdraw out of range. Over and over until the enemy runs out of AMMs.
The trick is finding out what the maximum range of those AMMs, and ensuring the enemy launches when your fighters can get out of that range.
Or build some over-engined scouts, with more endurance than your strike fighters, which go ahead of your strike fighters to bait out AMMs.
A lot of my campaigns are scouting forays with the intent of finding out the specific ranges of enemy weapons, sensors, ship speeds, etc. These scouting expeditions may take significant casualties, but if they get accurate information they can lead to very efficient victories.
While it is effective to taunt the AI to waste missiles like you suggest it is a bit gamey to do so as a smart opponent would wait and fire at the point of not return, the NPR don't really have that logic coded as far as I know.
You could do the same with enemy ASM missiles too... build some 500kt commercial ship filled with just armour and CIWS system and send them up against the enemy and have them shoot themselves dry on them too... but what is the fun in that... ?!?