Post reply

Warning - while you were reading 9 new replies have been posted. You may wish to review your post.
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: papent
« on: January 28, 2022, 01:20:09 PM »

Great time for a new NATO vs Russia campaign!

Seconded with great prejudice!

Would love to see how china's bad luck streak goes in a C# campaign.
Posted by: nuclearslurpee
« on: January 25, 2022, 08:39:45 PM »

Great time for a new NATO vs Russia campaign!

Seconded with great prejudice!
Posted by: Migi
« on: January 25, 2022, 04:36:30 PM »

Don't worry about it, WW3's about to start soon anyway.

Great time for a new NATO vs Russia campaign!
Posted by: Marski
« on: January 23, 2022, 01:26:36 AM »

Don't worry about it, WW3's about to start soon anyway.
Posted by: Steve Walmsley
« on: January 21, 2022, 06:07:38 PM »

It's probably not going any further. After I made further changes I started a new test campaign, which I played without posting anything to speed things along, but then I got distracted by Valheim (we have a family server with three generations playing). I am just starting to look at Aurora again in the last couple of days.
Posted by: Kiero
« on: January 21, 2022, 05:49:28 PM »

Any news from the front?
Posted by: Steve Walmsley
« on: October 31, 2021, 08:07:26 AM »

So I finally had a chance to catch up, and found quite a suprise "shields prevent boarding attacks".
I had a search and looked through the changes post and I can't see any mention of it in the description for boarding or shields, is it new for 1.14/2.0 or is it an old feature I've never encountered?

Also I think you should come up with a naming scheme for the different sizes of battleships, may I suggest you give them ratings, like the Napoleonic ships-of-the-line? Alternatively the Yamato class is widely refered to as a Super-Heavy Battleship so maybe that would be suitable?
Also do you have something planned to give them jump capability or are they going to be kept within the stabilized jump network forever?

Given how you started tooled up for missile combat, I'm suprised at how much time and research you're putting into beams, rather than designing specific anti-swarm missiles. If you can get a missile running at 40k km/s with 25 MR then they should hit the small swarm craft pretty regularly.

I have just launched four jump-capable battleships of 18,750 tons - the Lord Nelson class. At the moment I don't have anything larger planned for jump-capable ships.

Larger battleships will become Dreadnoughts and then Super-Dreadnoughts. Going back to my Starfire roots :)

Missiles seem powerful, but in a large campaign they are problematic. You need to build all the missiles to arm your ships, and often build them again when engine tech improves, which limits your missile-armed fleet to the number of launchers that ordnance production can effectively support. Missiles also require Gallicite, so when you research new engines you can run into a serious Gallicite shortage as refits and new missiles compete for limited resources. Half this campaign has been spent securing Gallicite supplies and because of that I neglected other priorities which means I am about to run out of Neutronium.

Beams have none of these problems, so you can build as many ships as you like within your ability to maintain them, plus they cost a lot less in combat because they aren't consuming valuable resources every time they fire. Missile ships without missiles are just expensive targets, so I find myself reluctant to commit to a large engagement unless I know I can quickly replace the ordnance expended with modern equivalents. At the moment, I still haven't produced enough missiles to even arm all the missile ships with the latest models. I need to expand on the current 500+ ordnance factories but the Gallicite issues meant that I couldn't use that extra capacity even if I built it.

The hybrid ships are an attempt to have the tactical firepower of missiles with the strategic flexibility of energy weapons.

In terms of the swarm, I am using the energy-armed ships to combat the small craft, so I can save the missiles for use against the battleships that outrange my energy weapons. Although I just starting retooling for the energy-only Invincible class battlecruiser. Faster than a battleship (due to boosted engines) but with less armour protection (which worked so well in real history :) ). That is slightly faster than the Swarm capital ships so I will be able to close the range.

On the subject of boarding vs shields, I thought that was the case, but after checking the code I might be wrong :)
Posted by: Migi
« on: October 31, 2021, 06:56:12 AM »

So I finally had a chance to catch up, and found quite a suprise "shields prevent boarding attacks".
I had a search and looked through the changes post and I can't see any mention of it in the description for boarding or shields, is it new for 1.14/2.0 or is it an old feature I've never encountered?

Also I think you should come up with a naming scheme for the different sizes of battleships, may I suggest you give them ratings, like the Napoleonic ships-of-the-line? Alternatively the Yamato class is widely refered to as a Super-Heavy Battleship so maybe that would be suitable?
Also do you have something planned to give them jump capability or are they going to be kept within the stabilized jump network forever?

Given how you started tooled up for missile combat, I'm suprised at how much time and research you're putting into beams, rather than designing specific anti-swarm missiles. If you can get a missile running at 40k km/s with 25 MR then they should hit the small swarm craft pretty regularly.
Posted by: Andrew
« on: October 24, 2021, 02:21:14 PM »

I have the 3 volume version of Conway's and when tempted to do Brits in space get my ship lists from it.
Posted by: Steve Walmsley
« on: October 23, 2021, 01:48:52 PM »

No offense meant but seeing a 1821 tons ship categorized as a destroyer hurts me so much  ;D That's barely a lifeboat  ;D

Good progress all around. Interesting and fun ships design too, I like the big laser range and fast speed on those things. Sometimes I just wish the swarm ships were more aggressive in general.

In the late 19th century, Royal Navy battleships, such as the real Royal Sovereigns, Majestics, Londons, etc., were around 15-17,000 tons. First class cruisers, such as the real Diadems, Devonshires, etc., were around 11-12,000 tons.

Destroyers varied between 300 and 600 tons, so they are unrealistically large in my campaign at 1000+ tons. :)

Ah I see, it's an historical thing. I must admit my knowledge of that period is quite low, so I had no idea. I'm more up to date on ww2 and recent ships.
I look forward to see those in action XD

My bible for that period is 'Conway's All The Worlds Fighting Ships 1860-1905' and I am just moving on to 'Conway's All The Worlds Fighting Ships 1906-1921'

I also have the 1922 - 1946 and 1947 - 1995 books. They are all excellent reference works and well worth reading simply for entertainment. They include a lot of background material on each design and on the period in general. For that reason, I use them a lot more than Jane's Fighting Ships.
Posted by: Zincat
« on: October 23, 2021, 12:01:11 PM »

No offense meant but seeing a 1821 tons ship categorized as a destroyer hurts me so much  ;D That's barely a lifeboat  ;D

Good progress all around. Interesting and fun ships design too, I like the big laser range and fast speed on those things. Sometimes I just wish the swarm ships were more aggressive in general.

In the late 19th century, Royal Navy battleships, such as the real Royal Sovereigns, Majestics, Londons, etc., were around 15-17,000 tons. First class cruisers, such as the real Diadems, Devonshires, etc., were around 11-12,000 tons.

Destroyers varied between 300 and 600 tons, so they are unrealistically large in my campaign at 1000+ tons. :)

Ah I see, it's an historical thing. I must admit my knowledge of that period is quite low, so I had no idea. I'm more up to date on ww2 and recent ships.
I look forward to see those in action XD
Posted by: Steve Walmsley
« on: October 23, 2021, 11:35:23 AM »

No offense meant but seeing a 1821 tons ship categorized as a destroyer hurts me so much  ;D That's barely a lifeboat  ;D

Good progress all around. Interesting and fun ships design too, I like the big laser range and fast speed on those things. Sometimes I just wish the swarm ships were more aggressive in general.

In the late 19th century, Royal Navy battleships, such as the real Royal Sovereigns, Majestics, Londons, etc., were around 15-17,000 tons. First class cruisers, such as the real Diadems, Devonshires, etc., were around 11-12,000 tons.

Destroyers varied between 300 and 600 tons, so they are unrealistically large in my campaign at 1000+ tons. :)
Posted by: Jakalo
« on: October 23, 2021, 11:05:25 AM »

That is quite the buildup, I wonder whether the decision to violate Hegemony's space was not in fear of possible reprisals but more in anticipation.

I mean that would be quite the shame if these new shiny Dreadnoughts would have to sit at port so long as to become obsolete. Quite the shame indeed.
Posted by: Zincat
« on: October 23, 2021, 08:37:57 AM »

No offense meant but seeing a 1821 tons ship categorized as a destroyer hurts me so much  ;D That's barely a lifeboat  ;D

Good progress all around. Interesting and fun ships design too, I like the big laser range and fast speed on those things. Sometimes I just wish the swarm ships were more aggressive in general.
Posted by: nuclearslurpee
« on: October 22, 2021, 01:23:57 PM »

The 'elephants' are feet. I'll fix that :)

Aww.