Author Topic: 3.0 Bugs  (Read 17195 times)

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Offline Brian Neumann (OP)

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3.0 Bugs
« on: April 20, 2008, 11:24:44 AM »
I have already run into some bugs that prevent starting a game.

On a new game start with choosing the sol system option:

Error in 'GetAvgPlayerRaceTotalPop' lots of error 91 object width or variable not set.  
Endless loop of these so I have to go to task manager and close the program.  Can not get back into this when I reopen the program.

On a new game start without choosing the sol system I got this error.  
Error in create Precurosr Race #3265 Item not found.  followed by erorr 3078 can not find input table or query 'PrecursorRaceType'

I do not know if this is just my machine, or a more general problem.  I am running Vista and have had problems with other downloads before.  That being said I had no problmes running a version 2.5 game.

Brian
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Online Steve Walmsley

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Re: 3.0 Bugs
« Reply #1 on: April 20, 2008, 12:42:28 PM »
Quote from: "Brian"
I have already run into some bugs that prevent starting a game.

On a new game start with choosing the sol system option:

Error in 'GetAvgPlayerRaceTotalPop' lots of error 91 object width or variable not set.  
Endless loop of these so I have to go to task manager and close the program.  Can not get back into this when I reopen the program.

On a new game start without choosing the sol system I got this error.  
Error in create Precurosr Race #3265 Item not found.  followed by erorr 3078 can not find input table or query 'PrecursorRaceType'

I do not know if this is just my machine, or a more general problem.  I am running Vista and have had problems with other downloads before.  That being said I had no problmes running a version 2.5 game.

This sounds like you are using an old database. Are you definitely using the Stevefire.mdb from v3.0?

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Brian Neumann (OP)

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« Reply #2 on: April 20, 2008, 12:46:12 PM »
I am sure that the old database was deleted before I put the new one in.  It is the only way I could be sure that the problem was not in the database.

That being said, I have a feeling the problem is at my end somewhere.  I have already seen some posts from others that indicate they are not having any major problems.

Brian
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Offline Erik L

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« Reply #3 on: April 20, 2008, 03:43:51 PM »
Get name does not work from the Ship Window (F6).
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L

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« Reply #4 on: April 20, 2008, 05:01:51 PM »
Auto-FC button does not assign turretted weapons or gauss weapons.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Haegan2005

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« Reply #5 on: April 20, 2008, 11:09:55 PM »
Had a failure on an engine in an astroid miner. I had removed the engineering module as I am not playing with overhauls. As I understand it, that should mean no parts failures?


EDIT-
Didn't have the "No overhauls needed" checkbox checked. :oops:
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline mavikfelna

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« Reply #6 on: April 21, 2008, 01:26:44 PM »
Brian,

I haven't tried playing on Vista yet, but if you UAC enabled in Vista, it's very very hard to remove a file! If you try and overwrite a file, it won't tell you the operation failed, it just won't do it. So make sure the old database file is removed and dumped from the trash before installing the new file.

Hope that helps,
--Mav
« Last Edit: December 31, 1969, 06:00:00 PM by mavikfelna »
 

Offline Brian Neumann (OP)

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« Reply #7 on: April 21, 2008, 01:41:52 PM »
Quote from: "mavikfelna"
Brian,

I haven't tried playing on Vista yet, but if you UAC enabled in Vista, it's very very hard to remove a file! If you try and overwrite a file, it won't tell you the operation failed, it just won't do it. So make sure the old database file is removed and dumped from the trash before installing the new file.

Hope that helps,
--Mav


I actually had done this with no effect.  Oddly enough after trying for the third time to delete and reinstall from scratch I decided to compact the db that had just been downloaded and that worked.  

Brian
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Offline mavikfelna

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« Reply #8 on: April 21, 2008, 01:42:53 PM »
Cool. I'll have to remember that if I install it on my vista machine.

Thanks,
--Mav
« Last Edit: December 31, 1969, 06:00:00 PM by mavikfelna »
 

Offline Manekaalecto

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« Reply #9 on: April 22, 2008, 02:22:09 PM »
Error in SetupSensorChecks

Error 3058 was generated by DAO.Recordset
Index and ?basic?/?fundamental? key cannot contain Null value.

Second line (shows on my computer in Polish) is  translated. As I do not work with Access, I do not know which word should be there.
Step 1 day - error shows every 5 days. Step 5 days - the same. Step 30 days - only 1 error.

Nothing serious - does not affect game play so far, but strange.

Wieslaw Juda
« Last Edit: December 31, 1969, 06:00:00 PM by Manekaalecto »
 

Offline Erik L

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« Reply #10 on: April 22, 2008, 02:58:34 PM »
Quote from: "Manekaalecto"
Error in SetupSensorChecks

Error 3058 was generated by DAO.Recordset
Index and ?basic?/?fundamental? key cannot contain Null value.

Second line (shows on my computer in Polish) is  translated. As I do not work with Access, I do not know which word should be there.
Step 1 day - error shows every 5 days. Step 5 days - the same. Step 30 days - only 1 error.

Nothing serious - does not affect game play so far, but strange.

Wieslaw Juda


I got this one too. It happened after I created some fighters without having a base for them. (I was expecting them to be "crated" like 2.5)
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Haegan2005

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« Reply #11 on: April 22, 2008, 09:56:37 PM »
I should have a wealth creation of 20, but the income tab shows a WC of 5. Is this a leftover from your chinese modification? I have no financial centres.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Charlie Beeler

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« Reply #12 on: April 23, 2008, 09:32:53 AM »
This one is minor.  When designing fighter engines, the name is prefixed as a gunboat engine.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
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Online Steve Walmsley

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« Reply #13 on: April 24, 2008, 08:20:36 AM »
Quote from: "Erik Luken"
I got this one too. It happened after I created some fighters without having a base for them. (I was expecting them to be "crated" like 2.5)

In v2.5, fighters were a completely separate type of unit with their own rules. In v3.0, fighters follow all the same rules as ships (they are really just small ships with access to fighter engines). You can use fighters without a base but a hangar deck on board a ship or PDC is better for several reasons. Reloading using a hangar deck is a lot faster than reloading using maintenance facilities. Fighters inside a hangar don't require maintenance and they are hidden from hostile sensors that might be otherwise be getting tech data.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Online Steve Walmsley

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« Reply #14 on: April 24, 2008, 08:21:43 AM »
Quote from: "Charlie Beeler"
This one is minor.  When designing fighter engines, the name is prefixed as a gunboat engine.

Fixed for v3.1

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »