Aurora 4x
C# Aurora => C# Mechanics => Topic started by: Steve Walmsley on August 06, 2022, 09:45:32 AM
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Changes List for 2.1.0 (released but with wrong version number - shows 2.0.3)
This post includes bug fixes or minor changes. Any more significant changes will have their own post. (DB) indicates a database-related fix.
Fixes
- Fixed mineral costs of terraforming installation and repair yard (DB).
- Fixed starting temperature on Luna so that water is not liquid (DB).
- Fixed power plant description text on Research tab of Economics window (DB)
- Fixed display of size for miscellaneous components (DB)
- Small Craft Refuelling System given correct name and better description (DB).
- Only one refuelling system may now be added to a class design (DB).
- Fixed a bug that is causing NPR ships to move at 1 km/s after running out of fuel (they should move to refuel instead).
- Fixed incorrect popup after using Leave Overhaul - display issue only.
- Leave Overhaul now works for fleets as well as individual ships.
- You can now scrap fractions of installations.
Changes
- Added a new class naming theme that names every ship after the class without a numeric suffix (DB).
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Automated Parasite Assignment
A new dropdown on the Shipyard tab of the Economics window allows you to select a fleet as the source of parasites for that population
When a new ship is built, if it has a specified strikegroup listed, it will automatically create a squadron called <Ship Name> Strikegroup, then assign and land parasites from the parasite source fleet. If the entire specified strikegroup is not available, it will land a partial strikegroup based on the ships available in the source fleet.
(http://www.pentarch.org/steve/Screenshots/ParasiteFleet.PNG)