Author Topic: 3.0 Bugs  (Read 1890 times)

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Offline sloanjh (OP)

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3.0 Bugs
« on: April 20, 2008, 11:22:59 AM »
Where is the "thin-skinned" checkbox on the class design (F5) window?

Thanks,
John
« Last Edit: December 31, 1969, 06:00:00 PM by sloanjh »
 

Offline Steve Walmsley

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Re: 3.0 Bugs
« Reply #1 on: April 20, 2008, 12:44:44 PM »
Quote from: "sloanjh"
Where is the "thin-skinned" checkbox on the class design (F5) window?

That no longer exists because of the new armour rules. The thin-skinned checkbox was going to allow you to create ships with 0.5 armour. However, the new armour rules have changed armour levels to 1/4 of the previous amount so level 1 armour in v3.0 requires the same armour strength as level 0.25 would have done in v2.5, which is less than the thin-skinned amount anyway.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline sloanjh (OP)

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Re: 3.0 Bugs
« Reply #2 on: April 20, 2008, 12:58:24 PM »
Quote from: "Steve Walmsley"
Quote from: "sloanjh"
Where is the "thin-skinned" checkbox on the class design (F5) window?
That no longer exists because of the new armour rules. The thin-skinned checkbox was going to allow you to create ships with 0.5 armour. However, the new armour rules have changed armour levels to 1/4 of the previous amount so level 1 armour in v3.0 requires the same armour strength as level 0.25 would have done in v2.5, which is less than the thin-skinned amount anyway.

Steve


Aha!!  So that's why the armor mass at level 1 was so low compared to previous games.

Thanks,
John
« Last Edit: December 31, 1969, 06:00:00 PM by sloanjh »
 

Offline Steve Walmsley

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Re: 3.0 Bugs
« Reply #3 on: April 21, 2008, 12:18:08 PM »
Quote from: "sloanjh"
Aha!!  So that's why the armor mass at level 1 was so low compared to previous games.

The new armour system adds a lot of flexibility in designing ships. It allows very thin-skinned commercial shipping that is very fragile and not much use in Nebulas and adds a variety of armour levels for warships. In the past it was quite difficult to have different armour levels but now you can do it from the start. My only concern is that shields are now underpowered compared to armour so I need to give that some thought.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Brian Neumann

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« Reply #4 on: April 21, 2008, 01:43:46 PM »
I wouldn't change the shields yet.  The biggest difference between shields and armor now is that shields are rechargable without any problems while every shot that hit armor removes part of the armor.  If a ship is in several fights where it has taken light damage to armor that accumulates, while the shields are still protecting at full strenght.

Brian
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Offline Steve Walmsley

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« Reply #5 on: April 24, 2008, 07:25:55 AM »
Quote from: "Brian"
I wouldn't change the shields yet.  The biggest difference between shields and armor now is that shields are rechargable without any problems while every shot that hit armor removes part of the armor.  If a ship is in several fights where it has taken light damage to armor that accumulates, while the shields are still protecting at full strenght.

True. I'll leave it for now and see how any v3.0 campaigns work out.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »